{"title":"Workshops","description":"","products":[{"product_id":"the-concentric-fictions-of-a-generous-history","title":"Using Interactive Fiction as a Political Tool","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGame research and art studio Studio Oleomingus’ Dhruv Jani lead a kaleidoscopic narrative design workshop, centered on the question: can interactive fiction operate as a powerful political tool? This workshop interrogated language, protest, bodies, and empathy in the games space. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe workshop was structured into four exploratory parts:\u003c\/span\u003e\u003c\/p\u003e\n\u003col data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIntroduction: Beliefs and practice\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003ePlaces, sites, and boundaries\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eBodies and identity\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRituals and labor\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will leave with a storytelling prototype to develop into an analog or digital game.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232635871396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232635904164,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239109877924,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/DSC3394.jpg?v=1709840081"},{"product_id":"making-more-artful-games-with-playmaker","title":"Making More Artful Games with Playmaker","description":"\u003cp\u003e\u003cb\u003e\u003cu\u003e﻿\u003c\/u\u003e\u003c\/b\u003e\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003eScripting can be among the most difficult tasks when building a game. Playmaker, the visual sculpting software for Unity, helps with that. It removes the need to know how to code and instead emphasizes what the game maker wants to happen.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"786\"\u003e\u003cspan data-key=\"787\"\u003eIn this one-hour beginners workshop, filmmaker, game developer, and musician Stephen Scott Day gives participants an introduction to Playmaker. As a practitioner, Day sees the software as more than just a simple game builder. He sees it as a tool to create immersive art and expansive stories. He teaches participants how to make the basics and then use those tools to do more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"789\"\u003e\u003cspan data-key=\"790\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eWhat to expect from this course:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-key=\"791\"\u003e\n\u003cli data-key=\"792\"\u003e\u003cspan data-key=\"793\"\u003eExamples of an interactive world (doors, talking to NPCs, using items, picking up items, pushing things, breaking things, fixing things, etc)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"794\"\u003e\u003cspan data-key=\"795\"\u003eAn NPC that follows you when they see you and stops when they reach you.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"796\"\u003e\u003cspan data-key=\"797\"\u003eTelling them to stop following you. \u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"798\"\u003e\u003cspan data-key=\"799\"\u003eGiving interactivity to anything (but first, a door.)\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45168189112484,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168189145252,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239721787556,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Stephen_event_website.png?v=1709840124"},{"product_id":"using-green-screen-to-make-believe-new-worlds","title":"Using Green Screen to Make-Believe New Worlds","description":"\u003cdiv class=\"style-scope qowt-page\" id=\"pageBorders\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contentsContainer\"\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contents\"\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eImagining a new story or world is one thing, but it can be difficult to make that world come to life on a digital screen. While there are many different methods to bring these worlds into existence, a fair number of systems are difficult to use, expensive, and don’t quite tap into the creative, hands-in-the-mud, feeling of playing make-believe as a kid.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArtist Natalie Paneng hopes to change that with her workshop on accessible world-building. This workshop is focused on using models against a greenscreen to make exciting, playful, and digital stories. It requires just a few arts and crafts materials, all of which can be found easily and affordably, to help workshop attendees gain perspective on realizing their world to scale. These models can then be digitally translated and accessed through virtual means. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe workshop started with basic world-building instructions and an introduction to world-building from Natalie’s perspective as a digital artist. Then it dove into the basics of greenscreen principles and how to put together a simple project. The main structure then focused on how to build models, and how to prepare and execute a vision in miniature. Finally, the workshop was ended by bringing these elements together.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"323\"\u003e\u003cspan data-key=\"324\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"509\"\u003e\u003cspan data-key=\"508\"\u003eShe is awkward, complex, and has a quirk to her expression. She lives in Johannesburg and the cyber village called the Internet. Natalie Paneng (b. 1996, South Africa) is a digital artist who completed a BADA(Hons)from the University of Witwatersrand in 2018. She majors in Production Design (Set and Costume Design) and Art Management. Natalie uses both her self-taught digital skills and her theatre background to create multidisciplinary digital art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"527\"\u003e\u003cspan data-key=\"526\"\u003ePaneng’s work has been exhibited at the TMRW Gallery, The National Arts Festival, Blank Projects, Michaelis School of Fine Art, BKHz Gallery, Le Lieu Unique, and Galerie Eigen Art Leipzig. Along with this, she has participated in local artist residencies such as Bubblegumclub Future 76 Residency(2018), Floating Reverie(2019), and Fak'ugesi Digital Innovation Artist Residency (2019). Natalie also published creative research through Ellipses Journal and Artist Research Africa and was a 2020 Fellow with the Institute of Creative Arts and UCT.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"547\"\u003e\u003cspan data-key=\"546\"\u003eThrough her work, she explores what it means to have an online presence, the personas we develop online, and how the Internet and its algorithms control and influence us and our perceived reality. Her video work and art become a way for her to interrogate and share how she manifests and navigates the world she lives in and creates for herself. The internet is MTV, and she welcomes you to her crib.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232153690276,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232153723044,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239076552868,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/natalie_paneng_event_website_InstagramPost.png?v=1710796961"},{"product_id":"how-to-lead-a-team-at-an-inter-dimensional-space-station","title":"Team-Building and Collaboration with Meow Wolf","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGood, well-run teams are hard to come by. Perhaps because they are built rather than stumbled upon. A functional team needs a leader who is confident, kind, and firm, and team members who can take initiative while still following guidance. Everyone involved needs to know how to actively listen. When that team is constructing part of an interdimensional travel station, these requirements remain largely the same.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this post-mortem, researcher, designer, game developer, and artist F. Ria Khan explores how they managed a team as they built the Galactic Autoquarium for Meow Wolf’s \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eConvergence Station\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e in Denver, CO. They talk about what kind of attitudes make for the best collaboration and how sometimes having the most experience doesn’t necessarily mean you are the best person for the job. They also reflect on other projects they’ve done that prepared them to lead this team and the things they would’ve done differently.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"305\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"306\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"339\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"338\" data-mce-fragment=\"1\"\u003eMy name is F. Ria Khan (they\/them) and I am a researcher, game developer, and designer for tech equity. My interests revolve around Human-Computer Interaction where I express my passion for exploring the intersections between fine art, critical design, science, and gamified interaction for social reflection. These explorations involve developing alternative technologies, games, and applications that enable better intersectional engagement and comfort within tech, academia, and game communities through analyzing, mitigating, and provocatively exposing discrimination. Intersectional discrimination, for me, means the nuanced and politically entwined issues of race, gender, ableism, and sexuality in tech, and how these issues stunt creative diversity and inclusivity in both technological advancements and in academia. I want to focus on using play and expression specifically as a vehicle for these alt-tech and games because I find a unique persuasion in the abstract concept of play. Especially when designed as a core component of interaction within a technology, play is unique in its power to engage a wide range of a community and evoke participation and experiences that elicit thinking about different perspectives and lessons. I aim to develop technologies and playful interactions that tap into that persuasion, as I believe there's a real potential for it to enable social change and better and safer intersectional engagement in tech communities.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45240159764644,"sku":"","price":20.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240159797412,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240159830180,"sku":"","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RiaKhanInstagram.png?v=1710981435"},{"product_id":"using-blender-to-build-digital-gardens","title":"Using Blender to Build Digital Gardens","description":"\u003cp data-mce-fragment=\"1\" data-key=\"118\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"117\"\u003eGrowing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\" data-key=\"122\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"121\"\u003eIn this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232248619172,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232248651940,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239075274916,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RachelLiInstagram_2.png?v=1710869794"},{"product_id":"introduction-to-merging-music-with-moving-image-with-unity","title":"Merging Music with Moving Image with Unity","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eTaught by Berklee Assistant Professor and touring artist Ryan Scaino, this hands-on two-hour workshop is a practical introduction to using Unity for live musical performance. In this class, you'll learn the basics of using this versatile game engine to express captivating and show-stopping performances in real time.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn this workshop, participants will receive a crash course on Unity in a live music visual context. Unity is popular with game-makers the world over, but it's increasingly a practical tool for artists looking to build on a live music performance for others or themselves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Learn the benefits and pitfalls of real-time vs. timeline-based creation\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e-  Work with outside packages and assets in Unity and get started with the basics from installing packages, working with objects, and adding materials\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get familiar with building interactivity from scratch and work with an input manager and node-based protocols\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e- Build a\u003c\/span\u003e scene, call up objects, and add particles to design your first visualization\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get the basics for live performance, distribution, and fielding requests from potential partners\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eYour Instructor\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eKnown to many by his old DJ name (Ghostdad),\u003c\/span\u003e\u003ca href=\"https:\/\/ryan.nu\/\"\u003e \u003cspan style=\"font-weight: 400;\"\u003eRyan Sciaino\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e’s practice centers around combining music and the moving image. He has spent more than a decade touring with DJ’s, rappers, and bands, creating impactful experiences for audiences worldwide. You can see his work annually at festivals like Coachella, Bonnaroo, EDC, and Ultra alongside artists including Porter Robinson, A-Trak, Anamanaguchi and Anna Lunoe. His studio work can be seen and heard via streaming platforms, social media pages, and immersive browser-based experiences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eRyan uses a variety of time-based software along with real-time game engines and patching environments. He is passionate about art direction, performance, generative music, and art-making methods. In 2021, Ryan joined the faculty of BerkleeNYC in their Live Music Production and Design department housed in the historic Power Station studios in Manhattan.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45239772446884,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239772479652,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239772512420,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Merging-Music-with-Moving-Image-with-Unity.png?v=1709840341"},{"product_id":"introduction-to-vtubing","title":"Introduction to vTubing with Off World Live","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThis hands-on two-hour workshop is a practical introduction to vTubing with visionary designer Jasper Golding. vTubing is a dynamic and captivating form of self-presentation for artists and streamers, but can be intimidating to start on one’s own. Jasper will lead you through the Off World Live process to start brainstorming, implementing, and fine-tuning a vTubing character.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn a curated history of vTubing, pulling from some of Jasper's favorite works\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Dive into the building blocks of self-expression\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn about production styles of motion-capture\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ See how to work Mixamo and Metahuman into your first digital character\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ Get started with Unreal's rigging system, working from a model and a new project\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eAbout the Speaker\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper is a visual and technical artist working freelance for Off World Live, a plug-in that enables creators to delve into Unreal Engine and create next-generation content. Jasper’s work began analogue, with illustration, but like a lot of artists, has recently exploded into rendered 3D graphics, real-time graphics, and creative parametric and game-based systems. With these skills, he has produced previs, final artworks, and technical advice for companies and art houses around the world. Jasper’s practice quickly became based on learning and growth as a result of programming and now is as amorphous as the ever-changing technological realities we exist among. \u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper has been supplying educational content for Off World Live for 3 years and has delved into many aspects of technical art, specifically within Unreal Engine. One of his more popular tutorials is based around nDisplay, a system built for Virtual Production that allows filmmakers to immerse their talent within a series of LED walls to create in-camera VFX with real-time interactive CGI backgrounds. He took this approach and reworked it for interactive art installations. He hacked together the powers of multi-machine synced rendering and real-time viewpoint-based mapping to create a new technique for real-time anamorphic billboard illusions that he has been teaching many artists to produce since.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eAs well as his technical work, Jasper works with his local thriving underground music scene. The art and music community in his hometown of Bristol have welcomed him in with open arms, and he helps them realize their visions, such as 90s\/00s imaginings of local Bristol spots and exaggerated characters to represent the flourishing and rich culture the city has to offer. To learn with each new task, Jasper makes an effort to uncover the veil between this world and the next, whatever that reality may be.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45168214868132,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214835364,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239762124964,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IGAnnounce-IntroductiontovTubing_2.png?v=1710882340"},{"product_id":"12-4-making-experimental-cinema-with-unity","title":"Making Experimental Cinema With Unity","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTaught by Berlin-based visual artist and filmmaker Mario Mu\u003c\/span\u003e, this workshop is an excellent introduction to using game engines to create cinema. Mario's practice merges several disciplines from game design to 3D animation to live-action role play and he brings a multidisciplinary approach to this session.\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this workshop, participants learn the basics of how cinema interacts with gaming, including a historical focus on what's come before. You'll also be able to answer the big question of \"What is real-time world-building\" before jumping into Unity. You'll learn to set a scene, composite and bring models to life, and experiment with the camera.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e- Look to the past for the groundwork for cinema and gaming\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Learn the characteristics of world-building in context and group discussion\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Get into Unity! Start a project, open up 3D models, work with files, and learn some shortcuts\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Set your camera up, choose parameters like focal length and focus, move the camera, and work through different points of view\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario Mu is a visual artist and director living in Berlin, Germany.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario works on various research projects which are often constructed as extended gaming platforms. Apart from frequently incorporating sound and drawing, his practice mainly shifts between game design, 3D animation and performance.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHe received a BFA from Academy of Fine Arts in Zagreb, Croatia and an MFA from University of Arts in Berlin, Germany. During 2016. and 2017. Mu was an active member of the Research Center for Proxy Politics, and since 2017. he has been working on a series of events as an author and collaborator at the TAP-Théâtre auditorium de Poitiers, France; V2 Rotterdam, The Netherlands; MGLC Ljubljana, Slovenia; MAAT Lisbon, Portugal; Play Co London, UK; Pakhuis de Zwijger in Amsterdam, The Netherlands; Ufer Studios, Galerie gr_und and Silent Green in Berlin, Germany; MSU, Pogon and GMK in Zagreb, Croatia among others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDigital and online projects include collaborations with AVYSS, Mizuha, The Killscreen, The Carillon, BoCA Biennial, Milan Machinima Festival, Gamescenes, Itch.io, Gestalten Publishing, FACT Magazine, Wrong Biennale, The School of Machines, Making \u0026amp; Make-Believe, STYLY, Lima Sky,  Pivilion, and Inquiry Inc.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45244178989220,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168214999204,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214966436,"sku":"","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Mario-Mu-Architecture-with-Games-in-the-Title12-scaled.jpg?v=1710971463"},{"product_id":"game-design-for-people-who-hate-games","title":"Game Design for People who Hate Games (and people who love them too)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-15\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-17\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-9\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-9\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-11\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-7\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-8\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-8\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-5\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eJoin us for\u003c\/span\u003e a\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e series of exercises where games and play will teach us about designing meaningful experiences for people. For 30 years, Eric Zimmerman has designed award-winning games and trained artists, designers, technologists, and others on the value of thinking like a game designer. Come prepared to participate in hands-on activities where we will design and play together. No technical knowledge is required.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eLearn game design fundamentals, including basic concepts like rules and play, systems thinking, and interaction design.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDiscuss and deconstruct thinking about constraints\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDesign through prototyping, playtesting, and iteration\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eFind the the value of play through experiencing and discussing the human side of play\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eEngage the how and why games engage us emotionally and psychologically.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDevelop a variant of a popular game type to share with others\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTalk through integrating game-making into your creative process and making a career\u003c\/span\u003e\u003c\/li\u003e\n\u003cli aria-level=\"1\" data-mce-fragment=\"1\"\u003eAMA with Eric about his experience in games\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\n\u003cstrong\u003eYour Instructor\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-31\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-31\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-24\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-22\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-22\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-15\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eEric is a\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e game designer and Arts Professor at the NYU Game Center who has been designing award-winning games on and off the computer for over 30 years. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-34\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-25\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-25\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-25\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-16\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eEric co-founded Gamelab,\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e an NYC-based studio that produced commercial hits, including Diner Dash. With architect Nathalie Pozzi, Eric designs installations for MoMA, the Smithsonian Museum of American Art, and other global venues. He co-founded the Institute of Play, a non-profit that created play-based schools.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-35\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-35\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-35\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-34\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-28\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-24\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-27\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-27\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-17\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-20\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-20\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-20\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eA Professor at\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e the NYU Game Center, which he helped to design, his books include \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRules of Play \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e(MIT Press, with Katie Salen), \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe Rules We Break \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e(Princeton Architectural Press), and \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe Green Games Guide\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, a group-authored public document about sustainable tabletop game design.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student (Full Time)","offer_id":45168219160740,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168219226276,"sku":"","price":65.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242429538468,"sku":"","price":45.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Game-Design-for-People-Who-Hate-Games-IG-Announce.png?v=1709840414"},{"product_id":"sing-generative-ai-for-world-building-and-storytelling","title":"Using Generative AI for World-Building and Storytelling","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow do you work AI into your design process and still maintain your unique style and approach?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eJoin artist and creator Pearlyn Lii for hands-on workshop designed to unlock the potential of your great ideas through the collaboration of human creativity and artificial intelligence. This session promises a practice-led experience into the art of world-building, tailored for creatives, storytellers, and anyone eager to explore the frontiers of narrative construction.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will be guided through the initial stages of conceptualizing their world-building process, starting from a nascent script or story idea replete with a basic plot structure. This serves as the bedrock for the subsequent development of key elements such as characters, scenes, and environments.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eWe’ll then look at treatments and how to translate abstract concepts into real elements. Specifically, we’ll talk about prompts that generate great results and how to move into scripting and storyboarding.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePearlyn addresses the challenges of working with AI systems, including managing uncertainty and fostering breakthroughs. A significant focus is placed on intentionality in collaboration, emphasizing the importance of clear communication and the journey from concept to project realization.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eThrough a blend of Pearlyn’s experience and practical exercises, attendees will leave equipped with the knowledge and inspiration to transform their ideas into captivating worlds.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWhat you’ll learn:\u003c\/b\u003e\u003c\/h3\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eAn introduction to generative AI through Pearlyn’s work\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow to sketch up your process from an initial script through a plot structure\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eBest approaches tp defining your key elements of characters, scenes, and environments and creating applications\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCollaborating with your “AI dance partner,” iterating on script, storyboard, and back again\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePicking an output and exploring how the nature of the project determines who you work with\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eDealing with uncertainty in AI systems and how to break through\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCommunicating with collaborators through treatments and briefs and going from your concept to a project\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv style=\"position: relative; padding-bottom: 100%; height: 0;\"\u003e\u003ciframe src=\"https:\/\/www.loom.com\/embed\/40fd391dbb6543aab66128bbb918346b?sid=b079c147-d2ea-43e0-91bc-144f56ee0134\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" frameborder=\"0\" webkitallowfullscreen=\"\" mozallowfullscreen=\"\" allowfullscreen=\"\"\u003e\u003c\/iframe\u003e\u003c\/div\u003e\n\u003ch4\u003e\u003cbr\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eExperience Level:\u003c\/b\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e Beginners! Previous creative experience in another field (i.e. architecture, design) is helpful but not necessary. Those most interested in narrative and story-telling will get the most out of this workshop. This event is designed explicitly for adults but is fine for all-ages.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Professional","offer_id":45364227932324,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45364227866788,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Artist \/ Student","offer_id":45364227899556,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Pearlyn-Lii-Infinite-Mother1.png?v=1712203716"},{"product_id":"introduction-to-real-time-rendering-for-video-production","title":"Introduction to Real-Time Rendering for Video Production","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoin us for an engaging workshop that bridges the gap between traditional video production and the contemporary realm of 3D cinematics within game engines. This workshop is designed for time-based artists, including video producers and creators with a penchant for storytelling through dynamic visuals. Whether you have dabbled in After Effects and Premiere or want to expand your horizons into real-time rendering, this experience is tailored for you.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIdentifying where you are in your real-time process, from a structured direction to an exploratory approach\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eGetting comfortable with sourcing assets, placing items, and adding your unique touch\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eBuilding storyboards to deliver to a technical partner\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eUnderstanding a traditional vs. CGI approach\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eFraming a camera, finding a POV, and selecting the right shot\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eAnimating objects and lighting your scene\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eExporting your work with the correct format and resolution\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45520026927268,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45520026960036,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45520026992804,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Real-Time-Rendering-for-Video-Production-WP-Product-Post.png?v=1713482676"},{"product_id":"8-27-24-introduction-to-experience-design-with-ida-benedetto","title":"Introduction to Experience Design with Ida Benedetto","description":"\u003cp\u003e\u003cspan\u003eIn this two-part workshop, participants will explore innovative approaches to experience design under the guidance of Ida Benedetto, renowned for creating transformative experiences for cultural icons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDrawing from her extensive research and practice, Ida will introduce participants to the key components of experience design: risk, the magic circle, structure, and transformation. Her work examines how these elements interact to create meaningful and impactful experiences across various contexts, from wilderness adventures to social gatherings.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe sessions will delve into four core concepts:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eRisk: Understanding and managing different types of risk in experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eThe Magic Circle: Creating boundaries and conditions for immersive experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eStructure: Designing frameworks that support transformative experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eTransformation: Facilitating meaningful change through experience design\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe workshop consists of two 2-hour sessions separated by one week.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEach session will include a short lecture introducing key concepts, followed by small group discussions and hands-on exercises. Participants will apply these concepts to hypothetical scenarios and their experiences, gaining practical tools for experience design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThis workshop aims to equip participants with a new vocabulary and framework for creating impactful experiences by engaging with these fundamental principles in various personal and professional contexts.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eLogistics\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e This workshop is designed as an introduction to experience design, making it suitable for beginners and those with limited experience in the field. Participants from various creative and professional backgrounds are welcome. While no specific experience in experience design is required, a general interest in design, creativity, or event planning will be beneficial. The course is also valuable for professionals in related fields looking to expand their skill set or gain a new perspective on their work. More experienced designers may find value in the unique framework and vocabulary presented, which can enhance their existing practice.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda Benedetto is an experience director, design strategist, and researcher. She designs high-stakes meetings, adventures, and celebrations, creating opportunities for insight, innovation, and change. Ida is most delighted when people surprise themselves by stretching beyond their known limits, and she believes good design can make this possible.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eShe is recognized as an innovator in the field of experience design for creating intrepid adventures for cultural icons and transformative strategy sessions for heads of corporations. Industry clients have included BlackRock, Activision, IBM, Starbucks, Google, NBCUniversal, Ogilvy, Pfizer, and Ralph Lauren. Her research on the design of transformative social experiences has been used in coursework at Harvard, Carnegie Mellon, and NYU, among others. She has been featured in multiple New York Times Bestselling books, Businessweek, Fast Company, NPR, and the New Yorker.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEarlier in her career, Ida co-founded two design practices, in game design and adventure design, originating creative methodologies grounded in the experience of the participants. She traveled extensively doing documentary and collaborative media projects in Guatemala, India, and Brazil and was a Fulbright Fellow to Ethiopia.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda holds an MA in Design Research, Writing, and Criticism from the School of Visual Arts, a BFA in Design and Technology from Parsons, and a BA in History from the New School. She is a volunteer conflict mediator for the New York Peace Institute. In junior high, she was voted “most likely to discover time travel.” Ida is a 5th-generation New Yorker who loves to kayak and read library books. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46036239188132,"sku":"","price":50.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46036239220900,"sku":null,"price":25.0,"currency_code":"USD","in_stock":false},{"title":"Professional","offer_id":46036239253668,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IdaBenedetto-TheSmokeMachine2.jpg?v=1720670004"},{"product_id":"9-16-24-introduction-to-music-for-game-based-art","title":"Introduction to Music for Game-Based Art","description":"\u003cp\u003eEnter the captivating world of game audio with acclaimed composer Salil Bhayani in this immersive two-hour workshop. This session will explore the fundamentals of creating compelling soundscapes for interactive experiences, perfect for digital creatives, aspiring composers, and anyone curious about the intersection of music and interactive media.\u003c\/p\u003e\n\u003cp\u003eSalil Bhayani is a versatile Los Angeles-based composer and founder of cAMP Studio, a boutique post-audio and music production studio. With a passion for telling compelling stories through music, Salil has scored Emmy award-winning productions, feature documentaries, and films that have been selected for prestigious festivals like SXSW and acquired by major networks. \u003c\/p\u003e\n\u003cp\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHow to craft moods and atmospheres using scales, harmonies, and layering techniques\u003c\/li\u003e\n\u003cli\u003eThe art of seamless transitions between ambient and action sequences\u003c\/li\u003e\n\u003cli\u003eStrategies for creating adaptive music that responds to participants\u003c\/li\u003e\n\u003cli\u003eBasic sound design techniques to enhance your compositions\u003c\/li\u003e\n\u003cli\u003eApproaches to sketching and orchestrating interactive music\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDrawing from his extensive experience in orchestral, hybrid, and electronic music, Salil will guide you through practical exercises and share insights from his diverse portfolio. His unique approach of blending traditional soundscapes with contemporary techniques, inspired by a wide array of musical genres, will provide you with fresh perspectives on game audio creation.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e  \u003cmeta charset=\"utf-8\"\u003e\u003c\/span\u003eNo advanced musical training is required, but a basic understanding of music theory will be helpful. Join us for an engaging exploration of game audio and take the first step towards bringing your musical visions to life in interactive worlds.\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cspan style=\"color: #3f3f3f;\"\u003eSalil Bhayani is a composer based in Los Angeles. He is the founder and lead composer of \u003c\/span\u003e\u003ca href=\"http:\/\/www.campstudio.co\/\" target=\"_blank\"\u003e\u003cspan style=\"color: #299eeb;\"\u003ecAMP Studio\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"color: #3f3f3f;\"\u003e, a boutique post-audio and music production studio based in Los Angeles. His vision as a composer is to tell compelling stories through the emotive quality of music, which he believes comes through a delicate balance of craft, skill, and intuition.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eHis recent projects include his scores for Emmy award winning production \u003cem\u003eSorry, Mom\u003c\/em\u003e by Rope Line Media, \u003cem\u003eThe Path of the Shepherd\u003c\/em\u003e, a feature documentary (nominated for the Green Film Network Award), and thriller\/horror film \u003cem\u003eLandfill\u003c\/em\u003e featuring Academy Award nominated Linda Blair, among others.​\u003cbr\u003e​\u003cbr\u003eHe has composed music for numerous animation films with studios such as TED-Ed Animation, Totem Creative, and Gumboyo, and has collaborated with directors and animators from Disney and Marvel.\u003cbr\u003e​\u003cbr\u003eFilms, documentaries, and web series scored by Bhayani have been official selections at prestigious film festivals such as SXSW, Los Angeles Cinefest, Beverly Hills Film Festival, and Hollywood Reel Independent Film Festival to name a few. Films he scored have been acquired by PBS, Lifetime Movie Network, Amazon Prime and have seen worldwide distributions.\u003cbr\u003e\u003cbr\u003eSalil continues to work on a wide range of creative and impactful projects around the globe whilst constantly exploring different styles to bring a fresh perspective to each project. He improvises on existing genres incorporating traditional soundscapes with contemporary techniques not just from the film music world, but deriving inspirations from a wide array of musical genres including classical, rock, pop, blues, jazz, etc. and crossovers between them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042093289636,"sku":null,"price":50.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":46042093322404,"sku":null,"price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042093355172,"sku":null,"price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/2.jpg?v=1720819555"},{"product_id":"storytelling-through-systems-game-ui-design-for-artists","title":"Storytelling Through Systems: Game UI Design for Artists","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin Darion McCoy for a hands-on workshop exploring the intersection of game design and interface design. As artists and creators increasingly look to games for inspiration, this workshop offers practical insights for designers ready to break free from conventional UI patterns and create more engaging interactive experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough a combination of historical context, real-world examples, and interactive exercises, participants will learn how to leverage their existing interface design skills while pushing beyond the constraints of traditional product design. Darion brings unique expertise as a professional front-end developer and game creator, offering valuable perspectives on bridging these two worlds.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul class=\"-mt-1 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow game UI\/UX has evolved and what makes it distinct from product interfaces\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eMethods for translating your existing design skills into compelling game experiences\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eTechniques for breaking free from standardized interface patterns while maintaining usability\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003ePractical approaches to sketching and prototyping game UI elements\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eWays to balance creativity and functionality in interactive experiences\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eTraditional interface design emphasizes clarity and efficiency, but games offer opportunities to make the interface itself part of the experience. Through guided exercises, you'll practice transforming essential UI elements into elements that enhance narrative and atmosphere. You'll learn to think beyond the clean, minimal aesthetics everyday in product design toward more prosperous visual approaches that serve both function and world-building.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis workshop emphasizes hands-on creation, with participants working on individual designs and receiving peer feedback. You'll leave with practical techniques for bringing more creativity and experimentation to your interface work, whether for games or other interactive projects.\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eLogistics\u003c\/h2\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eTime: 1 hour\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eArtist Information\u003c\/h2\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/darionmccoy.com\/\"\u003eDarion McCoy\u003c\/a\u003e is a UI\/UX Designer \u0026amp; Front-End Developer in Richmond, VA. He is a multidisciplinary creative who makes art and works on game design development. Darion also runs local art courses focused on marginalized communities. He is currently developing Angel's Nest, a folk-horror survival game set in an alternative, pre-colonial Africa.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis was held December 3rd, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":50471890747556,"sku":"","price":23.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50471890780324,"sku":"","price":42.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50471890813092,"sku":"","price":75.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Darion_McCoy_-_Re-_Body_1.webp?v=1730332565"},{"product_id":"dec-2-workshop-physical-interfaces-as-material-controller-vinny-roca","title":"Physical Interfaces as Material Practice: Controller Design with Vinny Roca","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this hands-on workshop, Vinny Roca guides participants through the intersection of game design, media art, and physical interfaces. Drawing from his experience creating works like \u003ca href=\"https:\/\/vinnyroca.info\/slot-waste-1\" data-mce-href=\"https:\/\/vinnyroca.info\/slot-waste-1\"\u003e\u003cem\u003eSlot Waste\u003c\/em\u003e\u003c\/a\u003e and \u003ca href=\"https:\/\/vinnyroca.info\/tearshapeddoor\" data-mce-href=\"https:\/\/vinnyroca.info\/tearshapeddoor\"\u003e\u003cem\u003eTear Shaped Door,\u003c\/em\u003e\u003c\/a\u003e Roca demonstrates how thoughtful controller design can transform digital experiences into meaningful gallery installations. This workshop bridges the gap between screen-based media and physical space, offering fresh perspectives on how interfaces shape audience engagement.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow physical interfaces mediate between viewers and digital artwork\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eUsing material constraints to generate new creative possibilities\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eStrategies for designing site-specific installations with custom controllers\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for adapting digital works across different exhibition contexts\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eMethods for creating approachable yet meaningful physical interfaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe workshop combines theory and practice through hands-on exercises. In the first hour, participants analyze existing interfaces and collaborate to generate game concepts driven by physical constraints. The second hour focuses on exhibition design, where participants apply curatorial strategies to realize their concepts in different spaces, from white cube galleries to arcade settings.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eLength\u003c\/em\u003e: 2 Hours\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eVinny Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games and simulations, his works seek to make sense of our ever-morphing and changing subjectivity under capital.\u003cbr\u003e\u003cbr\u003eHe is currently an MFA student at UCLA.\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003ePhotos by Chris Hanke and Vinny Roca. This workshop was held on December 1st, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50485871018148,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50485871083684,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50485939372196,"sku":"","price":150.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":50557051044004,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Gameplayarts_Vinny_Roca_016.jpg?v=1718044214"},{"product_id":"breathing-life-into-game-worlds-understanding-and-mastering-game-feel","title":"Breathing Life Into Game Worlds: Understanding and Mastering Game Feel","description":"\u003chr\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this two-hour workshop, explore how to breathe life into digital worlds with artist and technologist Michael Overton Brown. Currently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael specializes in creating expressive interactive experiences through careful attention to feel and responsiveness.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his experimental practice of \"surfing the machine,\" Michael will guide participants through the often overlooked but crucial element of interactive works: the feel of digital interaction. Participants will discover how small adjustments to movement, timing, and response can transform lifeless systems into emotionally resonant experiences.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe session will explore three core concepts:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eWhat is Feel?: Understanding the fundamental elements that make digital interactions feel alive and responsive\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eHow to Adjust It: Hands-on exploration of tools and techniques for fine-tuning interactive experiences\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eIntegration into Practice: Frameworks for incorporating these principles into your creative work\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough a combination of discussion, demonstration, and hands-on experimentation in Unity, participants will develop sensitivity to the nuances of digital interaction while building practical skills for enhancing their own work.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis workshop aims to equip artists and creators with both conceptual understanding and practical tools for crafting more engaging interactive experiences, whether in games, installations, or other digital media.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eLogistics\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRequirements: Unity (latest LTS version) installed prior to workshop. Basic familiarity with Unity interface recommended but not required.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eExperience Level: This workshop is designed for creators interested in making their digital work more engaging through better interaction design. While no specific game development experience is required, basic comfort with digital tools is recommended. The workshop is particularly valuable for artists, designers, and creators looking to incorporate interactive elements into their practice.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eArtist Information\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eMichael Overton Brown is an artist, technologist, and game designer exploring the intersection of procedural systems and emotional resonance. His practice focuses on creating experimental interactive experiences that probe the boundaries between human intention and machine behavior. Through his work, he investigates how we can form meaningful relationships with computational systems, treating them as co-creators rather than just tools. His approach emphasizes the importance of feel and responsiveness in digital interactions, creating experiences that surprise and delight while remaining carefully crafted.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eCurrently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael brings both technical expertise and artistic sensitivity to his teaching practice, helping others discover the expressive potential of game engines and interactive systems.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50519297556644,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521282642084,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50519297622180,"sku":"","price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Michael_Overton_Brown_-_Screenshot_2024-02-03_153334.png?v=1730770940"},{"product_id":"nov-26-breaking-the-social-contract-collective-bodies-and-experimental-play","title":"Breaking the Social Contract: Collective Bodies and Experimental Play","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eArtist Theo Triantafyllidis presents a critical examination of his latest work \"Feral Metaverse,\" investigating the intersections of contemporary art practice and multiplayer game environments. This post-mortem discussion reveals how traditional artistic concerns can be transformed through experimental game mechanics, creating new possibilities for collective experience and social engagement in virtual spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his extensive practice bridging installation art and game development, Triantafyllidis will unpack the conceptual and technical frameworks that shape his approach to participatory digital environments. The session examines how emerging technologies can transcend conventional gaming paradigms to create meaningful artistic encounters.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll discover:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eConceptual approaches to translating artistic practice into interactive mechanics\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCritical frameworks for designing non-traditional social interactions\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethodologies for world-building that challenge traditional gaming vernacular\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eStrategies for developing experimental movement and collective embodiment\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eContemporary approaches to public engagement in virtual spaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe program consists of a 30-minute artist interview with Gameplayarts director Jamin Warren followed by participatory exercises where attendees will examine the relationship between individual artistic expression and collective experience. Through guided collaborative drawing sessions, participants will investigate new possibilities for social interaction within virtual environments.\u003c\/p\u003e\n\u003ch3 class=\"whitespace-pre-wrap break-words\"\u003eYour Instructor\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eTheo Triantafyllidis is an artist who works with digital and physical media to explore the experience of space and the mechanics of embodiment in hybrid realities. Utilizing algorithms and game engines, virtual reality headsets and experimental performance processes, he creates interactions within immersive environments. In Triantafyllidis’s worlds awkward interactions and precarious physics mingle with uncanny, absurd and poetic situations, inviting the viewer to engage with new realities.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThrough the lens of monster theory, he investigates themes of isolation, sexuality and violence in their visceral extremities. He offers computational humor and AI improvisation as a response to the tech industry’s agenda. He tries to give back to the online and gaming communities that he considers both the inspiration and context for his work by remaining an active participant and contributor.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTheo holds an MFA from UCLA, Design Media Arts and a Diploma of Architecture from the National Technical University of Athens. He has shown work in museums, including Centre Pompidou in Metz, Buk-SEMA in Seoul, House of electronic Arts in Basel and NRW Forum in Dusseldorf and galleries such as Meredith Rosen Gallery, The Breeder, Nagel Draxler and Eduardo Secci. He was part of the 2021 Athens Biennale: Eclipse, Berliner Festspiele 2021, Sundance New Frontier 2020 and Hyper Pavilion in the 2017 Venice Biennale.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis event was held on Nov. 26th, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50521288638628,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521288671396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50521288704164,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":50550531457188,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Theo_Triantafyllidis_-_Feral_Metaverse_18.jpg?v=1731459530"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/workshops.oembed","provider":"Gameplayarts","version":"1.0","type":"link"}