{"title":"Impact","description":null,"products":[{"product_id":"talk-the-politics-of-live-action-role-play-experiences","title":"The Politics of Live-Action Role Play Experiences","description":"\u003cp\u003eCan games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, \u003ca href=\"http:\/\/mariomu.com\/\"\u003eMario Mu\u003c\/a\u003e interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing with Gestalten, Mario continues his independent creative practice, with all projects he thinks of as ‘extended gaming platforms.’\u003c\/p\u003e\n\u003cp\u003eIn this talk, we spoke with Mario about his process in designing games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and shifting from commercial work to a personal practice situated in the fine-art world.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232110239908,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232110272676,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239053090980,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/DSC8497-scaled.jpg?v=1709840036"},{"product_id":"talk-the-human-dimension-of-virtual-reality","title":"The Human Dimension of Virtual Reality with Rachel Rossin","description":"\u003cp data-mce-fragment=\"1\"\u003eHow do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOn May 20th, 2021, Rachel spoke with Killscreen founder, Jamin Warren, on her childhood underwater and the illusory nature of immersive technology.  We also spoke about Rachel’s approach to her process, looking at her recent traveling shows with Rhizome and at Magenta Plains in New York.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232542974116,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232543006884,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239048077476,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/ADS08504-Small.jpg?v=1709840043"},{"product_id":"demystifying-the-long-term-creative-commitment","title":"Demystifying the Long-Term Creative Commitment with Nicole He","description":"\u003cp data-mce-fragment=\"1\"\u003eNicole He's work lives in the space between video games, physical computing, and witty conceptual art. She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Nicole He\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNicole He (she\/her) is an independent game developer and creative technologist based in Brooklyn, New York. She is currently directing two unannounced videogames: an experimental game produced by the National Film Board of Canada, and a commercial indie game with Nerial and Devolver Digital.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the past, she's worked as a creative technologist at Google Creative Lab, and an outreach lead at Kickstarter. She is also an adjunct faculty member at ITP at NYU, which is where she received my Master’s degree.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243574517924,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243574550692,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45243574583460,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/NicoleHe6-scaled_600x600_acf_cropped.jpg?v=1709840066"},{"product_id":"the-concentric-fictions-of-a-generous-history","title":"Using Interactive Fiction as a Political Tool","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGame research and art studio Studio Oleomingus’ Dhruv Jani lead a kaleidoscopic narrative design workshop, centered on the question: can interactive fiction operate as a powerful political tool? This workshop interrogated language, protest, bodies, and empathy in the games space. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe workshop was structured into four exploratory parts:\u003c\/span\u003e\u003c\/p\u003e\n\u003col data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIntroduction: Beliefs and practice\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003ePlaces, sites, and boundaries\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eBodies and identity\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRituals and labor\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will leave with a storytelling prototype to develop into an analog or digital game.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232635871396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232635904164,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239109877924,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/DSC3394.jpg?v=1709840081"},{"product_id":"user-experience-design-from-horror-games-to-virtual-reality","title":"User Experience Design From Horror Games to Virtual Reality","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDino Ignacio has worn many hats through his professional career. Internet meme artist. Motion graphics producer. Art director. Horror game UX director. And finally, design lead for Facebook Reality Labs. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eModerated by Killscreen founder Jamin Warren, this talk included a wide-ranging discussion about Ignacio’s career and his approach to multidisciplinary design across a variety of mediums. \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232412393636,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232412426404,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239072587940,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ignacio1-2.jpg?v=1709840088"},{"product_id":"choreographing-interactive-stories-through-digital-and-physical-architecture","title":"Choreographing Interactive Stories Through Digital and Physical Architecture","description":"\u003cp data-key=\"334\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"335\" data-mce-fragment=\"1\"\u003eArchitecture—tangible and virtual—emotionally shapes the environments we occupy. In the real world, architecture that prioritizes its occupants’ wellbeing makes a lasting impact on its community. Similarly, architecture in video games plays a crucial role as a character and instigator of story. Both realms highlight the importance of intentional architectural design in the outcomes of people’s experiences in those spaces. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"336\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"337\" data-mce-fragment=\"1\"\u003eStuart MacDonald (World Design Director, Control) and Ricardo Alvarez (Postdoctoral Researcher, MIT SENSEable City Lab) sat down with Killscreen founder Jamin Warren to discuss the impact of architectural design on gameplay and emotional resonance. They examined the resonances shared between their fields and reflected on what each realm can learn from the other. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"340\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"341\" data-mce-fragment=\"1\"\u003eIn \u003cem\u003eUrban Play\u003c\/em\u003e, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional but when it is still playful and open to experimentation. It is through play—in the sense of acting for one's own enjoyment rather than to achieve a goal—that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"343\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"344\" data-mce-fragment=\"1\"\u003eWinner of over 80 awards, \u003cem\u003eControl\u003c\/em\u003e is a visually stunning third-person action adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student\/Artist","offer_id":45215257165988,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45215257198756,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/StuartRicardo_Header.png?v=1709840104"},{"product_id":"subverting-expectations-in-art-and-immersive-gaming","title":"Subverting Expectations in Art and Immersive Gaming with Leo Castañeda","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe space between game-making and art practices shrinks every year as more artists integrate game software and mechanics into their practices. The result: a boom of new exhibitions that showcase artists using these tools and a growing public interested in seeing the integration of games and art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eColombian-American artist Leo Casteñada is one such practitioner. In recent years, he has worked to create a set of work that reflects the language and rules of gaming in art. In this post-mortem review, the Miami-based creator goes over the development of his piece in \u003c\/span\u003e\u003ca href=\"https:\/\/www.hek.ch\/en\/program\/events\/eroeffnung-radical-gaming\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.hek.ch\/en\/program\/events\/eroeffnung-radical-gaming\"\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRadical Gaming-Immersion Simulation Subversion\u003c\/span\u003e\u003c\/i\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, an exhibition at Basel’s HeK Museum Leo will also glance back at the process of developing games for the art world.\u003c\/span\u003e\u003cspan data-key=\"104\" data-mce-fragment=\"1\"\u003e\u003cem data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003e\u003c\/em\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eLeo Castañeda (b. Cali, Colombia 1988) is an artist and game designer living in Miami, FL. Fusing gaming, painting, virtual reality, drawing, and sculpture, Castañeda's work reimagines the racial, socio-economic, and posthuman anatomies that govern mythologies and societal systems across our globalized world. For ten years Leo has been developing the “Levels and Bosses” series using the structures of gaming to create artworks and narrative through feedback loops of analog and digital. Interrogating modes of interaction and power structures, the work now culminates in an interactive video game and transmedia sci-fi experience.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCastañeda received his BFA from Cooper Union in 2010 and MFA from Hunter College in 2014. Residencies include SOMA Mexico City attended through the Cisneros Foundation (2014); \"Of Games III\" at Khoj International Artists Association in New Delhi India (2015); Bronx Museum AIM Program (2017), and Oolite Arts Studio Residency (2018–2019). He is a recipient of South Florida Cultural Consortium Visual\/Media Artists Fellowship, Locust Project Wavemaker Grant, and Oolite Arts Ellies Creator Award.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eExhibitions and screenings span HeK Basel (2021), Bass Museum (2020), Bronx Museum of the Arts (2017), Espacio Art Nexus (2017), Frost Art Museum (2012), Wolfsonian Museum (2019), Children’s Museum of Manhattan (2019), IndieGrits Festival (2017)  and more. Castañeda’s work has been featured in Killscreen, Rhizome, El Nuevo Herald, El Pais, and Vice.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239011016868,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239011049636,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239026024612,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Leo_event_website_InstagramPost.png?v=1710868714"},{"product_id":"how-to-use-the-creative-power-of-minecraft","title":"Safeguarding Journalism through Minecraft","description":"\u003cp data-key=\"648\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"649\" data-mce-fragment=\"1\"\u003eSince its launch in 2011, Minecraft has stood out from other open-world builders. The use of simple cubes as building blocks, similar to a set of LEGO bricks, means that you are only limited by what your imagination can build. Creatives have built whole towns and countries, recreated lost palaces from old schematics, built a functional Disneyland, and even made a walkable version of the Earth. It is an endlessly customizable world.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"651\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"652\" data-mce-fragment=\"1\"\u003eThe Uncensored Library team recognized the potential and ran with it. They saw a space where they could build a library as a monument to house in 9 sections the writings of journalists whose works were banned in their home countries. In Minecraft, these works will live for as long as the servers do. Tobias Natterer (DDB Berlin) will lead a 45-minute lecture, followed by a post-mortem technical breakdown of the project and how Minecraft can be used beyond its original purposes by James Delaney (Blockworks UK). Afterward, there will be a15-minute Q\u0026amp;A, on The Uncensored Library, where it came from, and how it came to life with help from Reporters Without Borders. They will also discuss how to approach Minecraft and its community to create active and unique projects like The Uncensored Library. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"660\" 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data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-key=\"660\" data-slate-fragment=\"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data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"741\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"742\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"743\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"744\" data-mce-fragment=\"1\"\u003eTobias is a German senior copywriter located in Berlin and is currently employed at DDB Germany. Although he studied communication design, he quickly discovered his love for ideation and concepting and kept searching for better ideas. So he did the “BBDO Masterclass” traineeship. 18 month, 4 different cities and one challenge: becoming a copywriter. Since then, Tobias has been working for some renowned agencies and clients, including Audi, Volkswagen and Reporters Without Borders. The search for bigger and better ideas has become somewhat of a passion and his work is being recognized and awarded by multiple international creativity festivals such as the Cannes Lions and the D\u0026amp;AD.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is the founder and Managing Director of \u003ca href=\"https:\/\/www.blockworks.uk\/\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.blockworks.uk\/\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNGD_O1mOIvw3JGEgw0VTMHbqgzcBA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.blockworks.uk\/\"\u003eBlockWorks\u003c\/a\u003e, a collective of designers, artists, and developers from around the world with a shared passion for Minecraft. BlockWorks has grown from an informal group to a global design studio that has pioneered the use of Minecraft as a design tool with film studios, marketing firms, and educational institutions. In 2016, James published \u003ca href=\"https:\/\/nostarch.com\/beautifulminecraft\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/nostarch.com\/beautifulminecraft\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNHo310J3j6jEEPSOuWzHMIE7o9XTA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/nostarch.com\/beautifulminecraft\"\u003eBeautiful Minecraft\u003c\/a\u003e, a compendium of stunning artworks built in the game by the BlockWorks team.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is also the Chairman of the Block by Block Foundation, a non-profit partnership between UNHabitat, Mojang and Microsoft which uses Minecraft as a community participation tool in urban design, engaging and enabling young people in developing countries to participate in the urban planning process.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames graduated with a degree in Architecture from Cambridge University and pursues a particular interest in the correlation between architecture and video games. He is an elected fellow of the Royal Society of Arts, and has given talks at the International Spatial Development Forum, The Bartlett School of Architecture, and the British Library, among others.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45240123130020,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240123162788,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240123195556,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Uncensored_Library_event_Instagram.png?v=1709840133"},{"product_id":"colorful-game-building-with-film-noir-and-the-universe","title":"Colorful Game-Building with Film Noir and the Universe","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eWith the growth of accessible game-building software comes an expansive game market. So it's no surprise that \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir,\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e a smokey, film noir-style game in gray tones and gold, would be ushered onto Steam with gorgeous and jazzy fanfare. But why stop there when you could set gameplay against the backdrop of the Big Bang?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this talk, \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e creators, Evan Anthony and Jeremy Abel from Feral Cat Den, will discuss how they used their non-traditional backgrounds to build games before diving into the history and inspirations of \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e. They’ll also explore the larger story, theme, and gameplay. After the initial post-mortem talk, there will be a separate 1 hour-long Q\u0026amp;A session where attendees can ask questions about the game, how to get into game making, and more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"210\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"211\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"252\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"251\" data-mce-fragment=\"1\"\u003eJeremy Abel is a generalist engineer and artist who is fascinated by interesting uses of technology, new science, the future, forgotten old technology, all types of fun, and the intersection of any and all of these things. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"254\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"253\" data-mce-fragment=\"1\"\u003e Jeremy graduated from RIT in 2010 and has worked at studios in NYC including B-Reel, Google Creative Lab, Hobbes, and Bossa. In 2017 he founded Feral Cat Den with Evan Anthony.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"262\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"261\" data-mce-fragment=\"1\"\u003e Currently he is teaching as an adjunct professor at NYU's Game Center, and is also experimenting with old television broadcast animation equipment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"283\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"282\" data-mce-fragment=\"1\"\u003eEvan Anthony is a generalist passionate about design, animation, code, and craft be it for interactive, broadcast, installation, or print. After creating his first animation and code on a TI-83+graphing calculator, he hasn't stopped experimenting with media.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"287\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"286\" data-mce-fragment=\"1\"\u003eAfter graduating from RIT in 2010, Evan worked at NYC studios including B-Reel, Hush, Dress Code, and Google Creative Lab before founding Feral Cat Den in 2017 with Jeremy Abel to create their first indie game, Genesis Noir.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"293\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"292\" data-mce-fragment=\"1\"\u003eEvan is creating more Genesis Noir and developing new worlds that blend art, history, and science into idiosyncratic extravagance.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243653554340,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243653587108,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45243653619876,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Genesis-Noir-Header.png?v=1709840159"},{"product_id":"exploring-safety-and-creating-inclusive-spaces","title":"Precision and Comfort: Embracing the Tension in Creating Safe Spaces","description":"\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhen we speak of safety, we must ask ourselves: what type of safety are we referring to? And for whom, and from whom, do we seek to ensure this safety? How can and should we extend this concept into other parts of our work for exploring safety and creating inclusive spaces? Additionally, how do we select partners in our projects digital tools to physical installation?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.instagram.com\/arafa.builds\/\"\u003eArafa Hamadi\u003c\/a\u003e (they\/them) has spun a whirlwind of diverse and imaginative endeavors spanning architecture, exhibition, and virtual spaces. They have obviously dedicated their creative journey to addressing this deeply personal question. We’ll walk through their path from Tanzania to Scotland and back again.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eBuilding Bridges of Safety and Inclusion\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThroughout this talk, the challenges arise when working within the festival landscape and contemplating the integration of physical and virtual realms. We’ll discuss the intricacies of selecting partners and tools. More importantly, we'll reflect on Hamadi’s creative vision and lean into the tension between precision and comfort.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eHamadi's work, like \u003ca href=\"https:\/\/icaonline.net\/artwork\/arafa-c-hamadi\/\"\u003eLetu\u003c\/a\u003e (2021), pulls deeply from gaming to showcase how to usher a participant from one internal dialogue to another. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eTheir ongoing multimedia project titled \"Kiburi\" (2021-present) takes center stage. Hamadi delves into the intricate design and thematic elements of pre-colonial East African indigenous tattoo practices within this extraordinary body of work. They skillfully blend contemporary Swahili coast-inspired symbols with aesthetic drawing techniques. Specifically, Hamadi draws on the rich cultural traditions of the Makonde and the Barabaig tribes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eAbove all, as we navigate the journey of creating safe spaces, we face significant questions. How can we construct spaces that foster inclusivity for marginalized communities? How do we approach this process with thoughtfulness and intentionality, ensuring we do not unintentionally harm those we seek to represent and welcome? Lastly, join us to keep exploring safety and creating inclusive spaces in this dynamic talk.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 data-key=\"207\"\u003e\u003cspan data-key=\"208\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArafa Cynthia Hamadi (they\/them) is a multidisciplinary artist working in Tanzania and Kenya. Hamadi works in the physical world, designing festival sets and installation pieces. They also create within the digital realm, building digital worlds while delving into the immersive VR space and moving images. Arafa’s work also explores their queerness in relation to space and occupancy, focusing on joy and tangible ways of connecting the East African queer community. They do this not just through their art, but also through organising small-scale events, curation, research and active participation in the growing Ballroom scene in their region.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThey have been featured in exhibitions in Mozambique, Tanzania, the USA and online. Hamadi was also part of the cohort of 2020 fellows for the ICA Fellowship (SA) and the Bakanal de Afrique Festival (USA). In 2021, they completed a Digital Arts Residency at Nafasi Art-Space (TZ), the New Dimensions Lab by Electric South (SA), and participated in the Pro-Helvetica Residency in Switzerland in Summer 2022. They have also curated various residencies and exhibitions in Tanzania, most notably the 2022 UMOJA Residency in Tanzania.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eCurrently, they are developing their 3D\/VR work titled “LETU 2.0” with the support of Electric South (SA), as well as developing a physical event in Dar-es-Salaam with Aichieli Temu. The space, ALTÆR, aims to be a model for events prioritising community, focusing on the safety of its marginalised attendees. Arafa is also part of the 2023 Building Beyond Mentorship programme by the Prince Claus Fund \u0026amp; Creative Industries Fund NL.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239346659492,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239346692260,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239346725028,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Arafa-Hamadi-2020-The-Digital-Self2.png?v=1710873952"},{"product_id":"event-unveiling-the-ghosts-of-history-the-making-of-autosave-redoubt-in-counter-strike-global-offensive-cs-go","title":"Unveiling the Ghosts of History: The Making of AUTOSAVE: REDOUBT in Counter-Strike: Global Offensive","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.autosaveredoubt.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.autosaveredoubt.com\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003eAUTOSAVE: REDOUBT\u003c\/em\u003e\u003c\/a\u003e is a scale reconstruction of a World War II bunker system in Hong Kong made as a playable map within the computer game\u003ca href=\"https:\/\/store.steampowered.com\/app\/730\/CounterStrike_Global_Offensive\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/store.steampowered.com\/app\/730\/CounterStrike_Global_Offensive\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003e Counter-Strike: Global Offensive\u003c\/em\u003e\u003c\/a\u003e (\u003cem data-mce-fragment=\"1\"\u003eCS:GO\u003c\/em\u003e). The project was a collaborative effort by Andrew Luk, Peter Nelson, and Alexis Mailles.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this talk, we’ll delve into the research process and proposal journey involved in designing site-specific games that simulate military vision like \u003cem data-mce-fragment=\"1\"\u003eCS:GO\u003c\/em\u003e, using the example of \u003cem data-mce-fragment=\"1\"\u003eAUTOSAVE: REDOUBT\u003c\/em\u003e.  Are such technologies perceived as realistic or neutral but as simulations of military perception?\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eAbout Your Speakers\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/andrewluk.com\/ZODIAC\"\u003eAndrew Luk\u003c\/a\u003e specializes in the history and memory embedded in detritus materials from the urban environment. He studied Fine Art and European History at the School of Art \u0026amp; Design at Suffolk University in Boston and has exhibited in the USA, Hong Kong, and Korea. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.k11artfoundation.org\/en\/collaboration\/alexis-mailles\/\"\u003eAlexis Mailles\u003c\/a\u003e has a long history of working between digital and analog technologies and produces hybrid art installations referring to Arte Povera and cyberpunk aesthetics. He taught at the École nationale supérieure des Beaux-Arts and has exhibited widely in France, Taiwan, and Mainland China. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003ePeter Nelson works between drawing, 3D graphics, and interactive digital media. He also specializes in art historical landscape research and computer game studies. He studied at the University of New South Wales and City University Hong Kong. Luk, Mailles, and Nelson worked together for one year to produce the historical creation of \u003cem\u003eAutosave: Redoubt\u003c\/em\u003e, which is now freely available as a custom environment for Counterstrike: Global Offensive. \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239070556324,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239070589092,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239070621860,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/TheGhostsofHistoryWPHeader_1.png?v=1710869404"},{"product_id":"the-future-of-memory-games-censorship","title":"Making Games to Combat Algorithmic Censorship","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn what ways have you used power in your life against others? In what ways have you addressed harm, in what ways have you attempted repair? In what ways have you yielded power so that others with less of it may gain some? When you take power, do you intend to take it for yourself only? And in a society where money, power and respect are interlinked, what is your relationship to these three? \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe questions \u003ca href=\"https:\/\/www.xiaoweiwang.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.xiaoweiwang.com\/\"\u003eXiaowei Wang\u003c\/a\u003e asks in their essay \"\u003ca href=\"https:\/\/dingdingding.org\/issue-4\/shadow-visions\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/dingdingding.org\/issue-4\/shadow-visions\/\"\u003eShadow Visions\u003c\/a\u003e\" could do no better to explain the challenges developers face in designing social media. To address the question even more directly, Wang' and fellow artist and educator \u003ca href=\"https:\/\/qianqian-ye.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/qianqian-ye.com\/\"\u003eQianqian Ye\u003c\/a\u003e launched \u003ca href=\"https:\/\/thefutureofmemory.online\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Future of Memory \u003c\/em\u003e\u003c\/a\u003e(FOM) in 2020. As a \"provocation on algorithmic content moderation, power, profit and the ever-shifting nature of language online,\" FOM is a powerful collection of works on the reality of \"algorithmic censorship.\"\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/www.cst.cam.ac.uk\/people\/jc2106\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.cst.cam.ac.uk\/people\/jc2106\"\u003eLaw Professor Jennifer Cobbe\u003c\/a\u003e coined the term in 2019 to describe the new realities that digital citizens now face each day through social media platforms like Facebook and WeChat. To make those ideas practical to non-technologists, Wang and Ye released a toolkit, documenting various projects to creatively resist algorithmic censorship, such as disguising subversive messaging in \u003ca href=\"https:\/\/thefutureofmemory.online\/hanzi-maker\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/hanzi-maker\/\"\u003ethe Chinese (Mandarin) character system\u003c\/a\u003e and using \u003ca href=\"https:\/\/morsedecoder.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/morsedecoder.com\/\"\u003eMorse code.\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhat piqued our interest was the work of interactive fiction of the same name. \u003ca href=\"https:\/\/thefutureofmemory.online\/fom-game\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/fom-game\/\"\u003eIn the \u003cem data-mce-fragment=\"1\"\u003eFuture of Memory\u003c\/em\u003e game\u003c\/a\u003e, you play as a new engineer at a large technology company on their content moderation team. Faced with the choice to invest in human vs. machine-driven content moderation, a set of choices arise that determine both your professional and personal futures.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this talk, we discussed the background of the project and why Wang and Ye manifested their ideas in a game format. We also talked about the challenges and opportunities of using games and interactive fiction to tackle political and cultural concerns.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eAbout the Speakers\u003c\/h2\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eXiaowei R. Wang, PhD is an artist, writer, organizer and coder. They are the author of the book\u003c\/span\u003e\u003ca href=\"https:\/\/en.wikipedia.org\/wiki\/Blockchain_Chicken_Farm\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/en.wikipedia.org\/wiki\/Blockchain_Chicken_Farm\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eBlockchain Chicken Farm: And Other Stories of Tech In China's Countryside\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, a 2023 National Book Foundation Science and Literature Award winner. Their multidisciplinary work over the past 15 years sits at the intersection of tech, digital media, art, and environmental justice. As of 2023, they are one of the stewards of\u003c\/span\u003e\u003ca href=\"https:\/\/school.logicmag.io\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/school.logicmag.io\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCollective Action School\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e (formerly known as Logic School), an organizing community for tech workers, a faculty member at ELISAVA’s\u003c\/span\u003e\u003ca href=\"https:\/\/www.elisava.net\/en\/masters\/master-design-responsible-artificial-intelligence\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.elisava.net\/en\/masters\/master-design-responsible-artificial-intelligence\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eMaster in Design for Responsible AI\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e and a Postdoctoral Scholar at the\u003c\/span\u003e\u003ca href=\"https:\/\/digitaljustice.ucla.edu\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/digitaljustice.ucla.edu\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCenter on Race and Digital Justice\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eQianqian (Q) Ye (she\/they) is a Chinese artist, creative technologist and educator based in Los Angeles (Gabrielino-Tongva Land). Trained as an architect, she creates digital, physical, and social spaces exploring issues around gender, immigrant, power, and technology. Their most recent collaborative project, \u003ca href=\"https:\/\/thefutureofmemory.online\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eThe Future of Memory\u003c\/span\u003e\u003c\/a\u003e, was a recipient of the Mozilla \u003ca href=\"https:\/\/foundation.mozilla.org\/en\/blog\/toolkit-outsmarting-ai-powered-censorship\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/foundation.mozilla.org\/en\/blog\/toolkit-outsmarting-ai-powered-censorship\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eCreative Media Award\u003c\/span\u003e\u003c\/a\u003e. At the \u003ca href=\"https:\/\/processingfoundation.org\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/processingfoundation.org\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eProcessing Foundation\u003c\/span\u003e\u003c\/a\u003e, Qianqian is the Lead of \u003ca href=\"https:\/\/p5js.org\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/p5js.org\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003ep5.js\u003c\/span\u003e\u003c\/a\u003e, an open-source art and education platform that prioritizes access and diversity in learning to code, with over 1.5 million users. She currently teaches creative coding as an Adjunct Assistant Professor at \u003ca href=\"https:\/\/cinema.usc.edu\/directories\/profile.cfm?id=59105\u0026amp;first=\u0026amp;last=\u0026amp;title=\u0026amp;did=50\u0026amp;referer=%2Fdirectories%2Ffaculty%2Ecfm\u0026amp;startpage=1\u0026amp;startrow=331\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/cinema.usc.edu\/directories\/profile.cfm?id=59105\u0026amp;first=\u0026amp;last=\u0026amp;title=\u0026amp;did=50\u0026amp;referer=%2Fdirectories%2Ffaculty%2Ecfm\u0026amp;startpage=1\u0026amp;startrow=331\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eUSC Media Arts + Practice\u003c\/span\u003e\u003c\/a\u003e and 3D Arts at Parsons School of Design. For 2022-2023, Qianqian is a \u003ca href=\"https:\/\/www.annenberglab.com\/civic-media-fellowship\/2023-cohort\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.annenberglab.com\/civic-media-fellowship\/2023-cohort\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eCivic Media Fellow\u003c\/span\u003e\u003c\/a\u003e at USC Annenberg Innovation Lab.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePhotos credit \u003ca href=\"https:\/\/chloejackman.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/chloejackman.com\/\"\u003eChloe Jackman\u003c\/a\u003e of Xiaowei.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239743283364,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239743316132,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239743348900,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Future-of-Memory-7.png?v=1710882088"},{"product_id":"10-20-reception-celebrating-the-launch-of-the-open-source-afro-hair-library","title":"Celebrating the Launch of the Open Source Afro Hair Library [Zine]","description":"\u003cp data-mce-fragment=\"1\"\u003eOn October 20th, 2023, Kiillscreen and the Open Source Hair Library held the first public IRL event for the library, which was so exciting. We talked about the story of OSAHL, how it came to be, and all the thought and iteration that has gone into it.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Open Source Afro Hair Library provides free access to high-quality 3D models of Black hair textures and styles. One of the most important aspects of cultural identity, Black hairstyles have come to symbolize pride, personal expression, and political resistance. OSAHL's mission is to radically expand the images we see of Black hair on-screen and the opportunities Black creators have behind the scenes. More than a resource, it is a growing community of Black artists and allies building a queer, feminist, creative community to celebrate Black hair in three dimensions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe spoke with creative director Darke, web design and development lead Estevan Carlos Benson, and Killscreen director Jamin Warren to explore:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eRepresentation Crisis\u003c\/strong\u003e: A critical look into how mainstream digital media has failed to provide authentic Black hairstyles. Delving into the past, we’ll chat about the history of representation and why programmers struggled to transcend limited and stereotypical hair models. (\u003ca href=\"https:\/\/twitter.com\/brokesimulation\/status\/1292479560051761157\/photo\/1\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/twitter.com\/brokesimulation\/status\/1292479560051761157\/photo\/1\"\u003eAfros based on cauliflowers, for real\u003c\/a\u003e?)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eA Spark and an Insight\u003c\/strong\u003e: We'll talk to Darke about her inspiration behind the Open Source Afro Hair Library. As an advocate for anti-racist, anti-capitalist, and feminist narratives, he emphasizes the importance of unified ownership and the ethical use of Black hair portrayals in gaming and other media.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCreating the Library\u003c\/strong\u003e: So now what? We'll talk about building the library and building a team, what the inspirations were for the collection, and how it is structured.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003ePrepping for the Long-Haul\u003c\/strong\u003e: OSAHL has already created dozens of incredible 3D assets for the library by working with artists worldwide. With your help, we can continue to develop new resources, support underrepresented artists, and fulfill our mission to radically expand the images we see on screen and the people who make them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA showcase of collections from the library follwed the panel. This was a space for celebration, introduction, and envisioning a future where every Black digital player and creator feels seen and represented.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eAbout Our Speakers\u003c\/h2\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eA.M. Darke (s\/he)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA.M. Darke is an artist playing with multiple media forms including games, software, performance, writing, and social practice. She’s a professor of Performance, Play, and Design, and Digital Arts and New Media at UC Santa Cruz. A.M. started the Open Source Afro Hair Library as an intervention in digital media, a celebration of the Black artists and Black communities that continue to shape culture around the world. A.M.'s work integrates his identities as a neurodivergent, genderchaotic, Blackity-Black American with her lifelong fascination with games, hair, beauty, fashion, pop culture, and urgent social issues.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEstevan Carlos Benson (he\/him)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEstevan Carlos Benson is a first-generation artist, creative technologist, and composer based in Los Angeles, California. His work addresses culture and creative exploration through custom built tools. He has toured as a VJ, has developed many websites, teaches design in Southern California, and co-founded a virtual music instrument company, Gesture Audio. Estevan has been with the Afro Hair Library since 2020, spearheading the entire Web Development and Design process, currently on our 3rd iteration. In addition to his meticulous design skills, and the ability to translate them into a functional site, Estevan is himself an artist and educator who brings these invaluable skills to the Afro Hair Library community. A partner from inception, Estevan has continued to support the library with insight and generosity.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eRenderings by Elijah S. Richmond | Evening Cicada, Keneisha Perry, Malika Mutumbo, and Jovan Wilson for the Open Source Afro Hair Library. Photography in header by Meika Eljasi.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45168211001508,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Celebrating-the-Launch-of-the-Open-Source-Afro-Hair-Library.jpg?v=1709840330"},{"product_id":"exhibition-remaking-santa-monica-with-uclas-aud-studio","title":"Remaking Santa Monica with UCLA's AUD Studio (2\/22\/24-3\/2\/24)","description":"\u003cp style=\"font-weight: 400;\"\u003e\u003cem\u003eWhat if we look at architecture through the lens of generative fiction?\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eWhat happens to a neighborhood when we design a building? Architectural design is an intricate process involving many factors, and we tend to investigate each separately. In this studio, we study micro urban narratives through understanding design as a participatory process.\u003c\/p\u003e\n\u003cp\u003eWe start from an existing urban block and design the future of it through new construction, gentrification, and market driven development. Depending on the decisions taken for each lot, the whole bloc gets redesigned. Learning from \u003cem\u003echoose your own adventure\u003c\/em\u003e games, we use branching narrative logic as a tool for world-building and invite the audience to play an interactive game and design the future of a Santa Monica block.\u003c\/p\u003e\n\u003cp\u003eSanta Monica uses game engines to craft an interactive narrative for a mixed-use block in Santa Monica; each decision leads to a new block design. We design these variations collectively by simultaneously playing an interactive game where we can see the multiple scenarios play out by piecing together a plan, a physical scaled block model, and an 8-bit style game.\u003c\/p\u003e\n\u003ch2\u003e\u003cem\u003eAbout the Creators\u003c\/em\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eSanta Monica\u003c\/strong\u003e was a Fall 2023 graduate-level design studio led by \u003ca href=\"https:\/\/yarafeghali.com\/\"\u003eYara Feghali\u003c\/a\u003e at UCLA's Department of Architecture and Urban Design (UCLA AUD), part of the UCLA School of the Arts and Architecture (UCLA Arts). The Santa Monica studio participants are third-year Master of Architecture candidates at UCLA AUD: Peilin Cao, Haydon Chan, Zongli Casper Li, Yufei Ma, Kinamee Rhodes, Jane Wu, Qinyi Wu, Qing Yin, and Chaoying Mavis Zhao.\u003c\/p\u003e\n\u003cp\u003eGame narrative structure consulting by \u003ca href=\"https:\/\/www.racheljoyvictor.com\/thesis-1\"\u003eRachel Joy Victor\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\"\u003eUnity Game Development by \u003ca href=\"https:\/\/www.follyfeastlab.com\/\"\u003eFolly Feast Lab.\u003c\/a\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cem\u003eAbout this Exhibition\u003c\/em\u003e\u003c\/h2\u003e\n\u003cp style=\"font-weight: 400;\"\u003eThis project ran from  22\u003csup\u003end\u003c\/sup\u003e of February to the 2\u003csup\u003end\u003c\/sup\u003e of March. Please make a booking above to visit.\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003e \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45215517540516,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Remaking-Santa-Monica-WP-Page-header.png?v=1709840461"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/impact.oembed","provider":"Gameplayarts","version":"1.0","type":"link"}