{"product_id":"7-30-24-generating-giallo-horror-a-saturnalia-post-mortem","title":"Generating Giallo Horror:  A 'Saturnalia' Post-Mortem","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin us for an unprecedented journey into the heart of game-making t as Pietro Righi Riva, Studio Director at Santa Ragione, peels back the curtain on the creation of 'Saturnalia'. It's a story of resilience, creativity, and the art of course correction in the face of daunting challenges.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom its humble beginnings as \u003cem\u003eMatchbox\u003c\/em\u003e in 2017 to its eventual release in 2022, Saturnalia underwent a metamorphosis that pushed the boundaries of procedural generation, visual style, and narrative design. Righi Riva will guide us through the labyrinthine process of bringing this unique horror experience to life, including:\u003c\/p\u003e\n\u003cul class=\"-mt-1 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eThe artistic journey to capture the essence of Italian 'giallo' horror in a digital medium\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eThe technical wizardry behind creating a procedurally generated Sardinian village that feels authentic and terrifying\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eThe narrative challenges of weaving multiple character stories into a cohesive, dynamic plot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBut this isn't just a tale of triumphs. Righi Riva will candidly discuss the moments of crisis, the feedback that sparked major overhauls, and the difficult decisions made along the way. From reworking navigation systems to reimagining creature encounters, every challenge became an opportunity for innovation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis postmortem is a rare glimpse into the iterative nature of game development, showcasing how a passionate team can transform setbacks into strengths. Whether you're a seasoned creator, an aspiring creator, or simply curious about game design, this talk promises insights that will reshape your understanding of the craft.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003eBorn in Milan in 1985, Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as 'MirrorMoon EP', 'FOTONICA', 'Wheels of Aurelia', and 'Saturnalia'. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University, NABA, and IULM among others. His design philosophy is aimed at developing games that are not objective-driven and accessible to non-gamers. For the Triennale Milan museum he has curated the Triennale Game Collection volumes 1 \u0026amp; 2. He won the Innovation in Experience Design Award at IndieCade 2018 for his solo project 'Asta Grande'. Righi Riva lives and works in Milan, Italy.\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042251428004,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042251460772,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46042251493540,"sku":null,"price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Anitacolorstudy3.jpg?v=1720815944","url":"https:\/\/ecc08a-2c.myshopify.com\/products\/7-30-24-generating-giallo-horror-a-saturnalia-post-mortem","provider":"Gameplayarts","version":"1.0","type":"link"}