{"title":"Music and Sound","description":"","products":[{"product_id":"using-blender-to-build-digital-gardens","title":"Using Blender to Build Digital Gardens","description":"\u003cp data-mce-fragment=\"1\" data-key=\"118\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"117\"\u003eGrowing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\" data-key=\"122\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"121\"\u003eIn this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232248619172,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232248651940,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239075274916,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RachelLiInstagram_2.png?v=1710869794"},{"product_id":"introduction-to-merging-music-with-moving-image-with-unity","title":"Merging Music with Moving Image with Unity","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eTaught by Berklee Assistant Professor and touring artist Ryan Scaino, this hands-on two-hour workshop is a practical introduction to using Unity for live musical performance. In this class, you'll learn the basics of using this versatile game engine to express captivating and show-stopping performances in real time.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn this workshop, participants will receive a crash course on Unity in a live music visual context. Unity is popular with game-makers the world over, but it's increasingly a practical tool for artists looking to build on a live music performance for others or themselves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Learn the benefits and pitfalls of real-time vs. timeline-based creation\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e-  Work with outside packages and assets in Unity and get started with the basics from installing packages, working with objects, and adding materials\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get familiar with building interactivity from scratch and work with an input manager and node-based protocols\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e- Build a\u003c\/span\u003e scene, call up objects, and add particles to design your first visualization\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get the basics for live performance, distribution, and fielding requests from potential partners\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eYour Instructor\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eKnown to many by his old DJ name (Ghostdad),\u003c\/span\u003e\u003ca href=\"https:\/\/ryan.nu\/\"\u003e \u003cspan style=\"font-weight: 400;\"\u003eRyan Sciaino\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e’s practice centers around combining music and the moving image. He has spent more than a decade touring with DJ’s, rappers, and bands, creating impactful experiences for audiences worldwide. You can see his work annually at festivals like Coachella, Bonnaroo, EDC, and Ultra alongside artists including Porter Robinson, A-Trak, Anamanaguchi and Anna Lunoe. His studio work can be seen and heard via streaming platforms, social media pages, and immersive browser-based experiences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eRyan uses a variety of time-based software along with real-time game engines and patching environments. He is passionate about art direction, performance, generative music, and art-making methods. In 2021, Ryan joined the faculty of BerkleeNYC in their Live Music Production and Design department housed in the historic Power Station studios in Manhattan.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45239772446884,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239772479652,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239772512420,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Merging-Music-with-Moving-Image-with-Unity.png?v=1709840341"},{"product_id":"exhibition-henrik-soederstroem-spirit-interface","title":"Henrik Soederstroem - Spirit Interface [March 7th to 23rd, 2024]","description":"\u003cp\u003eOn March 7th, Henrik Soederstroem presented the solo exhibition “Spirit Interface” at Killscreen.\u003c\/p\u003e\n\u003cp\u003eThe spirit interface is a point of contact with extra-human subjectivities we cannot fully comprehend or define, forces that exert influence without fully revealing themselves; the occult flow of commodities and capital, arcane sub-layers of virtual space, the eerie allure of found objects, the haunting and the sublime in art.\u003c\/p\u003e\n\u003cp\u003eSoederstroem’s mixed media installations dissect familiar motifs from digital media and games, transforming everyday items into unfamiliar artifacts. He draws on horror film and game aesthetics and viral online folklore, tapping into the subconscious anxieties and dark desires they express.\u003c\/p\u003e\n\u003ch2\u003eWorks\u003c\/h2\u003e\n\u003cp\u003eHenrik presented the works “Dunya” from 2021 and “Troubles of Presence I-IV” from 2023. Both were created in the Unity 3D gaming platform and presented live as generative video or non-interactive games.“Dunya” shows two planes of existence in the same simulated world—one influenced by simple 2D automata and another in a gothic 3D style reminiscent of PlayStation 2-era horror games. Though separate at first glance, after watching the piece, it becomes apparent that events and characters cross over between the two worlds.\u003c\/p\u003e\n\u003cp\u003e“Troubles of Presence” is a four-part generative video about the hidden agencies of objects inspired by discarded items and disused spaces around Los Angeles. The objects used in the video are also displayed in the space, mirroring the virtual and physical worlds.\u003c\/p\u003e\n\u003cp\u003eHenrik presented a work in progress titled “Sufferer’s Courage” (a loose translation of the Swedish word for patience: tålamod). This kinetic fabric sculpture is part of exploring the poetics of computer graphics software and simulated objects. The piece turned the states and parameters of CG fabric simulation – tension and release, rigidity and flexibility – into conceptual and material metaphors.\u003c\/p\u003e\n\u003ch2\u003eAbout the Artist\u003c\/h2\u003e\n\u003cp\u003eA Swedish artist and musician based in LA, Soederstroem’s work spans computer graphics, generative programming, audio experimentation, immersive installation, drawing, and poetry. He holds an MFA in Media Art from UCLA (2023), is an active contributor to the Free The Land artist collective, and has performed extensively in the US and Europe with the noise music project Händer Som Vårdar.\u003c\/p\u003e\n\u003ch2\u003eProgramming\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eOpening reception: Thursday March 7th, 6 PM – 9 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArtist talk (with Mikkel Rørbo): Saturday, March 16th, 1 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eClosing reception and music performances: Saturday, March 23nd, 6 PM – 10 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe night featured music performances that complemented the exhibition with Lawrence Chit, Jaded Chakra, and Henrik Soederstroem.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.instagram.com\/chitfun\/\"\u003eLawrence Chit\u003c\/a\u003e is an LA-based artist, musician, and underground scene legend. He has shown work at \u003ca href=\"https:\/\/www.phasegallery.com\/\"\u003ePhase Gallery\u003c\/a\u003e and Ingrams and performed as Contorted Corpse, Malamygdala, and FxTxL, to name a few.\u003c\/p\u003e\n\u003cp\u003eJaded Chakra is a new venture by the operator behind the experimental techno project \u003ca href=\"https:\/\/soundcloud.com\/avenuezero0o\"\u003eAvenue Zero\u003c\/a\u003e, known for performances at Dust LA and United Selector Network\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45168226697380,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/HenrikSoederstrom-SpiritInterface-troubles_of_presence_hi.png?v=1712686862"},{"product_id":"media-horror-emerging-technology-and-machine-intelligence","title":"Media Horror, Emerging Technology, and Machine Intelligence","description":"\u003cp data-mce-fragment=\"1\"\u003eJoin us for a discussion between Henrik Soederstroem, the artist of “Spirit Interface,” and Mikkel Rørbo, an interdisciplinary researcher and sometimes artist and curator. Mikkel is currently a Ph.D. candidate at the Peter Weibel Research Institute for Digital Cultures in Vienna. His work focuses on speculative methods for critical engagement with emerging technologies and hauntological aspects of machine intelligence. Henrik’s artistic practice centers around themes of virtuality and reality, often seen through the lens of horror and the supernatural.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHenrik’s 2023 MFA thesis, “Media Horror,” investigates how works of horror fiction engage with media technologies. Mikkel will give a short presentation, and then the two will discuss speculative fiction, haunted media, the digital eerie, and esotericism in the virtual plane.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThis talk was held in-person in Los Angeles and over Zoom. \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout the Exhibition\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eThis programming is part of Henrik Soederstrom’s “Spirit Interface\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003e” exhibition.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe spirit interface is a point of contact with extra-human subjectivities we cannot fully comprehend or define, forces that exert influence without fully revealing themselves; the occult flow of commodities and capital, arcane sub-layers of virtual space, the eerie allure of found objects, the haunting and the sublime in art.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSoederstroem’s mixed media installations dissect familiar motifs from digital media and games, transforming everyday items into unfamiliar artifacts. He draws on horror film and game aesthetics and viral online folklore, tapping into the subconscious anxieties and dark desires they express.\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA Swedish artist and musician based in LA, Henrik Soederstroem’s work spans computer graphics, generative programming, audio experimentation, immersive installation, drawing, and poetry. He holds an MFA in Media Art from UCLA (2023), is an active contributor to the Free The Land artist collective, and has performed extensively in the US and Europe with the noise music project Händer Som Vårdar.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMikkel Rørbo is an interdisciplinary researcher and, sometimes, artist and curator. He is currently a PhD candidate at the Peter Weibel Research Institute for Digital Cultures and holds degrees in philosophy and cultural studies from University of Copenhagen. His work focuses on the philosophical dimensions of living with machinic intelligences and speculative methods for critical engagement with emerging technologies. As an artist and curator, he has performed, released and exhibited internationally as well as collaborated with institutions, festivals and art spaces. He has written about and presented work on technology, philosophy and contemporary experiments in music.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45568875757732,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/HenrikSoederstrom-SpiritInterface-dunya_hi.png?v=1712686862"},{"product_id":"9-16-24-introduction-to-music-for-game-based-art","title":"Introduction to Music for Game-Based Art","description":"\u003cp\u003eEnter the captivating world of game audio with acclaimed composer Salil Bhayani in this immersive two-hour workshop. This session will explore the fundamentals of creating compelling soundscapes for interactive experiences, perfect for digital creatives, aspiring composers, and anyone curious about the intersection of music and interactive media.\u003c\/p\u003e\n\u003cp\u003eSalil Bhayani is a versatile Los Angeles-based composer and founder of cAMP Studio, a boutique post-audio and music production studio. With a passion for telling compelling stories through music, Salil has scored Emmy award-winning productions, feature documentaries, and films that have been selected for prestigious festivals like SXSW and acquired by major networks. \u003c\/p\u003e\n\u003cp\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHow to craft moods and atmospheres using scales, harmonies, and layering techniques\u003c\/li\u003e\n\u003cli\u003eThe art of seamless transitions between ambient and action sequences\u003c\/li\u003e\n\u003cli\u003eStrategies for creating adaptive music that responds to participants\u003c\/li\u003e\n\u003cli\u003eBasic sound design techniques to enhance your compositions\u003c\/li\u003e\n\u003cli\u003eApproaches to sketching and orchestrating interactive music\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDrawing from his extensive experience in orchestral, hybrid, and electronic music, Salil will guide you through practical exercises and share insights from his diverse portfolio. His unique approach of blending traditional soundscapes with contemporary techniques, inspired by a wide array of musical genres, will provide you with fresh perspectives on game audio creation.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e  \u003cmeta charset=\"utf-8\"\u003e\u003c\/span\u003eNo advanced musical training is required, but a basic understanding of music theory will be helpful. Join us for an engaging exploration of game audio and take the first step towards bringing your musical visions to life in interactive worlds.\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cspan style=\"color: #3f3f3f;\"\u003eSalil Bhayani is a composer based in Los Angeles. He is the founder and lead composer of \u003c\/span\u003e\u003ca href=\"http:\/\/www.campstudio.co\/\" target=\"_blank\"\u003e\u003cspan style=\"color: #299eeb;\"\u003ecAMP Studio\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"color: #3f3f3f;\"\u003e, a boutique post-audio and music production studio based in Los Angeles. His vision as a composer is to tell compelling stories through the emotive quality of music, which he believes comes through a delicate balance of craft, skill, and intuition.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eHis recent projects include his scores for Emmy award winning production \u003cem\u003eSorry, Mom\u003c\/em\u003e by Rope Line Media, \u003cem\u003eThe Path of the Shepherd\u003c\/em\u003e, a feature documentary (nominated for the Green Film Network Award), and thriller\/horror film \u003cem\u003eLandfill\u003c\/em\u003e featuring Academy Award nominated Linda Blair, among others.​\u003cbr\u003e​\u003cbr\u003eHe has composed music for numerous animation films with studios such as TED-Ed Animation, Totem Creative, and Gumboyo, and has collaborated with directors and animators from Disney and Marvel.\u003cbr\u003e​\u003cbr\u003eFilms, documentaries, and web series scored by Bhayani have been official selections at prestigious film festivals such as SXSW, Los Angeles Cinefest, Beverly Hills Film Festival, and Hollywood Reel Independent Film Festival to name a few. Films he scored have been acquired by PBS, Lifetime Movie Network, Amazon Prime and have seen worldwide distributions.\u003cbr\u003e\u003cbr\u003eSalil continues to work on a wide range of creative and impactful projects around the globe whilst constantly exploring different styles to bring a fresh perspective to each project. He improvises on existing genres incorporating traditional soundscapes with contemporary techniques not just from the film music world, but deriving inspirations from a wide array of musical genres including classical, rock, pop, blues, jazz, etc. and crossovers between them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042093289636,"sku":null,"price":50.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":46042093322404,"sku":null,"price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042093355172,"sku":null,"price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/2.jpg?v=1720819555"},{"product_id":"designing-for-delight-and-discomfort-with-marshmallow-laser-feast","title":"Designing for Delight and Discomfort with Marshmallow Laser Feast","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin Robin McNicholas of \u003ca href=\"https:\/\/marshmallowlaserfeast.com\/information\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/information\/\"\u003eMarshmallow Laser Feast\u003c\/a\u003e for an illuminating journey into the creation of \"\u003ca href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\"\u003eSweet Dreams\u003c\/a\u003e,\" a groundbreaking immersive experience that blends animation, cinema, and interactivity. In this talk, McNicholas will unveil the innovative processes behind translating virtual designs into physical spaces, the challenges of character development using  game engine technology, and the art of designing audience experience,\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom the initial conceptualization using Unreal Engine to the final implementation in Manchester's \u003ca href=\"https:\/\/factoryinternational.org\/aviva-studios\/\" data-mce-href=\"https:\/\/factoryinternational.org\/aviva-studios\/\"\u003eAviva Studios\u003c\/a\u003e, McNicholas will share insights into the collaborative efforts that brought this surreal exploration of food culture to life. Learn how MLF pushed the boundaries of real-time graphics, spatial audio, and animation to create a multi-sensory narrative that challenges perceptions of consumption and desire.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll discuss the unique challenges and creative solutions employed in developing characters like Chicky Ricky using a combination of VR puppeteering, motion capture, and AI-driven facial animation. McNicholas will also discuss the delicate balance of managing audience flow and engagement in immersive spaces, drawing parallels to game design principles.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers a rare glimpse into the intersection of technology, art, and storytelling, providing valuable insights for creators looking to push the boundaries of immersive experiences.\u003c\/p\u003e\n\u003ch2\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eRobin co-founded Marshmallow Laser Feast (MLF), an experiential artist collective that believes in the power of stories to tickle the senses and shift perceptions. Their work leads people on a multisensory journey, merging imagination and information.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"JTVCJTdCJTIydHlwZSUyMiUzQSUyMnBhcmFncmFwaCUyMiUyQyUyMmNoaWxkcmVuJTIyJTNBJTVCJTdCJTIydGV4dCUyMiUzQSUyMlJvYmluJTIwY28tZm91bmRlZCUyME1hcnNobWFsbG93JTIwTGFzZXIlMjBGZWFzdCUyMChNTEYpJTJDJTIwYW4lMjBleHBlcmllbnRpYWwlMjBhcnRpc3QlMjBjb2xsZWN0aXZlJTIwdGhhdCUyMGJlbGlldmVzJTIwaW4lMjB0aGUlMjBwb3dlciUyMG9mJTIwc3RvcmllcyUyMHRvJTIwdGlja2xlJTIwdGhlJTIwc2Vuc2VzJTIwYW5kJTIwc2hpZnQlMjBwZXJjZXB0aW9ucy4lMjBUaGVpciUyMHdvcmslMjBsZWFkcyUyMHBlb3BsZSUyMG9uJTIwYSUyMG11bHRpc2Vuc29yeSUyMGpvdXJuZXklMkMlMjBtZXJnaW5nJTIwaW1hZ2luYXRpb24lMjBhbmQlMjBpbmZvcm1hdGlvbi4lMjIlN0QlNUQlN0QlMkMlN0IlMjJ0eXBlJTIyJTNBJTIycGFyYWdyYXBoJTIyJTJDJTIyY2hpbGRyZW4lMjIlM0ElNUIlN0IlMjJ0ZXh0JTIyJTNBJTIyJTVDbkZyb20lMjBjb2RlcnMlMjB0byUyMHBvZXRzJTJDJTIwY2hlbWlzdHMlMjB0byUyMHZlbnRyaWxvcXVpc3RzJTJDJTIwYnJhbmRzJTIwdG8lMjBpbnN0aXR1dGlvbnMlMkMlMjBNTEYlMjBjb2xsYWJvcmF0ZXMlMjB3aXRoJTIwc3BlY2lhbGlzdHMlMjBpbiUyMGFsbCUyMGRpc2NpcGxpbmVzLiUyMFRvJTIwZXhwbG9yZSUyMG5ldyUyMGZvcm1zJTIwb2YlMjBjdWx0dXJlJTJDJTIwaW50ZXJyb2dhdGUlMjBvdXIlMjByZWxhdGlvbnNoaXAlMjB3aXRoJTIwdGhlJTIwd29ybGQlMjBhcm91bmQlMjB1cyUyMGFuZCUyMGxlYXZlJTIwYSUyMGdsaXR0ZXJ5JTIwc2x1ZyUyMHRyYWlsJTIwYXMlMjB3ZSUyMGpvdXJuZXklMjB0aHJvdWdoJTIwdGhlJTIwY29zbW9zLiU1Q25BbGl2ZSUyMGluJTIwZ2FsbGVyaWVzJTJDJTIwbXVzZXVtcyUyQyUyMHB1YmxpYyUyMHNwYWNlcyUyQyUyMHBhcmtzJTJDJTIwbmF0dXJlJTIwcmVzZXJ2ZXMlMkMlMjBhbmQlMjB0aGUlMjBtZXRhdmVyc2UlMkMlMjBSb2JpbidzJTIwd29yayUyMGlzJTIwZ3JvdW5kZWQlMjBpbiUyMHJlc2VhcmNoLiUyMEl0JTIwaXMlMjBkZXNpZ25lZCUyMHRvJTIwY2FydmUlMjBvdXQlMjBzcGFjZSUyMHRvJTIwZXhwb3NlJTJDJTIwZXhwbG9yZSUyQyUyMGFuZCUyMGV4cGFuZCUyMG91ciUyMHJlbGF0aW9uc2hpcCUyMHdpdGglMjB0aGUlMjBsaXZpbmclMjB3b3JsZC4lNUNuTUxGJTIwaGFzJTIwZXhoaWJpdGVkJTIwaW50ZXJuYXRpb25hbGx5JTIwYXQlMjBpbnN0aXR1dGlvbnMlMjBpbmNsdWRpbmclM0IlMjBBQ01JJTJDJTIwQmFyYmljYW4lMjBDZW50cmUlMkMlMjBZQ0FNJTJDJTIwRERCJTIwU2VvdWwlMkMlMjBTdW5kYW5jZSUyMEZpbG0lMjBGZXN0aXZhbCUyQyUyMEZhY3RvcnklMjBJbnRlcm5hdGlvbmFsJTJDJTIwUXVhcnRpZXIlMjBkZXMlMjBTcGVjdGFjbGVzJTJDJTIwTW9udHJlYWwlMkMlMjBTWFNXJTJDJTIwUGhpJTIwQ2VudHJlJTIwYW5kJTIwTGlzYm9uJTIwQXJjaGl0ZWN0dXJhbCUyMFRyaWVubmFsZS4lMjIlN0QlNUQlN0QlNUQ=\" data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eFrom coders to poets, chemists to ventriloquists, brands to institutions, MLF collaborates with specialists in all disciplines. To explore new forms of culture, interrogate our relationship with the world around us and leave a glittery slug trail as we journey through the cosmos. Alive in galleries, museums, public spaces, parks, nature reserves, and the metaverse, Robin's work is grounded in research. It is designed to carve out space to expose, explore, and expand our relationship with the living world. MLF has exhibited internationally at institutions including; ACMI, Barbican Centre, YCAM, DDB Seoul, Sundance Film Festival, Factory International, Quartier des Spectacles, Montreal, SXSW, Phi Centre and Lisbon Architectural Triennale.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-slate-node=\"element\"\u003e\u003cem\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eThis talk was held on Sept. 26th, 2024.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePhotos: \u003cem\u003eCopyright © Marshmallow Laser Feast and Factory International, 2024\u003c\/em\u003e)\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46237217423524,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46237217456292,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/5MarshmellowLaserFeast-SweetDreams.png?v=1726707641"},{"product_id":"margin-for-error-theremin-performance-by-randy-george","title":"10.25.24 Theremin Performance by Randy George [Margin for Error]","description":"\u003cdiv\u003eIn collaboration with \u003cspan style=\"box-sizing: border-box; margin: 0px; padding: 0px;\" data-mce-style=\"box-sizing: border-box; margin: 0px; padding: 0px;\"\u003eEunice Choi's solo art exhibition \"\u003ca href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" rel=\"noopener\" data-mce-href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" target=\"_blank\"\u003eMargin For Error\u003c\/a\u003e\" at Gameplayarts, Randy George will present a program of classical and contemporary compositions for theremin and electronic accompaniment. The selection will comprise works by C. Debussy, C.Saint-Saëns, G.Fauré, R. Schwimmer, N.Uematsu, Y. Kananno, K. Kondo, and J. Morris\u003c\/span\u003e. \u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eThe program aims to draw parallels from the exhibition works to the dual constructs in live musical expression\u003cmeta charset=\"utf-8\"\u003e \u003cspan\u003e—\u003c\/span\u003ebalance\/collapse, function\/aesthetics, and struggle\/acceptance. The theremin, a musical instrument best described as an insane physics problem turned inside out, challenges viewer-listeners to find the invisible connections between the ballet of complex hand motions seen and the human voice-like sounds heard.\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003ePlease join and add an unforgettable experience.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003ch3\u003eInformation\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eAddress is 5511 W. Pico Blvd. There are four spots to park in the rear directly behind our gallery space as well as ample street. P\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cem\u003eReserved seating will be first come, first serve.\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cem\u003eThe gallery will be closed without a ticket from 6-8 pm and resume normal hours at 8 pm. To RSVP for a free viewing, please click \u003ca href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" data-mce-href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\"\u003ehere\u003c\/a\u003e.\u003c\/em\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eTickets Only Gallery Open: 6 pm\u003c\/div\u003e\n\u003cdiv\u003ePerformance: 7 pm.\u003c\/div\u003e\n\u003cdiv\u003eFree RSVP Open Hours: 8 pm\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003ch3\u003eArtist Bio\u003c\/h3\u003e\n\u003cp\u003eRandy George is one of a small handful of the world’s finest theremin performers. Having appeared as theremin soloist, chamber artist, studio player, lecturer and video maker, Randy has created waves in the awareness and advancement of the space controlled instrument. His YouTube videos featuring the theremin have been viewed over 21 million times. He has worked with among others: Danny Elfman, John Massari, Timo Chen, Nick Sena, Bleeding Fingers Music, Hollywood Symphony, Redlands Symphony, Santa Monica Symphony, Dilijan Chamber Music, Gaudete Brass, SUNY Fredonia School of Music, Polytechnic University of Valencia Fine Arts.\u003c\/p\u003e\n\u003cp\u003eRandy holds a Bachelor of Music degree from University of North Texas College of Music where he studied bassoon performance, music theory, and live sound recording arts. Following university studies, a career shift to film music post production brought him to Los Angeles where he worked for music products industry leader Avid M-Audio. During his stint as technical events specialist, surrounded by musical instruments and tech, fate ran its course and Randy was introduced to the theremin, which naturally bridged his passions for technology, problem solving and music.\u003c\/p\u003e\n\u003cp\u003eRandy George resides in Los Angeles and records, performs, and presents worldwide. His theremin playing can be heard in recent TV\/Film soundtracks for FOX The Simpsons Treehouse of Horror (2023), Apple TV+ The Big Door Prize (2023) and Sung Kang’s Shaky Shivers (2022).\u003c\/p\u003e\n\u003ch2\u003eAbout the Theremin\u003c\/h2\u003e\n\u003cp\u003eThe theremin is one of the earliest electronic musical instruments. It is the only instrument in the world that is played continuously, without any physical contact. It was developed in the 1920’s by Russian scientist and inventor Lev Sergeyevich Termen as a direct product of his innovations in radio physics and his musical upbringing as a classical cellist. A performer of the theremin uses their arms and hands to influence the motion sensitive space surrounding the instrument to continuously modulate the pitch and loudness of its voice. The tone can range from sounding human-like to string-like or flute\/wind-like depending on subtleties in the performer’s gestures. Because of its unconventional playing interface that is void of tactile reference, the theremin is extremely difficult to master. The craft of melodic theremin playing requires a unique combination of skills including finely tuned relative pitch acuity, zen-like mastery of body stillness and coordination, and problem solving ability.\u003c\/p\u003e\n\u003cp\u003eThe theremin was originally conceived as a melodic musical instrument that could be approached similarly to a violin or cello, but the combination of its learning curve and unusual playing interface also made it appealing in applications where refined control was not important. A default approach, when absent of any musical inclination involves a player moving their arm carelessly while sustaining an agitated shake of the wrist. The method yields a distinct warbling sound that evokes feelings of uneasiness, other-worldliness and fear. This default sound “effect” naturally became synonymous with the spooky character of Hollywood science fiction and horror movie soundtracks in the 1940’s and 1950’s. Most notably, it was used in Bernard Herrmann’s score from “The Day the Earth Stood Still” (1951) and Miklós Rózsa’s score from “Spellbound” (1945).\u003c\/p\u003e\n\u003cp\u003eOver the past twenty years, there has been a surge in awareness of the theremin and it is currently seeing a renaissance, especially in the contexts of modern composition and live performance. Although it seems its novelty has worn down since its inception, there is a considerable interest in the instrument. There has never been more people attracted to the theremin, composing music for theremin, or playing the theremin than there are in the world today. In 2020, the theremin performers, builders, collectors, and enthusiasts celebrated the 100 year anniversary of Lev Termen’s magical impossible invention.\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Reserved seating","offer_id":50479495643300,"sku":"","price":0.0,"currency_code":"USD","in_stock":false},{"title":"Standing room","offer_id":50479495676068,"sku":"","price":0.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RandyGeorgeTHVpost-light.jpg?v=1729890568"},{"product_id":"balancing-fun-and-intimacy-with-risa-puno","title":"10.28.24 Balancing Fun and Intimacy with Risa Puno","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist \u003ca href=\"https:\/\/www.risapuno.com\/\" data-mce-href=\"https:\/\/www.risapuno.com\/\"\u003eRisa Puno\u003c\/a\u003e for an intimate exploration into \"\u003ca href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\" data-mce-href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\"\u003eGroup Hug\u003c\/a\u003e,\" her groundbreaking solo exhibition at the Fabric Workshop Museum that reimagines familiar games as vehicles for processing complex emotions. In this talk, Puno will reveal how she transforms arcade classics like Whack-a-Mole into powerful metaphors for caregiving and family dynamics while sharing insights into the delicate process of designing interactive experiences that balance engagement with emotional depth.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom collaborative design with fabricators to carefully selecting materials and sounds, Puno will guide us through the creative decisions that shaped this deeply personal exhibition. Learn how she adapted familiar game mechanics to create safe spaces for vulnerability, integrated pre-colonial Philippine concepts of 'kapwa' (shared humanity), and designed innovative physical interfaces that invite meaningful participation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll explore the unique challenges of translating personal experiences into public interactions, including how to craft experiences that respect both individual and collective needs. Puno will discuss her approach to creating \"coconut pods\" that offer comfort and protection, the importance of consent in interactive design, and how sound design can transform spatial experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers valuable insights into game design as a cultural practice. It provides inspiration for creators interested in using play to explore serious themes while maintaining accessibility and engagement.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eSpeaker\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRisa Puno is an interactive artist who takes play seriously. She packages complex social topics into disarmingly fun experiences to help people connect more openly and easily. Her work often involves game-like elements that give people the framework and permission to push their limits within a safe space, while allowing them the freedom to tap into genuine emotions.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBased in New York City, Puno has exhibited with institutions throughout the US and internationally, including the Aldrich Contemporary Art Museum, The Bronx Museum of the Arts, New Children's Museum, and Science Gallery Dublin. In 2019, her project The Privilege of Escape won Most Innovative Immersive Experience in the Immersion Awards. Her work has been featured across radio and print, including in The New York Times, NPR, The New Yorker, and The Boston Globe. Puno studied art and medicine at Brown University and earned her MFA from New York University.\u003c\/p\u003e\n\u003cp data-slate-node=\"element\" data-slate-fragment=\"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\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cem\u003ePhotos by Talisman Brolin. This event was held on\u003cspan\u003e Monday, October 28th at 10 AM.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50470113706148,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50470113738916,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Risa_Puno_-_Credit_Talisman_Brolin6.jpg?v=1729641220"},{"product_id":"depths-of-possibility-game-engines-for-live-cinema-performance","title":"Depths of Possibility: Game Engines for Live Cinema Performance","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cmeta charset=\"utf-8\"\u003eJoin multimedia artist Ina Chen for an immersive exploration of how game engines can transform environmental storytelling with a focus on real-time performance. Through an in-depth look at her groundbreaking work \"4993 Feet Under\"—a meditation on the Deepwater Horizon disaster—Chen will reveal how real-time tools can create powerful narratives about our relationship with the natural world.\u003c\/p\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhat You'll Learn\u003c\/h5\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow to blend documentary footage with virtual production techniques\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eApproaches to environmental storytelling using game engines\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethods for creating dynamic, performative experiences in real-time\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for developing narrative depth in virtual environments\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eWays to translate research and data into compelling visual stories\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhy Attend\u003c\/h5\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWhether you're a filmmaker, digital artist, or environmental storyteller, this talk offers unique insights into how game engines can amplify impact. Learn how Chen transforms scientific data and environmental research into emotionally resonant experiences through virtual production.\u003c\/p\u003e\n\u003ch4 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eAbout the Artist\u003c\/h4\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna is a Creative Technologist who artfully weaves together art, technology, and storytelling to explore speculative futures and the ancestral past.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eHer multidisciplinary background has profoundly shaped her interest in philosophy, music, and history, all of which influence her artistic vision. Ina’s work deconstructs traditional storytelling, utilizing real-time technology to create films, hybrid documentaries, immersive experiences, and live cinema performances that challenge perceptions and provoke conversations. Her projects blend cultural and historical contexts with cutting-edge technology, bringing untold stories to life.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eCommitted to pushing the boundaries of worldbuilding and narrative exploration, she consistently creates work that evokes critical responses and opens new possibilities.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna has collaborated with both Academy Award-winning VFX studios and bespoke creative teams. She has been a part of the New Inc incubator at the New Museum and currently teaches at the Southern California Institute of Architecture. Her work has been featured on prestigious platforms such as NOWNESS, HYPEBEAST, the History Channel, Hulu, MTV, Coachella, Wired, ONX Studio, Slamdance Film Festival, and Art Basel.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eThis was held November 18th, 2024 10 AM PT \/ 1 PM ET \/ 7 PM CET\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":50491009433764,"sku":"","price":7.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50491009466532,"sku":"","price":26.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50491009499300,"sku":"","price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ina_Chen_-_4993_Feet_under4.jpg?v=1730160269"},{"product_id":"breathing-life-into-game-worlds-understanding-and-mastering-game-feel","title":"Breathing Life Into Game Worlds: Understanding and Mastering Game Feel","description":"\u003chr\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this two-hour workshop, explore how to breathe life into digital worlds with artist and technologist Michael Overton Brown. Currently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael specializes in creating expressive interactive experiences through careful attention to feel and responsiveness.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his experimental practice of \"surfing the machine,\" Michael will guide participants through the often overlooked but crucial element of interactive works: the feel of digital interaction. Participants will discover how small adjustments to movement, timing, and response can transform lifeless systems into emotionally resonant experiences.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe session will explore three core concepts:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eWhat is Feel?: Understanding the fundamental elements that make digital interactions feel alive and responsive\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eHow to Adjust It: Hands-on exploration of tools and techniques for fine-tuning interactive experiences\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eIntegration into Practice: Frameworks for incorporating these principles into your creative work\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough a combination of discussion, demonstration, and hands-on experimentation in Unity, participants will develop sensitivity to the nuances of digital interaction while building practical skills for enhancing their own work.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis workshop aims to equip artists and creators with both conceptual understanding and practical tools for crafting more engaging interactive experiences, whether in games, installations, or other digital media.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eLogistics\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRequirements: Unity (latest LTS version) installed prior to workshop. Basic familiarity with Unity interface recommended but not required.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eExperience Level: This workshop is designed for creators interested in making their digital work more engaging through better interaction design. While no specific game development experience is required, basic comfort with digital tools is recommended. The workshop is particularly valuable for artists, designers, and creators looking to incorporate interactive elements into their practice.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eArtist Information\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eMichael Overton Brown is an artist, technologist, and game designer exploring the intersection of procedural systems and emotional resonance. His practice focuses on creating experimental interactive experiences that probe the boundaries between human intention and machine behavior. Through his work, he investigates how we can form meaningful relationships with computational systems, treating them as co-creators rather than just tools. His approach emphasizes the importance of feel and responsiveness in digital interactions, creating experiences that surprise and delight while remaining carefully crafted.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eCurrently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael brings both technical expertise and artistic sensitivity to his teaching practice, helping others discover the expressive potential of game engines and interactive systems.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50519297556644,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521282642084,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50519297622180,"sku":"","price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Michael_Overton_Brown_-_Screenshot_2024-02-03_153334.png?v=1730770940"},{"product_id":"from-sunlight-to-servers-building-sustainable-frameworks-for-game-based-art","title":"Dec. 18: From Sunlight to Servers: Building Sustainable Frameworks for Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist and scholar \u003ca href=\"https:\/\/karastonesite.com\/\" data-mce-href=\"https:\/\/karastonesite.com\/\"\u003eKara Stone\u003c\/a\u003e for an illuminating conversation about Solar Server, an autonomous solar-powered web server hosting low-carbon video games. This discussion will reveal how environmental consciousness shapes creative practice and challenge conventional assumptions about digital art and game development.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone demonstrates how ecological constraints spark innovation rather than limitation through her experimental work. She'll share insights from building Solar Server, including the technical specifications of her solar setup, the creative decisions behind compression techniques, and how early computing practices inform contemporary sustainable game design.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this conversation with Gameplayarts executive director Jamin Warren, Stone unpacks the relationships between environmental activism, artistic practice, and game development. Learn how conscious constraints - from file size limitations to energy usage - generate new aesthetic possibilities and creative frameworks for game artists.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eKey Topics:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eTechnical implementation of solar-powered game servers using Raspberry Pi and marine batteries\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCreative approaches to file compression and optimization in Unity\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eHistorical connections between early computing constraints and contemporary sustainable practices\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eDesigning durational gameplay experiences that respect both player time and environmental impact\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone's work demonstrates how game artists can address environmental concerns while maintaining creative vision. Her approach synthesizes technical innovation, artistic experimentation, and ecological consciousness - offering a blueprint for sustainable creative practice in digital spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eDec. 18th, 10 AM PT \/ 1 PM ET \/ 7 PM CEST\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eThis talk will be online and recorded on Zoom\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003e\n\u003cmeta charset=\"utf-8\"\u003e \u003cmeta charset=\"utf-8\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePlease review our Code of Conduct \u003c\/span\u003e\u003ca href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\" data-mce-href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\"\u003e\u003cspan\u003ehere\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Email info@gameplayarts.org for any questions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cb id=\"docs-internal-guid-d7c9ec8a-7fff-9ca0-f7fd-f17e783cf1f6\"\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\"\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eKara Stone creates work examining the intersections of environment, mental health, and sexuality through interactive art and experimental videogames. Her current project Solar Server represents a breakthrough in sustainable game development, hosting low-carbon videogames on an autonomous solar-powered web server. Her work has been featured in The Atlantic, Wired, and VICE, with exhibitions at Athens Digital Art Festival (Greece), Vector Game Art Festival (Toronto), and a solo show at Babycastles (New York City). She serves as Assistant Professor at Alberta University of the Arts in Calgary and is a member of the Different Games Collective, advancing inclusive game culture and industry practices.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Pay What You Can - Click Green Button","offer_id":50595779149988,"sku":null,"price":7.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Kara_Stone_-_Solar_Server_1.png?v=1732302515"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/music-and-sound.oembed","provider":"Gameplayarts","version":"1.0","type":"link"}