{"title":"All Events","description":"","products":[{"product_id":"talk-exceeding-the-gendered-boundaries-of-play","title":"Exceeding the Gendered Boundaries of Play","description":"\u003cp data-mce-fragment=\"1\"\u003eWhat if we played games not ‘like a girl,’ but instead, ‘like a feminist?’ An Associate Professor of Media Studies at the University of Georgia, Dr. Chess probes the cross-section of video game studies and gender studies. Her latest book published by Duke University Press, Play Like a Feminist, prompts us to consider video games through a feminist lens—and both surpasses “the boundaries of gender yet still advocates for gender quality.”\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this talk, Killscreen Founder Jamin Warren discussed Chess’ work, thought, and trajectory. We touched on the importance of “playful protest,” the intimate communities a ‘gaming circle’ can foster, the symbiotic relationship between video games and feminism, and why games should be considered as works of art in their own right.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45215214010532,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45215214043300,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Screen-Shot-2021-06-30-at-9.14.00-AM.png?v=1709840029"},{"product_id":"talk-the-politics-of-live-action-role-play-experiences","title":"The Politics of Live-Action Role Play Experiences","description":"\u003cp\u003eCan games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, \u003ca href=\"http:\/\/mariomu.com\/\"\u003eMario Mu\u003c\/a\u003e interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing with Gestalten, Mario continues his independent creative practice, with all projects he thinks of as ‘extended gaming platforms.’\u003c\/p\u003e\n\u003cp\u003eIn this talk, we spoke with Mario about his process in designing games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and shifting from commercial work to a personal practice situated in the fine-art world.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232110239908,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232110272676,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239053090980,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/DSC8497-scaled.jpg?v=1709840036"},{"product_id":"talk-the-human-dimension-of-virtual-reality","title":"The Human Dimension of Virtual Reality with Rachel Rossin","description":"\u003cp data-mce-fragment=\"1\"\u003eHow do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOn May 20th, 2021, Rachel spoke with Killscreen founder, Jamin Warren, on her childhood underwater and the illusory nature of immersive technology.  We also spoke about Rachel’s approach to her process, looking at her recent traveling shows with Rhizome and at Magenta Plains in New York.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232542974116,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232543006884,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239048077476,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/ADS08504-Small.jpg?v=1709840043"},{"product_id":"talk-exploring-the-material-culture-of-video-games-through-jewelry-and-metalwork","title":"Exploring the Material Culture of Video Games Through Jewelry and Metalwork","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eHey, everybody. I'm Jamin Warren. I'm the founder of KILLSCREEN. KILLSCREEN is an arts and culture organization committed to advancing the practice of interdisciplinary play. We founded it back in 2010. We seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration. We want to show the world why play matters. We're doing talks like this to help break down barriers traditionally segregating playing games from other creative disciplines. We're trying to foster a diverse community of creators with significant relationships with the world around us. Thank you so much for joining us.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis is our second webinar online event. Please bear with us if there are any technical issues. I always ask for forgiveness in advance—just a couple of housekeeping notes. Let's see here. For Zoom, please hide non-video participants. If you see Camille, for example, please hide them. Camille's working in the background. We'll be recording this and posting it later. If you missed something or want to go back and rewatch this, it'll be available. We'll send an email out to you along with a post-event survey. There's Q\u0026amp;A. Feel free to ask questions throughout the presentation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWe'll do our best to field your questions as we go, so you don't have to necessarily wait until the end and say, \"I have a great question about something specific.\" Feel free. We may not be able to get to it. If it's a technical question, you could also use the Q\u0026amp;A function, which will be at the bottom if you have a question. You also follow us on Twitter @killscreen and Instagram @killscreendotcom. All right. Let's jump in. We'll give a brief introduction to Lauren. Thank you so much for joining us. Lauren is a New Jersey multimedia object maker, illustrator, and art conservator.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eHer work has been exhibited in venues such as the Museum Arnhem in Amsterdam and Arrowmont School of Arts and Crafts in New York City. You should have heard of New York City Jewelry Week and Peters Valley School of Craft. Her work has also been featured in Hyperallergic. Lauren attended Tyler School of Art at Temple University in Philadelphia, which received a BFA in metals jewelry, CAD\/CAM in 2019.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eShe's currently studying part-time at Rowan College of South Jersey at Rowan University and Temple University as a pre-program art conservator. She was a studio assistant at Peters Valley School of Craft and an artist-in-residence at the Houston Center for Contemporary Craft. She is based in Philadelphia, which we both have in common, being both Philly people. I promise there will be no questions about gritty or Philly cheesesteaks. Do you have a favorite cheesesteak place in the Philadelphia Metropolitan area?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eNot really. I'm not a big cheesesteak fan. That's sacrilegious.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat is the correct answer. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI've never been to Geno's.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eAgain, totally, totally fine. All right. Well, Lauren, let's get started. I'd love to hear a little about your background and how you came to the material culture of games as the medium. Tell us a little bit about your experience. What kinds of things were you into growing up? How did you decide to follow this particular creative passion?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI went to Tyler School of Art. We have a metals drawing CAD\/CAM program there. I liked that program. I was attracted to it because I wanted how technology-focused it was. What brought me in was they had a huge 3D printing lab with, I think, 15 3D printers. All that shiny technology was desirable to me because I had been really into the topic of science fiction in art for a long time. I had also been really into video games before I went to college. When I was little, my first video gaming console was the Little Game Boy Advance. I would play Pokemon a lot and Zelda.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI went to school and got into 3D printing and technology. Then I also learned how to work with metal and different types of plastics and stuff, and the art form and just these small sculptures were beautiful to me because I could use almost any material I wanted. Then from that, I went to Peters High School of Craft, where I learned more about the historical background of craft, and from there, I've just been interacting more with the contemporary craft field at large, which has led me to where I am today, becoming an art conservator.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI don't think we discussed this, but on the sci-fi side, so much gets created. So much is done digitally now but certainly for earlier sci-fi films. Were there any particularly resonant for you as a child or looking at the things created for particular movies or TV shows?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWell, I know that lots of them used to use a lot of tiny models, but in terms of special effects, I was really into horror movies. Well, I still I'm really into horror movies. I liked all those special effects that John Carpenter used in \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe Thing\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e. That was a lot of silicone and plastics and stuff. That's the kind of materials we were working on within the school. I found that interesting. Especially all the fake gore. I liked horror movies with the actual special effects with that.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eAs a child, you were not making anything prop elements scaring your parents.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eNo, I couldn't access that kind of stuff. I was still interested when I got to school and realized I could make that. Once I realized there was much less of a barrier to access with all these special effects, I started watching more of those movies.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat makes a lot of sense. You studied jewelry and CAD\/CAM at Tyler. Tell me a little about your first experiences with metal and jewelry. Was there a moment where it clicked for you where you felt like, \"Oh, wow, I can do some of the things I've seen in virtual spaces or cinematic spaces? I can start to make those things myself.\"\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. Well, one professor\u003c\/span\u003e\u003cspan data-preserver-spaces=\"true\"\u003e inspired me in 3D printing because he would 3D print these forms for his jewelry that you could not make by hand. That was the appeal of the 3D printing in small sculptures and jewelry, art jewelry. You could complicate things because the computer would do all the work for you. You have to tell it what to do.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYou could still use digital tools and have the presence of your artistic style in hand with that, and that was attractive to me. Then what sold me was we were 3D printing wax and then casting it with traditional metal casting equipment. Although molten metal becoming something I saw in a computer was so cool. That sealed the deal for me to decide to focus on that.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eNo, that makes a lot of sense. Well, along those lines, here it goes. Next slide here. We asked you to share some of the things you were working on in the past. What's happening here, and how it relates to your work for the uninitiated and those unfamiliar with your process?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIn my art, I use this metal process called anodizing with titanium. Anodizing is when you run an electrical current through titanium, and the chemical reaction creates an oxide layer on the metal which is a bright color depending on how much electricity you run through it. It's just a process you can use to make your materials colorful.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI was attracted to all the colors because I had been doing these illustrations and taking inspiration from all these saturated art with movies and video games. I jumped at the opportunity to use it in my 3D work, this whole body of work. One of my other professors at school, Mallory Weston, her entire body of work has a ton of titanium. I got to be taught by one of the people familiar with it. I ended up investing a lot of time in it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIs it difficult for that color side to work with metals? Is that a tricky part of the process, like working with strong colors like that in your particular work?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSometimes, it can be not easy with metals to be a lot of different colors. Sometimes you have to use patinas that are strong chemicals and stuff. From a studio perspective, it can be hazardous to do it a lot. You don't want to expose yourself to all these different chemicals all the time, but with the anodizing process, you don't need any crazy chemicals. When I had just graduated, it was really attractive to me in my studio because I didn't have to worry about inhaling noxious fumes. All you need is like-\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSame here. Same with my everyday life.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, you don't want to put yourself at risk because you want to be doing it for a long time. The anodizing process was attractive because it was helpful from a studio safety perspective. Also, it's easy to replicate it repeatedly with the same consistency because it's a scientific process. You can standardize all the different elements to make the same thing frequently.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIs this something you're doing in this image right here? Is this something that you're doing at home? What is your setup for this particular piece?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, this is just in my studio. How you do it is you have a little, I don't know, like a power box. This is just an antidote thing machine that provides electricity. Then you put your piece in water so that the water will carry the electricity evenly over the entire surface. Then the part I'm touching, the piece that gets colored, is connected to the power source. When you touch the metal, it completes the circuit. Then when the circuit's complete, that's when the anodizing processes happening. When I removed my hand, it stopped because the circuit was no longer completed. I'm wearing a rubber glove because if I weren't, I would accidentally electrocute myself, which I did, but I no longer make that mistake.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eGot it. Yes, we have a question from Diana Karnes, who asks why the color keeps disappearing and reappearing, aside from the fact that it's a looping image. \u003claughs\u003e\u003c\/laughs\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe image is looping, but the anodizing process goes through a spectrum of colors because the oxide layer becomes thicker and thicker, refracting light differently. If you stop at any point in the process, that's the color you'll get. Sometimes I'll let it run longer on some components of the piece and other parts to get nice contrast in color.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eOh, fantastic. That's cool. Thank you, Diana, for your question. If anybody else has any questions, please do. I have an unusual pronunciation of my name. If you also have a unique or would like me to pronounce your name correctly, I will do my best, but you can also type it in phonetically. We can do that as well. All right. Well, we can keep going here. All right. This is a \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003ePlaines of Mystic and Material Memories\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e. It's a digital collage on matte paper. Tell me a little about the triptych structure you had put together. We talked about your background in illustration and how that intersects with metalwork.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI'd love to hear a little about how you're putting this piece together and how something like this gets interpreted into metalwork and jewelry.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI wanted to make a triptych because I was looking at a lot of medieval art and stained glass. I am a big fan of Hieronymus Bosch, and he's made a lot of crazy triptychs; I wanted to make a triptych, and I also tried to use it as an opportunity to do some world-building. Illustrators do a lot of world-building, and artists do a lot of world-building. I wanted there to be a lot of density of information. The middle panel is more of a gateway type of theme. It has all these keys, and then there's an actual arch. The three-pronged object refers to a dowsing rod, a divination tool people use to find water sources.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe middle panel is about searching and finding this gateway to this dimension where I'm doing all my world-building; I imagine all my objects and body of work coming from this strange, timeless dimension. That's the middle panel, and then the left and the right panels are the different facets of this world. The left panel has more natural imagery, creatures, animals, and stuff, so that would be the mystic plane. Then the right one is correct from my perspective; I don't know if it's everybody else's, but the right one has more material things, objects and gems and bottles of vessels and candles and stuff. That's the more tangible side of the--\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe mystic and the material are two sides of the same coin. They're opposites, but they go together, especially if you're thinking about something magical like alchemy. There are a lot of internal parts to it, but then it's based a lot on the material. I was trying to show all the different facets of this world; I was thinking about my work.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. We typically think of your craft as different from a screen-based medium. When you were first working with jewelry and technology, did you get any pushback, and people were like, \"No, you're supposed to,\" When you're doing jewelry and metalwork, it needs to be, you don't start here? You don't start with something like this. You begin in another place.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI think just because the program I started out in never really saw it as a dichotomy, but that perspective does exist in the field where it's like, \"Okay, well, this is a traditional medium,\" the traditional medium is based in the tangible and all these technological things are taking away from the tradition of the press. The way my mentors taught me, nobody ever really saw it as a dichotomy. It doesn't have to be a dichotomy. There can be both to make something more significant than the sum of its parts.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eNo, that's such a great point. Let's talk about this \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSynthetic Relic\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e. Please tell me a little about the relationship between what we saw previously and then something like this. I know you also have some of your pieces with you, but can you tell me a little about that transition? You went from designing something on a screen to this much more physical process.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI'm still making these types of objects using the computer. I will lay out all my metal fabrication on a 2D plane so that when I cut and saw and filed it all out, it's easier for me to fabricate. The process starts visually but ends up being tangible in the end. In this piece, conceptually, I thought about how pendulums are a divination tool. I was thinking more about the magical side of it. I was thinking about something that you might arrive at amid some journey, and the illustrations on the piece are celestial. I was thinking about that otherworldly dimension all my art is inhabiting.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThen I wanted it to look a bit like a puzzle box because I was thinking about the box from the \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eHellraiser\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e movies where you open it, and then it creates another dimension. Then the claw referenced the medieval and fantasy worlds I'm inspired by. That's how I made this whole piece. Then I used anodizing to make the different colors reference my illustration. I have it right here. I'll show you how big it is compared to an actual person. It's big.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, of course.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYou can see my illustrations and stuff on it. That's another way my hand, the style, and the artistic hand are present. I'm connecting my tangible, fabricated metal pieces to my more virtual illustrations that are taking inspiration from this 8-bit style.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. You mentioned early horror films or SciFi films using a scale to make things look larger or smaller. That's definitely at play here too. Looking at the image, you might- this could be very large, or it'd be tiny, and as an earring, you can work on both different-\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. I like that.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. Along those lines, do you think of your work as being wearable? Do you have an idea? We often say that writers like you should write with an audience in mind; is there like a person or-- Yes. What do you think about the wearability of your objects as part of your process?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI think a lot of my objects are just more sculptural, like more wall objects, even some of my smaller pieces, my woven pixel series, which is these, they're like not-- You're not going to wear that to I don't know, Christmas party. You mentioned this comparison about how runway fashion is not necessarily- it's just like a concept. My work's based on the idea of wearable as a function, or it relates to the body in terms of concept, but it isn't more of a-- It's less of a production line and more of an exhibition function.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. Could you showcase what you just showed a second ago?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis one?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, exactly. There's been a more profound interest amongst game designers in using 8-bit, and some of that's nostalgia-driven; it's a function of games that people grew up with. What does the pixel represent for you, and how did that play for the piece you just showed?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis was the first one I did with this technique where I'm like weaving the metal. I was trying to bridge my illustration with my tangible work. I had already been using this 8-bit pixel style. I was attracted to that because of the nostalgia and the information density with concise pixels. It allowed me to make many of these little symbols that I like to use, like, how hieroglyphics would work, and communicate a lot of information.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI was attracted to it in that way. Then I also really liked the colorful style because I have a more maximalist approach to color. I wanted those two elements, which drew me to the 8-bit, so I tried to carry that over to my metal. The density of information works when you're trying to make something out of fabrication because then you don't have to try and do realism; you can do something more abstract.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eAbsolutely. It's interesting because, like you as someone making something physical or looking to video games for inspiration, it's also working the other way. You see this with game makers, where they're often creating digital objects. They want those digital objects to have a tactility feel to them as well. Are folks making video games actively thinking about things in this anthropological way right now? This is something that, if it existed in the real world, would have resonance, meaning, and the process associated with it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. When people are making these video games, they're building on this lore of this world and trying to incentivize you to interact with it. This incentive to interact with it makes everything have inherent meaning. I'm thinking about how to say this. These objects in the game have intrinsic meaning, and they're not necessarily constrained by the real. This meaning also exists in real-world objects; people have sentimental attachments to things and sometimes reference greater community sentimentalities. Video game objects also present that connection to different parts of the world.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThere's a generational gap there. I think we're seeing that now with digital goods, whether those are the ones that are happening through game environments or obviously through things like NFTs; I think for a generation that's grown up with digital goods, the idea of these things would have some value is not that unusual at the \u003ccrosstalk\u003e\u003c\/crosstalk\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI played \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eHades\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e recently, and you can collect all these keepsakes in the game that are, like, you get them after achieving a special relationship with someone. People will give each other jewelry and stuff after being in a specific type of relationship, so that's similar.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI want to talk about this next piece, \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSynthetic Relic\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e. I scrolled back here. What is the relationship between this object and the previous, much larger one that you showed?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, okay. This was the first one I made in this series. I called the whole series \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSynthetic Relic\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e because I wanted it to be something from the past, the relic part, and then something a little bit from the future. I had been looking at these imagined futures from other science fiction in many of my works. Still, I realized that imagining these futures like that happening in the past, and then I was also thinking about, as an art conservator, how we carry the past into the future.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat became the title \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSynthetic Relic\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e. The next to my other pieces is different from this kind of piece. All come from this world that it's a little bit timeless; the world is atemporal, and it is the better word to describe it. This piece and the large pendulum piece I made are both something you would arrive at and be like an event in a story, you know what I mean, and a unique thing.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIn this piece, it would be interesting to imagine somebody taking it off a wall, which could cause something to happen, like in \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIndiana Jones\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e when he takes it off the pedestal. Then all of a sudden, the temple starts collapsing. That's what I imagined for this piece.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI presume that when these are displayed, you do not encourage people to take them off the wall.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI wish I could, but exhibitors always want something else.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI know, that makes sense. I want to explore the digital side of what you were creating here. Can you walk through your use of digital tools for fundamentally creating an object like this? We talked about what that looks like from your school days, but from a process standpoint, what are we looking at here, and how does this manifest itself in the actual creation of the final piece?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThere are two types of processes on this. The one on the left, the claws, that's how I made the wall mounts for my pieces. That workflow differs from how I make the layouts for metal fabrication, which is what you see on the right. They both happen in the same program, Rhino, and I like using Rhino because the license fee is accessible to independent artists.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe one on the left is I'm just 3D modeling it or 3D printing. This is just you're using different commands in the program to make something that's 3D, and then you send it to the 3D printer, and then they send it to you in the mail. Then the one on the right is-- There are two parts to this. There's the actual line drawing that I print out on just a regular laser inkjet printer. I print that out after I've done all my little pictures and stuff, and I make a paper model if I feel like putting in a lot of effort, or I go right to the metal.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWhat I do is I cut it out, and I make a paper model, and then I cut it out. Then I attached it to the flat surface of the metal, and then I just saw it out with a little handsaw. I sawed out all the lines I do with my little woven structures. Then I can fabricate that as a traditional jeweler would. This is what you see here. These structures started as a drawing in the Rhino software.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis is what I'm talking about: the computer can do things that would take so long for you to do by hand. I can make all these little schematics and print five to six of them instead of redrawing them a million times, or I can draw all these little, perfectly parallel lines on the computer so quickly compared to doing it by hand, where it would be more time-consuming.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWhen making this kind of art, you're trying to use your time efficiently, so using the computer and the digital tools allows me to focus on different elements and not have to worry about the minutia.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eAbsolutely. When you're working at this stage right here, are you thinking about materials, what materials you're going to be creating ostensibly, or is it more about the shape and the form, and then you'll figure out afterward here's what I'm going actually to construct this.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eA little bit of both. On the right, there's the sketch in front of the human model. At that point, I need to think about what specific metal I will use for this. I like to use titanium because it's colorful. I want to use steel because it's strong as a skeleton, but I need to figure out exactly where all those elements will go.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis next to the person is when I'm sketching it to see what it might look like. Then when I'm going to the schematic, I think more literally about, like, \"Oh, this piece is going to be made of steel. This piece is going to be made of titanium. I'm going to put a screw here so that they attached at this point so that it can make this larger form.\" Then when I was doing the 3D printing, I had to be cognizant of the parameters the printer could print in because if I were not working with it, it would not look very good or work.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat makes sense. All right. Have you ever had to make any significant changes? Like when you've moved into this stage, for example, have you ever had to make any substantial changes to what you thought, like, \"Oh, well, this worked on the computer, but honestly, I'm going to have to make some serious adjustments to what this looks like.\"\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. Sometimes the material wants to work with you differently than you've planned. I have spent hours and hours on a piece, just sawing out all these little tiny lines. Then all of a sudden, in the fabrication, which is almost one of the last steps, I realize that bending a certain point snaps something off every single time. Well, I \u003cem\u003ehave\u003c\/em\u003e to figure out a different way to do this. The more you do it, that's present in craft, whether you're using digital or analog methods.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe more you do it, the more you learn how to do something better, so that is just like how the craft works.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eAbsolutely. On the ZBrush side, can you tell us a bit about your workflow working in ZBrush and that experience of moving from? I suspect you may have worked with other design programs like that, but you must be literate in these two different spaces. What is your workflow for ZBrushis for anybody looking to explore that tool more deeply?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. ZBrush and Rhino are my favorite 3D modeling programs, and they're different. The program works in different ways. ZBrush is more vectors and similar to 2D with Illustrator compared to Photoshop. If I have a rough shape I want to make, I can make it in Rhino a little bit quicker, and then what I'll do is I'll take that file that I've made and into ZBrush, and then ZBrush is you're modeling a lump of digital clay. I can do some details that Rhino wants to avoid doing in ZBrush.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI can draw it and model it and maybe do like the fine-tuning and the surface detail work in ZBrush, and so that is my workflow is, I'll rough it out in Rhino, and then I'll take the ZBrush, and I'll do the surface and do maybe some things that I'm not sure. That would take way longer in Rhino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat makes a lot of sense.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI sometimes use Blender because it is the light version of ZBrush but less expensive.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eGot it. For anyone looking to get started, maybe somebody who's working from a more traditional object-oriented, physical object, how would you recommend them like getting started or if they want to incorporate this into their existing practice and vice versa for someone maybe who's working with these tools, but now might want to make the jump over into physical fabrication. What would you recommend?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe ZBrush interface could be more straightforward if you go from hand fabrication to 3D fabrication. You might want to try Blender because it's free and low stakes if you're trying it out. You can use those skills in ZBrush if you decide that's the way you want to work, but then so try Blender or try Rhino because Rhino I like because it has a lower license fee compared to other programs, and there are lots of resources online probably that use Rhino.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eHow to make this thing? It'll show you how to make this ring or this kind of tool in Rhino. It's straightforward to do something step-by-step. That's how I would do it if you're going from analog to digital. Then if you're going from digital to analog, it depends on where you're trying to end up, but that's how I work. I'll use digital tools and end up with analog. You can use Rhino or ZBrush to sketch because you're already familiar with that.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSometimes if I try sketching in a notebook, it doesn't look how people would think an artist's sketches look. It's like a lot of really ugly thumbnails that I've drawn. If you're comfortable in a digital workspace, use those tools to do your sketching and try and be loose with that, and then you can make something that would help guide you in a hand fabrication setting, which is how I work myself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWell, can you tell us a little about some of the weaving practices you use in terms of what we're looking at here for this particular piece?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. This piece was the second piece I made with this woven titanium workflow. I was at a residency in Houston at the Houston Center for Contemporary Craft, and I started doing this. I was inspired by one of the other residents who just did weaving. Weaving, usually you think of it as making cloth or something, and the threads are fragile. You see less of it than you do in this way, but the person whose work inspired me was weaving cut-up vinyl billboards. That artist's name is Tim Gantraf.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI liked how they used billboard images to create woven images. I thought, well, I could weave my illustrations into the metal by cutting metal strips, so I hand-sawed every single one of those little lines you see on the right. It took a long time, but the point is that the craft can be meditative in how tedious it can be. When I do these pieces, I sit down and listen to a podcast or an audiobook, and then, six hours later, I'm done.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYou're time dilated.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. You zone out, and then suddenly, your work is done. Craft has been like that for people forever, and so then after I saw these lines out, I have these little strips of titanium that I've prepped and anodized and colored, and then I can weave them, like someone would be weaving a basket or on a loom, and then I have the piece right here. I can show you the back of it. This is the piece. Then initially, I had been trying to do an image on here. I had drawn this image with all these symbols and stuff in my triptych, but the material didn't want to work with me.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI ended up just trying to do like this cloud, and that's another example of I get to the analog part, and it's the material is like, no, you can't do that. You have to roll with it. I created this, but then you can see on the back this is what the back looks like. It looks like the back of if you turn like a rug or a woven tapestry to the back, this is what the back looks like. You can see how it's connected to these other types of crafts work.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat's cool. Well, we got a couple more questions, and then we'll open it up for Q\u0026amp;A. We had a request. We sent out inquiries to everybody, or I requested folks. Do you have any things that you wanted to ask Lauren? Someone had asked w what pieces become iconic to fans, viewers, and players and why. This person, they're asking, both in a digital and a physical context for video games that you've played, they wanted some insight on why you think certain pieces get a hold of people.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWell, the first thing I can think of is in video games, the whole Pokemon franchise; the Pokeball is the object that you think of the most; it's part of every single game because it's what catches the Pokemon. Sometimes these objects also function as symbols and logos. As I said before, objects carry all this meaning so the objects can serve as a shorthand for many other things.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIt communicates much, even without words, so things become very popular for a franchise or a game. It means more than just the image of it, like the colors and the pixels.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThere's also something with games. Like games in particular, so much of what we do is active at some level, and so there are very few video games in which the character does not have something or wear something, or it's not just like in an amorphous, you look at something like Pong by contrast. I think it's maybe the pong ball or whatever it might be, but it's undoubtedly. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYou think of Pong, and you immediately think of the image of it, which is like the-\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe pongs. Is the ball the Pong, or are these the Pong?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI've never played Pong.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIs it the sound that the ball makes when it hits the paddles?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThat would probably be people who would hear that and immediately get flashbacks.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, in any case, the games, because they're so active, we work with objects in games in some shape or fashion. We have emotional experiences when we play games. I definitely can see what you're saying. Anyone who's played Pokemon, You have an iconic experience that you had.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIt just ends up meaning more than what it is.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. All right. Cool. I wanted to discuss it; you said you're studying to be an art conservator. How are you finding that balance between conservation, a past-based practice, and the work you currently deal with in terms of looking at speculative futures and thinking about what will be someday?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWell, in the actual day-to-day, my artwork, the processes are technical and scientific, like that anodizing process. I said it was scientific because you have to make sure your anodizing bath is the same every time, like the scientific method being the same every time. Then art conservators have to know a lot of chemistry, so the day-to-day is similar between my art practice and becoming an art conservator, learning all the science. Then I think conceptually and thematically, art conservators, a lot of their work involves researching the past, art history, and everything.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe purpose of all that is to make the object lost in the future. You're trying to make these objects last longer than you. You're participating in something that isn't so immediate in the past and the future. You're doing all this work for the future. Then that relates to me in my art practice, thinking about the end from the point of the past.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, that makes sense. Being acutely aware of these things by virtue that there are these things that will live on past whatever happens with ZBrush or Rhino or any of the digital programs. The fact that you have physical objects is a massive issue in digital conservation, where so much of it's tied to these commercially available tools. There is something beautiful about thinking, \"Hey, how can we create something digital or physical that will live on past when my time?\"\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. That's what I like about art conservation, and it's what I like about science fiction and thinking about the future. The current moment can seem immediate sometimes when you think about all these traditions, people like traditions because it connects them to the past. You're thinking about these traditions, and you're thinking about the past, and it just makes you a part of something greater than your current moment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes. Well, let's open it up for questions before we go. If you have any questions for Lauren, you can pop those into the Q\u0026amp;A. Let's see. All right, so one question we have is, what excites you about Zbrush and Rhino as opposed to other 3D modeling tools? I know you got into it a bit, but if you care to unpack that more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYes, well, ZBrush and Rhino, as I said, are different, but they work well for my workflow. Also, there's a lot of potential with them. Between the two of them, it's exciting because you can create so many different things. That is what drew me to the field of metals jewelry and CAD\/CAM and contemporary crafts, in the beginning, was that you weren't constrained. The potential with ZBrush and Rhino is inspiring to me because, between those two tools, you can model almost anything.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI have yet to explore a lot of other 3D modeling programs. I know that, like I mentioned, Blender. Blender is similar to ZBrush. They're from the same idea. You can make many things with those things, and people use them for many things. That draws me to them and makes me excited about using them. It keeps bringing me back to just sitting in front of my computer.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eYou also do work that references stained glass. You talked about that briefly with the triptychs you'd worked on. What interests you about religious, spiritual, and chemical research and motifs?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eLauren: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eWell, stained glass just is inherently beautiful. That, first off, draws me to it. Then like I said, I like colorful things. I like all the colors, and then the stained glass is used in many churches. In my one art history class, I remember we studied all the stained glass in Paris. I like all the religious scenes and stuff people use stained glass with. One of the ways that people use stained glass in churches is when the light comes through; it is heavenly.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eIt makes people's connection with God visible because it uses light to make it more ethereal and illuminates these stories. I'm attracted to the rich storytelling people use stained glass with and all the imagery. Religious art appeals to me because people would make religious art and be patrons of it because they wanted to be a part of something greater than themselves, which is compelling.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eJamin: \u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eI meant to draw the eye and add more to it. Hopefully, it will always radiate a magical and memorable experience. Great. Well, Lauren, thank you so much for your time. I appreciate it. Let's see. We can go back here for anyone interested; you can follow Lauren. Lauren's website is Lauren-eckert.com, or follow Lauren on Instagram. Do the same for us, killscreen.com. We publish interviews and wonderful stories every week with exciting and dynamic creators like Lauren.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45242481901732,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45242481934500,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242481967268,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Lauren-Eckert-Instagram.png?v=1709840051"},{"product_id":"balancing-a-career-as-a-game-designer-and-a-visual-artist","title":"Balancing a Career as a Game Designer and a Visual Artist with Zach Gage","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eHow do you make the jump from conceptual artist to video game designer and then back again? New York-based artist and game designer Zach Gage has managed this for years.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eHis work since then reflects an itinerant nature that’s moved from fonts to sound design to performance. Oh, and there are some Proper Video games thrown in there like Typeshift, Really Bad Chess, and Card of Darkness. The throughline of all his work is a deep love and exploration of systems and the generative behaviors that they create in players.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn this talk, Killscreen founder Jamin Warren talks with Gage about jumping in and out of video games and exploring how to mix commercial video game design with work as an artist. We’ll also talk about Zach’s approach to his process, looking at his most popular gaming projects and favorite conceptual pieces.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eAbout The Speaker\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eZach Gage is a game designer, programmer, educator, and conceptual artist from New York City.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHis work often explores the powerful intersection of systems and social dynamics,\u003cbr data-mce-fragment=\"1\"\u003eboth through re-contextualizing existing systems and structures in digital and physical spaces, as well as framing entirely new systems through original games.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eAn Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide. 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She’s worked on several projects that she’s called “Tweet-friendly:” she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this talk, Killscreen founder Jamin Warren speaks with Nicole about moving from working with just yourself to collaborating within a larger team, what it takes to make a long-term creative commitment, and the particularities of one’s voice as a method to activate technology, and how behind every digital project is a living, breathing human.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Nicole He\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNicole He (she\/her) is an independent game developer and creative technologist based in Brooklyn, New York. 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Brothers Sam and Andy Rolfes use VR along with other emerging technologies to highlight the absurdity of life, dream up ironic characters, and make anti-capitalist statements. In their hands, VR becomes an envoy for a greater purpose.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis lecture went not just into the how but the why of the Team Rolfes approach to VR. Here, they demonstrated their tools, performance, and practice—and the mindset they approach them with. Sam and Andy gave a real-time demonstration of the techniques they are discussing; merging the philosophical with the physical.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Team Rolfes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTeam Rolfes is a pioneering virtual performance studio based in NYC, founded by directors Sam Rolfes and Andy Rolfes which pioneered real-time animation with VR puppets, motion-captured abstract avatars, and viscerally intense imagery derived directly from the nuances of human motion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTeam Rolfes' practice has expressed itself across a spectrum of formats, from livestream improvisational comedy, to live animation on stage, print design for fashion collections, album covers, and music videos for collaborators including Lady Gaga, Danny Elfman, Holly Herndon, Danny L Harle, Metallica, Amnesia Scanner, Lunice, Denzel Curry, Arca, Nike, Adult Swim, and music festivals across the world.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243927396516,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243927429284,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can","offer_id":45243927462052,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Rolfes_Homepage_621.png?v=1709840074"},{"product_id":"the-concentric-fictions-of-a-generous-history","title":"Using Interactive Fiction as a Political Tool","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGame research and art studio Studio Oleomingus’ Dhruv Jani lead a kaleidoscopic narrative design workshop, centered on the question: can interactive fiction operate as a powerful political tool? This workshop interrogated language, protest, bodies, and empathy in the games space. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe workshop was structured into four exploratory parts:\u003c\/span\u003e\u003c\/p\u003e\n\u003col data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIntroduction: Beliefs and practice\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003ePlaces, sites, and boundaries\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eBodies and identity\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRituals and labor\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will leave with a storytelling prototype to develop into an analog or digital game.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232635871396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232635904164,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239109877924,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/DSC3394.jpg?v=1709840081"},{"product_id":"user-experience-design-from-horror-games-to-virtual-reality","title":"User Experience Design From Horror Games to Virtual Reality","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDino Ignacio has worn many hats through his professional career. Internet meme artist. Motion graphics producer. Art director. Horror game UX director. And finally, design lead for Facebook Reality Labs. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eModerated by Killscreen founder Jamin Warren, this talk included a wide-ranging discussion about Ignacio’s career and his approach to multidisciplinary design across a variety of mediums. \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232412393636,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232412426404,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239072587940,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ignacio1-2.jpg?v=1709840088"},{"product_id":"choreographing-interactive-stories-through-digital-and-physical-architecture","title":"Choreographing Interactive Stories Through Digital and Physical Architecture","description":"\u003cp data-key=\"334\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"335\" data-mce-fragment=\"1\"\u003eArchitecture—tangible and virtual—emotionally shapes the environments we occupy. In the real world, architecture that prioritizes its occupants’ wellbeing makes a lasting impact on its community. Similarly, architecture in video games plays a crucial role as a character and instigator of story. Both realms highlight the importance of intentional architectural design in the outcomes of people’s experiences in those spaces. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"336\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"337\" data-mce-fragment=\"1\"\u003eStuart MacDonald (World Design Director, Control) and Ricardo Alvarez (Postdoctoral Researcher, MIT SENSEable City Lab) sat down with Killscreen founder Jamin Warren to discuss the impact of architectural design on gameplay and emotional resonance. They examined the resonances shared between their fields and reflected on what each realm can learn from the other. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"340\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"341\" data-mce-fragment=\"1\"\u003eIn \u003cem\u003eUrban Play\u003c\/em\u003e, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional but when it is still playful and open to experimentation. It is through play—in the sense of acting for one's own enjoyment rather than to achieve a goal—that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"343\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"344\" data-mce-fragment=\"1\"\u003eWinner of over 80 awards, \u003cem\u003eControl\u003c\/em\u003e is a visually stunning third-person action adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student\/Artist","offer_id":45215257165988,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45215257198756,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/StuartRicardo_Header.png?v=1709840104"},{"product_id":"subverting-expectations-in-art-and-immersive-gaming","title":"Subverting Expectations in Art and Immersive Gaming with Leo Castañeda","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe space between game-making and art practices shrinks every year as more artists integrate game software and mechanics into their practices. The result: a boom of new exhibitions that showcase artists using these tools and a growing public interested in seeing the integration of games and art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eColombian-American artist Leo Casteñada is one such practitioner. In recent years, he has worked to create a set of work that reflects the language and rules of gaming in art. In this post-mortem review, the Miami-based creator goes over the development of his piece in \u003c\/span\u003e\u003ca href=\"https:\/\/www.hek.ch\/en\/program\/events\/eroeffnung-radical-gaming\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.hek.ch\/en\/program\/events\/eroeffnung-radical-gaming\"\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRadical Gaming-Immersion Simulation Subversion\u003c\/span\u003e\u003c\/i\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, an exhibition at Basel’s HeK Museum Leo will also glance back at the process of developing games for the art world.\u003c\/span\u003e\u003cspan data-key=\"104\" data-mce-fragment=\"1\"\u003e\u003cem data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003e\u003c\/em\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eLeo Castañeda (b. Cali, Colombia 1988) is an artist and game designer living in Miami, FL. Fusing gaming, painting, virtual reality, drawing, and sculpture, Castañeda's work reimagines the racial, socio-economic, and posthuman anatomies that govern mythologies and societal systems across our globalized world. For ten years Leo has been developing the “Levels and Bosses” series using the structures of gaming to create artworks and narrative through feedback loops of analog and digital. Interrogating modes of interaction and power structures, the work now culminates in an interactive video game and transmedia sci-fi experience.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCastañeda received his BFA from Cooper Union in 2010 and MFA from Hunter College in 2014. Residencies include SOMA Mexico City attended through the Cisneros Foundation (2014); \"Of Games III\" at Khoj International Artists Association in New Delhi India (2015); Bronx Museum AIM Program (2017), and Oolite Arts Studio Residency (2018–2019). He is a recipient of South Florida Cultural Consortium Visual\/Media Artists Fellowship, Locust Project Wavemaker Grant, and Oolite Arts Ellies Creator Award.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eExhibitions and screenings span HeK Basel (2021), Bass Museum (2020), Bronx Museum of the Arts (2017), Espacio Art Nexus (2017), Frost Art Museum (2012), Wolfsonian Museum (2019), Children’s Museum of Manhattan (2019), IndieGrits Festival (2017)  and more. Castañeda’s work has been featured in Killscreen, Rhizome, El Nuevo Herald, El Pais, and Vice.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239011016868,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239011049636,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239026024612,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Leo_event_website_InstagramPost.png?v=1710868714"},{"product_id":"making-more-artful-games-with-playmaker","title":"Making More Artful Games with Playmaker","description":"\u003cp\u003e\u003cb\u003e\u003cu\u003e﻿\u003c\/u\u003e\u003c\/b\u003e\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003eScripting can be among the most difficult tasks when building a game. Playmaker, the visual sculpting software for Unity, helps with that. It removes the need to know how to code and instead emphasizes what the game maker wants to happen.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"786\"\u003e\u003cspan data-key=\"787\"\u003eIn this one-hour beginners workshop, filmmaker, game developer, and musician Stephen Scott Day gives participants an introduction to Playmaker. As a practitioner, Day sees the software as more than just a simple game builder. He sees it as a tool to create immersive art and expansive stories. He teaches participants how to make the basics and then use those tools to do more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"789\"\u003e\u003cspan data-key=\"790\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eWhat to expect from this course:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-key=\"791\"\u003e\n\u003cli data-key=\"792\"\u003e\u003cspan data-key=\"793\"\u003eExamples of an interactive world (doors, talking to NPCs, using items, picking up items, pushing things, breaking things, fixing things, etc)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"794\"\u003e\u003cspan data-key=\"795\"\u003eAn NPC that follows you when they see you and stops when they reach you.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"796\"\u003e\u003cspan data-key=\"797\"\u003eTelling them to stop following you. \u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-key=\"798\"\u003e\u003cspan data-key=\"799\"\u003eGiving interactivity to anything (but first, a door.)\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45168189112484,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168189145252,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239721787556,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Stephen_event_website.png?v=1709840124"},{"product_id":"how-to-use-the-creative-power-of-minecraft","title":"Safeguarding Journalism through Minecraft","description":"\u003cp data-key=\"648\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"649\" data-mce-fragment=\"1\"\u003eSince its launch in 2011, Minecraft has stood out from other open-world builders. The use of simple cubes as building blocks, similar to a set of LEGO bricks, means that you are only limited by what your imagination can build. Creatives have built whole towns and countries, recreated lost palaces from old schematics, built a functional Disneyland, and even made a walkable version of the Earth. It is an endlessly customizable world.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"651\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"652\" data-mce-fragment=\"1\"\u003eThe Uncensored Library team recognized the potential and ran with it. They saw a space where they could build a library as a monument to house in 9 sections the writings of journalists whose works were banned in their home countries. In Minecraft, these works will live for as long as the servers do. Tobias Natterer (DDB Berlin) will lead a 45-minute lecture, followed by a post-mortem technical breakdown of the project and how Minecraft can be used beyond its original purposes by James Delaney (Blockworks UK). Afterward, there will be a15-minute Q\u0026amp;A, on The Uncensored Library, where it came from, and how it came to life with help from Reporters Without Borders. They will also discuss how to approach Minecraft and its community to create active and unique projects like The Uncensored Library. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"660\" 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data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp data-key=\"660\" data-slate-fragment=\"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data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"741\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"742\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"743\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"744\" data-mce-fragment=\"1\"\u003eTobias is a German senior copywriter located in Berlin and is currently employed at DDB Germany. Although he studied communication design, he quickly discovered his love for ideation and concepting and kept searching for better ideas. So he did the “BBDO Masterclass” traineeship. 18 month, 4 different cities and one challenge: becoming a copywriter. Since then, Tobias has been working for some renowned agencies and clients, including Audi, Volkswagen and Reporters Without Borders. The search for bigger and better ideas has become somewhat of a passion and his work is being recognized and awarded by multiple international creativity festivals such as the Cannes Lions and the D\u0026amp;AD.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is the founder and Managing Director of \u003ca href=\"https:\/\/www.blockworks.uk\/\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.blockworks.uk\/\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNGD_O1mOIvw3JGEgw0VTMHbqgzcBA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.blockworks.uk\/\"\u003eBlockWorks\u003c\/a\u003e, a collective of designers, artists, and developers from around the world with a shared passion for Minecraft. BlockWorks has grown from an informal group to a global design studio that has pioneered the use of Minecraft as a design tool with film studios, marketing firms, and educational institutions. In 2016, James published \u003ca href=\"https:\/\/nostarch.com\/beautifulminecraft\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/nostarch.com\/beautifulminecraft\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNHo310J3j6jEEPSOuWzHMIE7o9XTA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/nostarch.com\/beautifulminecraft\"\u003eBeautiful Minecraft\u003c\/a\u003e, a compendium of stunning artworks built in the game by the BlockWorks team.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is also the Chairman of the Block by Block Foundation, a non-profit partnership between UNHabitat, Mojang and Microsoft which uses Minecraft as a community participation tool in urban design, engaging and enabling young people in developing countries to participate in the urban planning process.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames graduated with a degree in Architecture from Cambridge University and pursues a particular interest in the correlation between architecture and video games. He is an elected fellow of the Royal Society of Arts, and has given talks at the International Spatial Development Forum, The Bartlett School of Architecture, and the British Library, among others.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45240123130020,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240123162788,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240123195556,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Uncensored_Library_event_Instagram.png?v=1709840133"},{"product_id":"using-green-screen-to-make-believe-new-worlds","title":"Using Green Screen to Make-Believe New Worlds","description":"\u003cdiv class=\"style-scope qowt-page\" id=\"pageBorders\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contentsContainer\"\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contents\"\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eImagining a new story or world is one thing, but it can be difficult to make that world come to life on a digital screen. While there are many different methods to bring these worlds into existence, a fair number of systems are difficult to use, expensive, and don’t quite tap into the creative, hands-in-the-mud, feeling of playing make-believe as a kid.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArtist Natalie Paneng hopes to change that with her workshop on accessible world-building. This workshop is focused on using models against a greenscreen to make exciting, playful, and digital stories. It requires just a few arts and crafts materials, all of which can be found easily and affordably, to help workshop attendees gain perspective on realizing their world to scale. These models can then be digitally translated and accessed through virtual means. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe workshop started with basic world-building instructions and an introduction to world-building from Natalie’s perspective as a digital artist. Then it dove into the basics of greenscreen principles and how to put together a simple project. The main structure then focused on how to build models, and how to prepare and execute a vision in miniature. Finally, the workshop was ended by bringing these elements together.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"323\"\u003e\u003cspan data-key=\"324\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"509\"\u003e\u003cspan data-key=\"508\"\u003eShe is awkward, complex, and has a quirk to her expression. She lives in Johannesburg and the cyber village called the Internet. Natalie Paneng (b. 1996, South Africa) is a digital artist who completed a BADA(Hons)from the University of Witwatersrand in 2018. She majors in Production Design (Set and Costume Design) and Art Management. Natalie uses both her self-taught digital skills and her theatre background to create multidisciplinary digital art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"527\"\u003e\u003cspan data-key=\"526\"\u003ePaneng’s work has been exhibited at the TMRW Gallery, The National Arts Festival, Blank Projects, Michaelis School of Fine Art, BKHz Gallery, Le Lieu Unique, and Galerie Eigen Art Leipzig. Along with this, she has participated in local artist residencies such as Bubblegumclub Future 76 Residency(2018), Floating Reverie(2019), and Fak'ugesi Digital Innovation Artist Residency (2019). Natalie also published creative research through Ellipses Journal and Artist Research Africa and was a 2020 Fellow with the Institute of Creative Arts and UCT.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"547\"\u003e\u003cspan data-key=\"546\"\u003eThrough her work, she explores what it means to have an online presence, the personas we develop online, and how the Internet and its algorithms control and influence us and our perceived reality. Her video work and art become a way for her to interrogate and share how she manifests and navigates the world she lives in and creates for herself. The internet is MTV, and she welcomes you to her crib.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232153690276,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232153723044,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239076552868,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/natalie_paneng_event_website_InstagramPost.png?v=1710796961"},{"product_id":"how-to-lead-a-team-at-an-inter-dimensional-space-station","title":"Team-Building and Collaboration with Meow Wolf","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGood, well-run teams are hard to come by. Perhaps because they are built rather than stumbled upon. A functional team needs a leader who is confident, kind, and firm, and team members who can take initiative while still following guidance. Everyone involved needs to know how to actively listen. When that team is constructing part of an interdimensional travel station, these requirements remain largely the same.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this post-mortem, researcher, designer, game developer, and artist F. Ria Khan explores how they managed a team as they built the Galactic Autoquarium for Meow Wolf’s \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eConvergence Station\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e in Denver, CO. They talk about what kind of attitudes make for the best collaboration and how sometimes having the most experience doesn’t necessarily mean you are the best person for the job. They also reflect on other projects they’ve done that prepared them to lead this team and the things they would’ve done differently.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"305\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"306\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"339\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"338\" data-mce-fragment=\"1\"\u003eMy name is F. Ria Khan (they\/them) and I am a researcher, game developer, and designer for tech equity. My interests revolve around Human-Computer Interaction where I express my passion for exploring the intersections between fine art, critical design, science, and gamified interaction for social reflection. These explorations involve developing alternative technologies, games, and applications that enable better intersectional engagement and comfort within tech, academia, and game communities through analyzing, mitigating, and provocatively exposing discrimination. Intersectional discrimination, for me, means the nuanced and politically entwined issues of race, gender, ableism, and sexuality in tech, and how these issues stunt creative diversity and inclusivity in both technological advancements and in academia. I want to focus on using play and expression specifically as a vehicle for these alt-tech and games because I find a unique persuasion in the abstract concept of play. Especially when designed as a core component of interaction within a technology, play is unique in its power to engage a wide range of a community and evoke participation and experiences that elicit thinking about different perspectives and lessons. I aim to develop technologies and playful interactions that tap into that persuasion, as I believe there's a real potential for it to enable social change and better and safer intersectional engagement in tech communities.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45240159764644,"sku":"","price":20.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240159797412,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240159830180,"sku":"","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RiaKhanInstagram.png?v=1710981435"},{"product_id":"colorful-game-building-with-film-noir-and-the-universe","title":"Colorful Game-Building with Film Noir and the Universe","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eWith the growth of accessible game-building software comes an expansive game market. So it's no surprise that \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir,\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e a smokey, film noir-style game in gray tones and gold, would be ushered onto Steam with gorgeous and jazzy fanfare. But why stop there when you could set gameplay against the backdrop of the Big Bang?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this talk, \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e creators, Evan Anthony and Jeremy Abel from Feral Cat Den, will discuss how they used their non-traditional backgrounds to build games before diving into the history and inspirations of \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGenesis Noir\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e. They’ll also explore the larger story, theme, and gameplay. After the initial post-mortem talk, there will be a separate 1 hour-long Q\u0026amp;A session where attendees can ask questions about the game, how to get into game making, and more.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"210\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"211\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"252\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"251\" data-mce-fragment=\"1\"\u003eJeremy Abel is a generalist engineer and artist who is fascinated by interesting uses of technology, new science, the future, forgotten old technology, all types of fun, and the intersection of any and all of these things. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"254\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"253\" data-mce-fragment=\"1\"\u003e Jeremy graduated from RIT in 2010 and has worked at studios in NYC including B-Reel, Google Creative Lab, Hobbes, and Bossa. In 2017 he founded Feral Cat Den with Evan Anthony.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"262\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"261\" data-mce-fragment=\"1\"\u003e Currently he is teaching as an adjunct professor at NYU's Game Center, and is also experimenting with old television broadcast animation equipment.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"283\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"282\" data-mce-fragment=\"1\"\u003eEvan Anthony is a generalist passionate about design, animation, code, and craft be it for interactive, broadcast, installation, or print. After creating his first animation and code on a TI-83+graphing calculator, he hasn't stopped experimenting with media.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"287\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"286\" data-mce-fragment=\"1\"\u003eAfter graduating from RIT in 2010, Evan worked at NYC studios including B-Reel, Hush, Dress Code, and Google Creative Lab before founding Feral Cat Den in 2017 with Jeremy Abel to create their first indie game, Genesis Noir.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"293\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"292\" data-mce-fragment=\"1\"\u003eEvan is creating more Genesis Noir and developing new worlds that blend art, history, and science into idiosyncratic extravagance.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243653554340,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243653587108,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45243653619876,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Genesis-Noir-Header.png?v=1709840159"},{"product_id":"reflecting-on-19-years-of-playful-studio-practice","title":"Reflecting on 19 Years of Playful Studio Practice","description":"\u003cp data-key=\"121\"\u003e\u003cspan data-key=\"120\"\u003eEmerging artists highly seek knowledge from a long-standing art practice. Particularly at the intersection of art and play, where knowledge is still getting started, anyone who has explored and created using these concepts becomes a valuable voice in their communities. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"125\"\u003e\u003cspan data-key=\"124\"\u003eArtist team Thukral and Tagra lend their 19 years of experience and knowledge to the audience in this post-mortem lecture on their practice, which revolves around contemporary art, art to impact, knowledge dissemination, and social and game design. They discuss the trajectory of their practice and how they explore new innovative avenues to show society real-time issues by using a multi\/ interdisciplinary approach, which includes paintings and communication design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-key=\"82\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"237\"\u003e\u003cspan data-key=\"238\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"275\"\u003e\u003cspan data-key=\"274\"\u003eJiten Thukral and Sumir Tagra work collaboratively with a wide range of media including painting, sculpture, installations, interactive games, video, performance, and design. Thukral \u0026amp; Tagra work on new formats of public engagement and attempt to expand the scope of what art can do, further emphasizing what the practice can do in a virtual context through their archives and publications. They break out of the mediated-disciplinary world, create multi-modal sensory, and storytelling in immersive environments.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"279\"\u003e\u003cspan data-key=\"278\"\u003eTheir earlier work dealt with tropes of migration, mythological narratives, symbols of Indian identity, and motifs of a globally manifested consumer culture that enliven a largely pedantic and static area of cultural material. From a pop visual character to a predominantly abstract visual approach and compositional philosophy, Thukral \u0026amp; Tagra constantly shift in terms of their grammar and vocabulary. They have offered sociopolitical commentary that is implicit in their aesthetic for the past eighteen years.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"281\"\u003e\u003cspan data-key=\"280\"\u003eRecently, they seek to identify the practice as pedagogy through their collaborative Pollinator.io – Interdisciplinary lab, which cultivates an inclusive learning ecosystem that indexes to achieve knowledge sharing through cross-pollination.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239323263140,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239323328676,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239323394212,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/WOL_khoj10.jpg?v=1710873312"},{"product_id":"using-blender-to-build-digital-gardens","title":"Using Blender to Build Digital Gardens","description":"\u003cp data-mce-fragment=\"1\" data-key=\"118\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"117\"\u003eGrowing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\" data-key=\"122\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"121\"\u003eIn this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232248619172,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232248651940,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239075274916,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RachelLiInstagram_2.png?v=1710869794"},{"product_id":"generating-community-and-thought-with-gaming-avatars","title":"Generating Community and Thought With Gaming Avatars","description":"\u003cp data-key=\"117\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"116\" data-mce-fragment=\"1\"\u003eAs the pandemic raged on across the globe, much of the art world has lagged behind in creating meaningful and unique digital spaces to host exhibitions and performances. Digitally recreating the brick-and-mortar blue chip gallery white cube in 3D amplifies the slew of problems that already exist. More than that, they shy away from encouraging a sense of community and interaction between audience members. One solution to creating meaningful digital spaces is by using the videogame tools we already have. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"119\" data-mce-fragment=\"1\"\u003e\u003cspan data-slate-fragment=\"JTdCJTIyb2JqZWN0JTIyJTNBJTIyZG9jdW1lbnQlMjIlMkMlMjJkYXRhJTIyJTNBJTdCJTdEJTJDJTIybm9kZXMlMjIlM0ElNUIlN0IlMjJvYmplY3QlMjIlM0ElMjJibG9jayUyMiUyQyUyMnR5cGUlMjIlM0ElMjJwYXJhZ3JhcGglMjIlMkMlMjJkYXRhJTIyJTNBJTdCJTIyY2xhc3NOYW1lJTIyJTNBbnVsbCU3RCUyQyUyMm5vZGVzJTIyJTNBJTVCJTdCJTIyb2JqZWN0JTIyJTNBJTIydGV4dCUyMiUyQyUyMmxlYXZlcyUyMiUzQSU1QiU3QiUyMm9iamVjdCUyMiUzQSUyMmxlYWYlMjIlMkMlMjJ0ZXh0JTIyJTNBJTIySW4lMjB0aGlzJTIwaW50ZXJ2aWV3JTJDJTIwYXJ0aXN0JTIwS2FyYSUyMEclQzMlQkN0JTIwd2lsbCUyMHNpdCUyMGRvd24lMjBhcyUyMGFuJTIwYXZhdGFyJTIwd2l0aGluJTIwUmVkJTIwRGVhZCUyMFJlZGVtcHRpb24lMjAyJTIwdG8lMjBkaXNjdXNzJTIwd2l0aCUyMEtpbGxzY3JlZW4lMjBmb3VuZGVyJTIwSmFtaW4lMjBXYXJyZW4lMjAlMjB0aGUlMjBjb25jZXB0JTIwb2YlMjB2aWRlb2dhbWVzJTIwYXMlMjBtYXRlcmlhbCUyMGZvciUyMGFuJTIwYXJ0JTIwcHJhY3RpY2UuJTIwS2FyYSUyMHdpbGwlMjBnbyUyMG92ZXIlMjBoZXIlMjBjdXJyZW50JTIwcHJhY3RpY2UlMjBvZiUyMGxvb2tpbmclMjBhdCUyMG1vZGRpbmclMjBhbmQlMjBnYW1pbmclMjBhcyUyMGFydCUyMGFuZCUyMHN0b3J5dGVsbGluZyUyMHByYWN0aWNlcyUyQyUyMGFuZCUyMGhvdyUyMHRoZSUyMGFjdGl2ZSUyMHdvcmslMjBvZiUyMG92ZXJzZWVpbmclMjBhJTIwY29tbXVuaXR5JTIwYW5kJTIwZm9zdGVyaW5nJTIwdGhvc2UlMjBjb252ZXJzYXRpb25zJTIwaXMlMjBpbnRlZ3JhbCUyMHRvJTIwaG93JTIwc2hlJTIwY3JlYXRlcyUyQyUyMGludGVycHJldHMlMkMlMjBhbmQlMjB0ZWxscyUyMHN0b3JpZXMuJTIyJTJDJTIybWFya3MlMjIlM0ElNUIlNUQlN0QlNUQlN0QlNUQlN0QlNUQlN0Q=\" data-mce-fragment=\"1\"\u003eIn this interview, artist Kara Güt sat down as an avatar within Red Dead Redemption 2 to discuss with Gameplayarts founder Jamin Warren the concept of video games as material for an art practice. Kara reviewed her current practice of looking at modding and gaming as art and storytelling practices, and how the active work of overseeing a community and fostering those conversations is integral to how she creates, interprets, and tells stories.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"82\" data-slate-fragment=\"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\" data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"207\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"208\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"237\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"236\" data-mce-fragment=\"1\"\u003eKara Güt is a multidisciplinary artist whose primary focus is image-based, digital media. Her work investigates the new shape of human intimacy formed by internet lifestyle, constructed detachment from reality, and the power dynamics of the virtual. She received an MFA from Cranbrook Academy of Art in 2016. Solo shows include \"Presence\" at IRL Gallery in Cincinnati, Ohio, and \"Crystal Magic Weapon\" at Open Space, Baltimore, Maryland. Recent group shows include \"Daily Rush: Proxy\" at the Museum of Contemporary Art, Detroit, and \"Wheaton Biennial_final_final_FINAL\" at Wheaton College in Norton, MA. She has exhibited internationally, at The Chromatic Festival, Montreal, The Tbilisi Architecture Biennial, and Azkuna Zentroa, Bilbao, among others. Most recently, she was awarded the Ohio Arts Council Individual Excellence Award, and The Mohawk Show Judge’s Choice Award for her publication \"RPG Gothic\". She is a 2021 alumni of the Pioneer Works Tech Residency. Her videos are editioned by Daata Editions and she is represented by Lava Project. Kara currently lives and works in Cleveland, Ohio.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45242236174500,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45242236240036,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242236272804,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/tumblr_inline_r4h5yyxU5M1qapryf_1280.jpg?v=1710951399"},{"product_id":"exploring-safety-and-creating-inclusive-spaces","title":"Precision and Comfort: Embracing the Tension in Creating Safe Spaces","description":"\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhen we speak of safety, we must ask ourselves: what type of safety are we referring to? And for whom, and from whom, do we seek to ensure this safety? How can and should we extend this concept into other parts of our work for exploring safety and creating inclusive spaces? Additionally, how do we select partners in our projects digital tools to physical installation?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.instagram.com\/arafa.builds\/\"\u003eArafa Hamadi\u003c\/a\u003e (they\/them) has spun a whirlwind of diverse and imaginative endeavors spanning architecture, exhibition, and virtual spaces. They have obviously dedicated their creative journey to addressing this deeply personal question. We’ll walk through their path from Tanzania to Scotland and back again.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eBuilding Bridges of Safety and Inclusion\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThroughout this talk, the challenges arise when working within the festival landscape and contemplating the integration of physical and virtual realms. We’ll discuss the intricacies of selecting partners and tools. More importantly, we'll reflect on Hamadi’s creative vision and lean into the tension between precision and comfort.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eHamadi's work, like \u003ca href=\"https:\/\/icaonline.net\/artwork\/arafa-c-hamadi\/\"\u003eLetu\u003c\/a\u003e (2021), pulls deeply from gaming to showcase how to usher a participant from one internal dialogue to another. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eTheir ongoing multimedia project titled \"Kiburi\" (2021-present) takes center stage. Hamadi delves into the intricate design and thematic elements of pre-colonial East African indigenous tattoo practices within this extraordinary body of work. They skillfully blend contemporary Swahili coast-inspired symbols with aesthetic drawing techniques. Specifically, Hamadi draws on the rich cultural traditions of the Makonde and the Barabaig tribes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eAbove all, as we navigate the journey of creating safe spaces, we face significant questions. How can we construct spaces that foster inclusivity for marginalized communities? How do we approach this process with thoughtfulness and intentionality, ensuring we do not unintentionally harm those we seek to represent and welcome? Lastly, join us to keep exploring safety and creating inclusive spaces in this dynamic talk.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 data-key=\"207\"\u003e\u003cspan data-key=\"208\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArafa Cynthia Hamadi (they\/them) is a multidisciplinary artist working in Tanzania and Kenya. Hamadi works in the physical world, designing festival sets and installation pieces. They also create within the digital realm, building digital worlds while delving into the immersive VR space and moving images. Arafa’s work also explores their queerness in relation to space and occupancy, focusing on joy and tangible ways of connecting the East African queer community. They do this not just through their art, but also through organising small-scale events, curation, research and active participation in the growing Ballroom scene in their region.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThey have been featured in exhibitions in Mozambique, Tanzania, the USA and online. Hamadi was also part of the cohort of 2020 fellows for the ICA Fellowship (SA) and the Bakanal de Afrique Festival (USA). In 2021, they completed a Digital Arts Residency at Nafasi Art-Space (TZ), the New Dimensions Lab by Electric South (SA), and participated in the Pro-Helvetica Residency in Switzerland in Summer 2022. They have also curated various residencies and exhibitions in Tanzania, most notably the 2022 UMOJA Residency in Tanzania.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eCurrently, they are developing their 3D\/VR work titled “LETU 2.0” with the support of Electric South (SA), as well as developing a physical event in Dar-es-Salaam with Aichieli Temu. The space, ALTÆR, aims to be a model for events prioritising community, focusing on the safety of its marginalised attendees. Arafa is also part of the 2023 Building Beyond Mentorship programme by the Prince Claus Fund \u0026amp; Creative Industries Fund NL.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239346659492,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239346692260,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239346725028,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Arafa-Hamadi-2020-The-Digital-Self2.png?v=1710873952"},{"product_id":"gaming-as-performance-the-journey-from-design-to-world-building","title":"Gaming as Performance: The Journey from Design to World-Building","description":"\u003cdiv data-slate-node=\"element\"\u003e\n\u003ch3\u003eDesigning With Games in Mind\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/pearlynlii.com\/\"\u003ePearlyn Lii\u003c\/a\u003e (she\/her) started as a graphic designer and quickly built a body of work on various digital forms. In this conversation, we will explore the process of incorporating to gaming as a practice. We'll focus on learning new tools and looking for personal growth.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eLii draws inspiration \u003ca href=\"https:\/\/pearlynlii.com\/Reverb\"\u003efrom performance art\u003c\/a\u003e and transmedia approaches. We will discuss the importance of starting with a story and understanding the desired outcome before selecting the appropriate tools. Similarly, you can effectively communicate with developers and engineers and ensure the realization of their vision.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003ePearlyn will delve into the significance of pre-storyboarding and transitioning from graphic design to gaming for her new project. We will explore how Twitch can serve as valuable source material and discuss techniques to watch for while engaging with gaming streams.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003eFrom Online Girlfriends to IRL Intimacy\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eWe’ll likewise work through her process of “\u003ca href=\"https:\/\/pearlynlii.com\/Real-Girlfriend\"\u003eReal Girlfriend\u003c\/a\u003e” (2021), a performance-based exploration that takes place in augmented reality (AR). (Read more here on \u003ca href=\"https:\/\/foundation.app\/blog\/pearlyn-lii-is-a-real-girlfriend\"\u003eFoundation's site\u003c\/a\u003e.) Through a series of videos, it offers a satirical critique of prevailing female archetypes, in contrast to what's been constructed through the lens of the male gaze. By amalgamating various women from the virtual canon, the project challenges and deconstructs these archetypes. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eWe will examine the role of avatars and their portrayal of eye contact in the context i.e. Uncanny Valley. Embracing imperfections and the desire for perfection, we will explore how eye contact can contribute to a deeper understanding and immersion within digital art pieces.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe talk will also touch upon the concept of intimacy in gaming and how platforms like Twitch allow for the expression of different personas and characters. By embodying diverse roles and considering their attire and behavior, creators can enhance their performance and engage with audiences uniquely and captivatingly.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eJoin us to discover how pivoting to gaming as a practice can unleash your creative potential, guide your tool selection process, and foster immersive storytelling experiences.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eAbout Your Speaker\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003ePearlyn Lii is an interdisciplinary artist and streamer whose practice investigates personhood, neomythology, and the divine feminine. Her work narrates the plight of the human experience through fictional characters in alternate realities, reinterpreting harmful female archetypes. Drawing from mythology, science, fiction, and magical realism Lii responds to a personal and collective desire for a more regenerative, equitable future. Her work manifests through embodied performances, augmented reality, and video installations.\u003c\/p\u003e\n\u003cp\u003eLii is an alumna of NEW INC, a cohort of artists supported by The New Museum, and is a selectee of the Art+Code track in partnership with Rhizome. There, she founded nonstudio, an art and design practice that investigates mythologies through transmedia. Her work has been presented at New York Live Arts, New Art City, JO-HS, Nous Tous Gallery, and covered by Dezeen, Vogue Italia, Wallpaper*, Forbes, Art in America, Casa BRUTUS, and Art She Says. In 2020, Foundation invited her to be one of the first 24 artists to launch the platform. Previously, she has worked with the Guggenheim Bilbao, Fashion for Good, Whitewall Magazine, and Maison Kitsuné.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45242260160676,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45242260193444,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242260226212,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Pearlyn-Lii-Infinite-Mother7.png?v=1710951660"},{"product_id":"integrating-game-thinking-into-your-architectural-practice","title":"Integrating Game-Thinking into Your Architectural Practice","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eAlthough they are different fields, architects and game designers share many similarities: both of them create environments to meet the specific needs of inhabitants, but some may work in AutoCAD and others in Unity. Yet it can be hard for architects looking to incorporate more game-thinking into their practice to find resources or training to do so.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eUnder the studio banner of You+Pea, Sandra Youkhana and Luke Caspar Pearson have explored the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. Their work is deeply intertextual – splitting time between the design of architectural interventions and the dynamic space of virtual worlds. They’re building a body of critical theory to provoke much-needed discourse about how games and architecture can and should play together.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this talk, moderated by Killscreen founder Jamin Warren, we’ll explore the following:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eYou+Pea’s early explorations of Disney’s gamic architecture\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTalking about and defending game-based projects to clients, principals, institutions, and the public\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eNavigating a proposal or RFP process without compromising either creative discipline\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eUsing games as a form of representation\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eInviting the public into your architecture and design process\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp class=\"\" data-mce-fragment=\"1\"\u003eYou+Pea is the architectural design studio of Sandra Youkhana and Luke Caspar Pearson.\u003c\/p\u003e\n\u003cp class=\"\" data-mce-fragment=\"1\"\u003eTheir work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities. They have taught and lectured on the subject worldwide. You+Pea’s work operates between the design of architectural interventions and virtual worlds, alongside developing critical theory that underpins their connection. They create and analyze virtual, interactive game spaces to provoke conversations about the physical world.\u003c\/p\u003e\n\u003cp class=\"\" data-mce-fragment=\"1\"\u003eSandra and Luke established and lead the Videogame Urbanism studio at the Bartlett School of Architecture, where they promote the use of game technologies in architectural education.\u003c\/p\u003e\n\u003cp class=\"\" data-mce-fragment=\"1\"\u003eYou+Pea work with cultural and educational institutions and industry clients, providing expertise in the relationship between architectural design and game technologies.\u003c\/p\u003e\n\u003cp class=\"\" data-mce-fragment=\"1\"\u003eClients and collaborators include: Architecture Fringe, Dezeen, Google, Global Design Forum, London Games Festival, London Festival of Architecture, Mayor of London’s Office, Now Play This, Owlchemy Labs, Royal Institute of British Architects, Royal Academy, Samsung Design Europe, Serpentine Galleries, Somerset House, Strelka Institute, The Conversation, Victoria \u0026amp; Albert Museum.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45240063525028,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240063557796,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240063590564,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/You-Pea-World-Games-2.0.jpg?v=1710891593"},{"product_id":"event-unveiling-the-ghosts-of-history-the-making-of-autosave-redoubt-in-counter-strike-global-offensive-cs-go","title":"Unveiling the Ghosts of History: The Making of AUTOSAVE: REDOUBT in Counter-Strike: Global Offensive","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.autosaveredoubt.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.autosaveredoubt.com\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003eAUTOSAVE: REDOUBT\u003c\/em\u003e\u003c\/a\u003e is a scale reconstruction of a World War II bunker system in Hong Kong made as a playable map within the computer game\u003ca href=\"https:\/\/store.steampowered.com\/app\/730\/CounterStrike_Global_Offensive\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/store.steampowered.com\/app\/730\/CounterStrike_Global_Offensive\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003e Counter-Strike: Global Offensive\u003c\/em\u003e\u003c\/a\u003e (\u003cem data-mce-fragment=\"1\"\u003eCS:GO\u003c\/em\u003e). The project was a collaborative effort by Andrew Luk, Peter Nelson, and Alexis Mailles.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this talk, we’ll delve into the research process and proposal journey involved in designing site-specific games that simulate military vision like \u003cem data-mce-fragment=\"1\"\u003eCS:GO\u003c\/em\u003e, using the example of \u003cem data-mce-fragment=\"1\"\u003eAUTOSAVE: REDOUBT\u003c\/em\u003e.  Are such technologies perceived as realistic or neutral but as simulations of military perception?\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eAbout Your Speakers\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/andrewluk.com\/ZODIAC\"\u003eAndrew Luk\u003c\/a\u003e specializes in the history and memory embedded in detritus materials from the urban environment. He studied Fine Art and European History at the School of Art \u0026amp; Design at Suffolk University in Boston and has exhibited in the USA, Hong Kong, and Korea. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.k11artfoundation.org\/en\/collaboration\/alexis-mailles\/\"\u003eAlexis Mailles\u003c\/a\u003e has a long history of working between digital and analog technologies and produces hybrid art installations referring to Arte Povera and cyberpunk aesthetics. He taught at the École nationale supérieure des Beaux-Arts and has exhibited widely in France, Taiwan, and Mainland China. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003ePeter Nelson works between drawing, 3D graphics, and interactive digital media. He also specializes in art historical landscape research and computer game studies. He studied at the University of New South Wales and City University Hong Kong. Luk, Mailles, and Nelson worked together for one year to produce the historical creation of \u003cem\u003eAutosave: Redoubt\u003c\/em\u003e, which is now freely available as a custom environment for Counterstrike: Global Offensive. \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239070556324,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239070589092,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239070621860,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/TheGhostsofHistoryWPHeader_1.png?v=1710869404"},{"product_id":"the-future-of-memory-games-censorship","title":"Making Games to Combat Algorithmic Censorship","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn what ways have you used power in your life against others? In what ways have you addressed harm, in what ways have you attempted repair? In what ways have you yielded power so that others with less of it may gain some? When you take power, do you intend to take it for yourself only? And in a society where money, power and respect are interlinked, what is your relationship to these three? \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe questions \u003ca href=\"https:\/\/www.xiaoweiwang.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.xiaoweiwang.com\/\"\u003eXiaowei Wang\u003c\/a\u003e asks in their essay \"\u003ca href=\"https:\/\/dingdingding.org\/issue-4\/shadow-visions\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/dingdingding.org\/issue-4\/shadow-visions\/\"\u003eShadow Visions\u003c\/a\u003e\" could do no better to explain the challenges developers face in designing social media. To address the question even more directly, Wang' and fellow artist and educator \u003ca href=\"https:\/\/qianqian-ye.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/qianqian-ye.com\/\"\u003eQianqian Ye\u003c\/a\u003e launched \u003ca href=\"https:\/\/thefutureofmemory.online\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThe Future of Memory \u003c\/em\u003e\u003c\/a\u003e(FOM) in 2020. As a \"provocation on algorithmic content moderation, power, profit and the ever-shifting nature of language online,\" FOM is a powerful collection of works on the reality of \"algorithmic censorship.\"\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/www.cst.cam.ac.uk\/people\/jc2106\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.cst.cam.ac.uk\/people\/jc2106\"\u003eLaw Professor Jennifer Cobbe\u003c\/a\u003e coined the term in 2019 to describe the new realities that digital citizens now face each day through social media platforms like Facebook and WeChat. To make those ideas practical to non-technologists, Wang and Ye released a toolkit, documenting various projects to creatively resist algorithmic censorship, such as disguising subversive messaging in \u003ca href=\"https:\/\/thefutureofmemory.online\/hanzi-maker\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/hanzi-maker\/\"\u003ethe Chinese (Mandarin) character system\u003c\/a\u003e and using \u003ca href=\"https:\/\/morsedecoder.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/morsedecoder.com\/\"\u003eMorse code.\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhat piqued our interest was the work of interactive fiction of the same name. \u003ca href=\"https:\/\/thefutureofmemory.online\/fom-game\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/fom-game\/\"\u003eIn the \u003cem data-mce-fragment=\"1\"\u003eFuture of Memory\u003c\/em\u003e game\u003c\/a\u003e, you play as a new engineer at a large technology company on their content moderation team. Faced with the choice to invest in human vs. machine-driven content moderation, a set of choices arise that determine both your professional and personal futures.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this talk, we discussed the background of the project and why Wang and Ye manifested their ideas in a game format. We also talked about the challenges and opportunities of using games and interactive fiction to tackle political and cultural concerns.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eAbout the Speakers\u003c\/h2\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eXiaowei R. Wang, PhD is an artist, writer, organizer and coder. They are the author of the book\u003c\/span\u003e\u003ca href=\"https:\/\/en.wikipedia.org\/wiki\/Blockchain_Chicken_Farm\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/en.wikipedia.org\/wiki\/Blockchain_Chicken_Farm\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eBlockchain Chicken Farm: And Other Stories of Tech In China's Countryside\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, a 2023 National Book Foundation Science and Literature Award winner. Their multidisciplinary work over the past 15 years sits at the intersection of tech, digital media, art, and environmental justice. As of 2023, they are one of the stewards of\u003c\/span\u003e\u003ca href=\"https:\/\/school.logicmag.io\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/school.logicmag.io\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCollective Action School\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e (formerly known as Logic School), an organizing community for tech workers, a faculty member at ELISAVA’s\u003c\/span\u003e\u003ca href=\"https:\/\/www.elisava.net\/en\/masters\/master-design-responsible-artificial-intelligence\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.elisava.net\/en\/masters\/master-design-responsible-artificial-intelligence\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eMaster in Design for Responsible AI\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e and a Postdoctoral Scholar at the\u003c\/span\u003e\u003ca href=\"https:\/\/digitaljustice.ucla.edu\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/digitaljustice.ucla.edu\/\"\u003e \u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eCenter on Race and Digital Justice\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eQianqian (Q) Ye (she\/they) is a Chinese artist, creative technologist and educator based in Los Angeles (Gabrielino-Tongva Land). Trained as an architect, she creates digital, physical, and social spaces exploring issues around gender, immigrant, power, and technology. Their most recent collaborative project, \u003ca href=\"https:\/\/thefutureofmemory.online\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/thefutureofmemory.online\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eThe Future of Memory\u003c\/span\u003e\u003c\/a\u003e, was a recipient of the Mozilla \u003ca href=\"https:\/\/foundation.mozilla.org\/en\/blog\/toolkit-outsmarting-ai-powered-censorship\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/foundation.mozilla.org\/en\/blog\/toolkit-outsmarting-ai-powered-censorship\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eCreative Media Award\u003c\/span\u003e\u003c\/a\u003e. At the \u003ca href=\"https:\/\/processingfoundation.org\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/processingfoundation.org\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eProcessing Foundation\u003c\/span\u003e\u003c\/a\u003e, Qianqian is the Lead of \u003ca href=\"https:\/\/p5js.org\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/p5js.org\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003ep5.js\u003c\/span\u003e\u003c\/a\u003e, an open-source art and education platform that prioritizes access and diversity in learning to code, with over 1.5 million users. She currently teaches creative coding as an Adjunct Assistant Professor at \u003ca href=\"https:\/\/cinema.usc.edu\/directories\/profile.cfm?id=59105\u0026amp;first=\u0026amp;last=\u0026amp;title=\u0026amp;did=50\u0026amp;referer=%2Fdirectories%2Ffaculty%2Ecfm\u0026amp;startpage=1\u0026amp;startrow=331\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/cinema.usc.edu\/directories\/profile.cfm?id=59105\u0026amp;first=\u0026amp;last=\u0026amp;title=\u0026amp;did=50\u0026amp;referer=%2Fdirectories%2Ffaculty%2Ecfm\u0026amp;startpage=1\u0026amp;startrow=331\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eUSC Media Arts + Practice\u003c\/span\u003e\u003c\/a\u003e and 3D Arts at Parsons School of Design. For 2022-2023, Qianqian is a \u003ca href=\"https:\/\/www.annenberglab.com\/civic-media-fellowship\/2023-cohort\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.annenberglab.com\/civic-media-fellowship\/2023-cohort\/\"\u003e\u003cspan class=\"font-color-primary\" data-mce-fragment=\"1\"\u003eCivic Media Fellow\u003c\/span\u003e\u003c\/a\u003e at USC Annenberg Innovation Lab.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003ePhotos credit \u003ca href=\"https:\/\/chloejackman.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/chloejackman.com\/\"\u003eChloe Jackman\u003c\/a\u003e of Xiaowei.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239743283364,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239743316132,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239743348900,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Future-of-Memory-7.png?v=1710882088"},{"product_id":"introduction-to-merging-music-with-moving-image-with-unity","title":"Merging Music with Moving Image with Unity","description":"\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eTaught by Berklee Assistant Professor and touring artist Ryan Scaino, this hands-on two-hour workshop is a practical introduction to using Unity for live musical performance. In this class, you'll learn the basics of using this versatile game engine to express captivating and show-stopping performances in real time.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn this workshop, participants will receive a crash course on Unity in a live music visual context. Unity is popular with game-makers the world over, but it's increasingly a practical tool for artists looking to build on a live music performance for others or themselves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Learn the benefits and pitfalls of real-time vs. timeline-based creation\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e-  Work with outside packages and assets in Unity and get started with the basics from installing packages, working with objects, and adding materials\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get familiar with building interactivity from scratch and work with an input manager and node-based protocols\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\"\u003e\u003cspan style=\"position: absolute; z-index: 10000;\" id=\"speechify-first-word-listening-nudge-root-24\"\u003e\u003c\/span\u003e- Build a\u003c\/span\u003e scene, call up objects, and add particles to design your first visualization\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e- Get the basics for live performance, distribution, and fielding requests from potential partners\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cb\u003eYour Instructor\u003c\/b\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eKnown to many by his old DJ name (Ghostdad),\u003c\/span\u003e\u003ca href=\"https:\/\/ryan.nu\/\"\u003e \u003cspan style=\"font-weight: 400;\"\u003eRyan Sciaino\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e’s practice centers around combining music and the moving image. He has spent more than a decade touring with DJ’s, rappers, and bands, creating impactful experiences for audiences worldwide. You can see his work annually at festivals like Coachella, Bonnaroo, EDC, and Ultra alongside artists including Porter Robinson, A-Trak, Anamanaguchi and Anna Lunoe. His studio work can be seen and heard via streaming platforms, social media pages, and immersive browser-based experiences.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eRyan uses a variety of time-based software along with real-time game engines and patching environments. He is passionate about art direction, performance, generative music, and art-making methods. In 2021, Ryan joined the faculty of BerkleeNYC in their Live Music Production and Design department housed in the historic Power Station studios in Manhattan.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45239772446884,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239772479652,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239772512420,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Merging-Music-with-Moving-Image-with-Unity.png?v=1709840341"},{"product_id":"introduction-to-vtubing","title":"Introduction to vTubing with Off World Live","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThis hands-on two-hour workshop is a practical introduction to vTubing with visionary designer Jasper Golding. vTubing is a dynamic and captivating form of self-presentation for artists and streamers, but can be intimidating to start on one’s own. Jasper will lead you through the Off World Live process to start brainstorming, implementing, and fine-tuning a vTubing character.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn a curated history of vTubing, pulling from some of Jasper's favorite works\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Dive into the building blocks of self-expression\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn about production styles of motion-capture\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ See how to work Mixamo and Metahuman into your first digital character\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ Get started with Unreal's rigging system, working from a model and a new project\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eAbout the Speaker\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper is a visual and technical artist working freelance for Off World Live, a plug-in that enables creators to delve into Unreal Engine and create next-generation content. Jasper’s work began analogue, with illustration, but like a lot of artists, has recently exploded into rendered 3D graphics, real-time graphics, and creative parametric and game-based systems. With these skills, he has produced previs, final artworks, and technical advice for companies and art houses around the world. Jasper’s practice quickly became based on learning and growth as a result of programming and now is as amorphous as the ever-changing technological realities we exist among. \u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper has been supplying educational content for Off World Live for 3 years and has delved into many aspects of technical art, specifically within Unreal Engine. One of his more popular tutorials is based around nDisplay, a system built for Virtual Production that allows filmmakers to immerse their talent within a series of LED walls to create in-camera VFX with real-time interactive CGI backgrounds. He took this approach and reworked it for interactive art installations. He hacked together the powers of multi-machine synced rendering and real-time viewpoint-based mapping to create a new technique for real-time anamorphic billboard illusions that he has been teaching many artists to produce since.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eAs well as his technical work, Jasper works with his local thriving underground music scene. The art and music community in his hometown of Bristol have welcomed him in with open arms, and he helps them realize their visions, such as 90s\/00s imaginings of local Bristol spots and exaggerated characters to represent the flourishing and rich culture the city has to offer. To learn with each new task, Jasper makes an effort to uncover the veil between this world and the next, whatever that reality may be.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45168214868132,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214835364,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239762124964,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IGAnnounce-IntroductiontovTubing_2.png?v=1710882340"},{"product_id":"12-4-making-experimental-cinema-with-unity","title":"Making Experimental Cinema With Unity","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTaught by Berlin-based visual artist and filmmaker Mario Mu\u003c\/span\u003e, this workshop is an excellent introduction to using game engines to create cinema. Mario's practice merges several disciplines from game design to 3D animation to live-action role play and he brings a multidisciplinary approach to this session.\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this workshop, participants learn the basics of how cinema interacts with gaming, including a historical focus on what's come before. You'll also be able to answer the big question of \"What is real-time world-building\" before jumping into Unity. You'll learn to set a scene, composite and bring models to life, and experiment with the camera.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e- Look to the past for the groundwork for cinema and gaming\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Learn the characteristics of world-building in context and group discussion\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Get into Unity! Start a project, open up 3D models, work with files, and learn some shortcuts\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Set your camera up, choose parameters like focal length and focus, move the camera, and work through different points of view\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario Mu is a visual artist and director living in Berlin, Germany.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario works on various research projects which are often constructed as extended gaming platforms. Apart from frequently incorporating sound and drawing, his practice mainly shifts between game design, 3D animation and performance.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHe received a BFA from Academy of Fine Arts in Zagreb, Croatia and an MFA from University of Arts in Berlin, Germany. During 2016. and 2017. Mu was an active member of the Research Center for Proxy Politics, and since 2017. he has been working on a series of events as an author and collaborator at the TAP-Théâtre auditorium de Poitiers, France; V2 Rotterdam, The Netherlands; MGLC Ljubljana, Slovenia; MAAT Lisbon, Portugal; Play Co London, UK; Pakhuis de Zwijger in Amsterdam, The Netherlands; Ufer Studios, Galerie gr_und and Silent Green in Berlin, Germany; MSU, Pogon and GMK in Zagreb, Croatia among others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDigital and online projects include collaborations with AVYSS, Mizuha, The Killscreen, The Carillon, BoCA Biennial, Milan Machinima Festival, Gamescenes, Itch.io, Gestalten Publishing, FACT Magazine, Wrong Biennale, The School of Machines, Making \u0026amp; Make-Believe, STYLY, Lima Sky,  Pivilion, and Inquiry Inc.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45244178989220,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168214999204,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214966436,"sku":"","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Mario-Mu-Architecture-with-Games-in-the-Title12-scaled.jpg?v=1710971463"},{"product_id":"12-6-pippin-barr-five-games","title":"Humor, Tragedy, and the Human Condition with Pippin Barr","description":"\u003cp\u003e\u003cem\u003e\"When I think of a game, I don’t set out to create a frustrating or challenging experience. I think of an idea first. Maybe something that amuses me in the shower or while I’m walking down the street… anything that makes me laugh momentarily.\"(\u003ca href=\"https:\/\/we-make-money-not-art.com\/interview-with-pippin-barr-maker-of-witty-and-infuriating-video-games\/\"\u003e1\u003c\/a\u003e) \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFor more than a decade, Pippin Barr has used the medium of video games as material for amusement, criticism, and deconstruction. Initially making a splash for his \"recreation\" of Marina Abramovic's \"The Artist is Present,\" Barr has played the court jester throughout his career. He sits at the crossroads of new media art, philosophical inquiry, and playful exploration.\u003c\/p\u003e\n\u003cp\u003eAn assistant professor at Concordia University, Barr brings a portfolio of games to play at game design conventions to uncover the mundane truths of every day From Greek tragedy to \u003cem\u003eSeinfeld \u003c\/em\u003eto airline safety manuals, Barr's games challenge subvert expectations of what games can and should do, translating the mundanities of everyday life into experiences that are as intellectually stimulating as they are uniquely humorous.\u003c\/p\u003e\n\u003cp\u003eTaking place on December 6th, 2023, this conversation coincided with a one-night event showcasing five of Pippin's games: \u003cem\u003e\u003ca href=\"https:\/\/pippinbarr.com\/the-nothings-suite\/\"\u003eThe Nothings Suite\u003c\/a\u003e, \u003ca href=\"https:\/\/pippinbarr.com\/lets-play-ancient-greek-punishment-ui-edition\/info\/\"\u003eLet’s Play: Ancient Greek Punishment: UI Edition,\u003c\/a\u003e \u003c\/em\u003e\u003cem\u003e\u003ca href=\"https:\/\/pippinbarr.com\/itisasifyouweredoingwork\/info\/\"\u003eIt is as if you were doing work\u003c\/a\u003e, \u003ca href=\"https:\/\/pippinbarr.com\/SNAKISMS\/info\/\"\u003eSNAKISMS\u003c\/a\u003e, \u003c\/em\u003eand \u003cem\u003e\u003ca href=\"https:\/\/pippinbarr.com\/a-series-of-gunshots\/info\/\"\u003eA Series of Gunshots\u003c\/a\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003eAbout Pippin\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"eds-l-mar-vert-6 eds-l-sm-mar-vert-4 eds-text-bm structured-content-rich-text\"\u003e\n\u003cdiv class=\"eds-text--left\"\u003e\n\u003cp\u003eHe is an Associate Professor in the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.concordia.ca\/finearts\/design.html\" title=\"http:\/\/www.concordia.ca\/finearts\/design.html\" target=\"_blank\"\u003eDepartment of Design and Computation Arts\u003c\/a\u003e at \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.concordia.ca\/\" title=\"http:\/\/www.concordia.ca\/\" target=\"_blank\"\u003eConcordia University\u003c\/a\u003e in Montréal and a member of the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/tag.hexagram.ca\/\" title=\"http:\/\/tag.hexagram.ca\/\" target=\"_blank\"\u003eTechnoculture, Art, and Games (TAG) Research Centre\u003c\/a\u003e, part of the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/milieux.concordia.ca\/\" title=\"http:\/\/milieux.concordia.ca\/\" target=\"_blank\"\u003eMilieux Institute for Arts, Culture, and Technology\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eHe teaches creative programming, game design and development, game analysis and criticism, and internet\/web-based art. Previously he taught at the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.um.edu.mt\/about\/academic\/institutes\" title=\"http:\/\/www.um.edu.mt\/about\/academic\/institutes\" target=\"_blank\"\u003eInstitute of Digital Games\u003c\/a\u003e at the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.um.edu.mt\/\" title=\"http:\/\/www.um.edu.mt\/\" target=\"_blank\"\u003eUniversity of Malta\u003c\/a\u003e (2012-2015), the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/game.itu.dk\/\" title=\"http:\/\/game.itu.dk\/\" target=\"_blank\"\u003eCenter for Computer Games Research\u003c\/a\u003e at the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/www.itu.dk\/\" title=\"http:\/\/www.itu.dk\/\" target=\"_blank\"\u003eIT University of Copenhagen\u003c\/a\u003e in Denmark (2009-2012), and the \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/hotsoft.carleton.ca\/\" title=\"http:\/\/hotsoft.carleton.ca\/\" target=\"_blank\"\u003eHotSoft Lab\u003c\/a\u003e at \u003ca rel=\"nofollow noopener noreferrer\" href=\"http:\/\/carleton.ca\/\" title=\"http:\/\/carleton.ca\/\" target=\"_blank\"\u003eCarleton University\u003c\/a\u003e in Ottawa, Canada (2008-2009).\u003c\/p\u003e\n\u003cp\u003eHe has a doctorate and a master’s degree from Victoria University of Wellington\/Te Herenga Waka in New Zealand.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45168217850020,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Donation","offer_id":45168217882788,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240087642276,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Pippin-Barr-nothing-unity.png?v=1710893094"},{"product_id":"game-design-for-people-who-hate-games","title":"Game Design for People who Hate Games (and people who love them too)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-15\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-17\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-9\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-9\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-11\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-11\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-7\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-8\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-8\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-7\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-5\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-5\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eJoin us for\u003c\/span\u003e a\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e series of exercises where games and play will teach us about designing meaningful experiences for people. For 30 years, Eric Zimmerman has designed award-winning games and trained artists, designers, technologists, and others on the value of thinking like a game designer. Come prepared to participate in hands-on activities where we will design and play together. No technical knowledge is required.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eLearn game design fundamentals, including basic concepts like rules and play, systems thinking, and interaction design.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDiscuss and deconstruct thinking about constraints\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDesign through prototyping, playtesting, and iteration\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eFind the the value of play through experiencing and discussing the human side of play\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eEngage the how and why games engage us emotionally and psychologically.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDevelop a variant of a popular game type to share with others\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"font-weight: 400;\" aria-level=\"1\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTalk through integrating game-making into your creative process and making a career\u003c\/span\u003e\u003c\/li\u003e\n\u003cli aria-level=\"1\" data-mce-fragment=\"1\"\u003eAMA with Eric about his experience in games\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\n\u003cstrong\u003eYour Instructor\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-31\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-31\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-24\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-22\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-22\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-15\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-15\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eEric is a\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e game designer and Arts Professor at the NYU Game Center who has been designing award-winning games on and off the computer for over 30 years. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-34\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-25\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-25\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-25\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-18\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-18\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-16\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-16\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eEric co-founded Gamelab,\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e an NYC-based studio that produced commercial hits, including Diner Dash. With architect Nathalie Pozzi, Eric designs installations for MoMA, the Smithsonian Museum of American Art, and other global venues. He co-founded the Institute of Play, a non-profit that created play-based schools.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-33\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-33\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-35\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-35\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-35\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-34\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-34\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-28\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-28\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-24\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-24\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-26\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-26\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-27\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-27\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-17\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-20\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-20\" data-mce-fragment=\"1\"\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-20\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003e\u003cspan id=\"speechify-first-word-listening-nudge-root-17\" style=\"position: absolute; z-index: 10000;\" data-mce-fragment=\"1\" data-mce-style=\"position: absolute; z-index: 10000;\"\u003e\u003c\/span\u003eA Professor at\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e the NYU Game Center, which he helped to design, his books include \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eRules of Play \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e(MIT Press, with Katie Salen), \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe Rules We Break \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e(Princeton Architectural Press), and \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThe Green Games Guide\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e, a group-authored public document about sustainable tabletop game design.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student (Full Time)","offer_id":45168219160740,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168219226276,"sku":"","price":65.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242429538468,"sku":"","price":45.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Game-Design-for-People-Who-Hate-Games-IG-Announce.png?v=1709840414"},{"product_id":"3-1-bridging-worlds-exploring-architecture-through-games","title":"Bridging Worlds: Exploring Architecture Through Games","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003e﻿This includes a transcript.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOur closing talk for \u003cem data-mce-fragment=\"1\"\u003eRemaking Santa Monica\u003c\/em\u003e!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhy should architects be more interested in what happens in games?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBoth Yara and Caco will share their insights on the natural progression from traditional architectural design to the digital landscapes of gaming and AR. They will discuss the concept of play in architecture and how it parallels the immersive experiences created in video games.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe'll also discuss Caco's journey into coding and developing games using platforms like Unity, highlighting how these skills complement and expand his architectural work. Yara will help articulate how the modern practice of architecture involves crafting digital worlds long before they materialize in the physical realm. They will explore the notion of space design in architecture and gaming, emphasizing the shared narrative and spatial elements that make these fields so compatible.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJoin us for a thought-provoking discussion on narrative, spatiality, and representation, moderated by Killscreen director Jamin Warren.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eSpeakers\u003c\/h2\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMichael ‘Caco’ Peguero is a digital artist, educator and founder of \u003ca href=\"https:\/\/www.unitedfutur.es\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.unitedfutur.es\/\"\u003eUnited Futures\u003c\/a\u003e, a creative studio practicing at the confluence of visual art, new media, and environments. Leveraging his architectural education and penchant for new tech, his work encompasses world building, augmented and virtual reality, generative systems, and projection mapping.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/yarafeghali.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/yarafeghali.com\/\"\u003eYara Feghali\u003c\/a\u003e is a French Lebanese architectural designer working at the intersection of architecture pedagogy, transmedia, and immersive technologies. She is a Design Faculty at UCLA AUD and the creative director of \u003ca href=\"https:\/\/www.follyfeastlab.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.follyfeastlab.com\/\"\u003eFolly Feast Lab\u003c\/a\u003e co-founded with Viviane El Kmati based in Santa Monica, California.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJamin Warren is the director of Killscreen. He also served as an advisor for the Museum of Modern Art’s design department, acted as cluster chair for the Gaming category for the Webbys, and hosted Game\/Show for PBS Digital Studios. Prior to founding Killscreen, Jamin covered arts and entertainment for the Wall Street Journal.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243965735076,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243965767844,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45243965800612,"sku":"","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Yara-Feghali-Caco-Peguero-Talk-1.png?v=1709840492"},{"product_id":"sing-generative-ai-for-world-building-and-storytelling","title":"Using Generative AI for World-Building and Storytelling","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow do you work AI into your design process and still maintain your unique style and approach?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eJoin artist and creator Pearlyn Lii for hands-on workshop designed to unlock the potential of your great ideas through the collaboration of human creativity and artificial intelligence. This session promises a practice-led experience into the art of world-building, tailored for creatives, storytellers, and anyone eager to explore the frontiers of narrative construction.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will be guided through the initial stages of conceptualizing their world-building process, starting from a nascent script or story idea replete with a basic plot structure. This serves as the bedrock for the subsequent development of key elements such as characters, scenes, and environments.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eWe’ll then look at treatments and how to translate abstract concepts into real elements. Specifically, we’ll talk about prompts that generate great results and how to move into scripting and storyboarding.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePearlyn addresses the challenges of working with AI systems, including managing uncertainty and fostering breakthroughs. A significant focus is placed on intentionality in collaboration, emphasizing the importance of clear communication and the journey from concept to project realization.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eThrough a blend of Pearlyn’s experience and practical exercises, attendees will leave equipped with the knowledge and inspiration to transform their ideas into captivating worlds.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWhat you’ll learn:\u003c\/b\u003e\u003c\/h3\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eAn introduction to generative AI through Pearlyn’s work\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow to sketch up your process from an initial script through a plot structure\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eBest approaches tp defining your key elements of characters, scenes, and environments and creating applications\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCollaborating with your “AI dance partner,” iterating on script, storyboard, and back again\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePicking an output and exploring how the nature of the project determines who you work with\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eDealing with uncertainty in AI systems and how to break through\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCommunicating with collaborators through treatments and briefs and going from your concept to a project\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv style=\"position: relative; padding-bottom: 100%; height: 0;\"\u003e\u003ciframe src=\"https:\/\/www.loom.com\/embed\/40fd391dbb6543aab66128bbb918346b?sid=b079c147-d2ea-43e0-91bc-144f56ee0134\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" frameborder=\"0\" webkitallowfullscreen=\"\" mozallowfullscreen=\"\" allowfullscreen=\"\"\u003e\u003c\/iframe\u003e\u003c\/div\u003e\n\u003ch4\u003e\u003cbr\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eExperience Level:\u003c\/b\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e Beginners! Previous creative experience in another field (i.e. architecture, design) is helpful but not necessary. Those most interested in narrative and story-telling will get the most out of this workshop. This event is designed explicitly for adults but is fine for all-ages.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Professional","offer_id":45364227932324,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45364227866788,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Artist \/ Student","offer_id":45364227899556,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Pearlyn-Lii-Infinite-Mother1.png?v=1712203716"},{"product_id":"introduction-to-real-time-rendering-for-video-production","title":"Introduction to Real-Time Rendering for Video Production","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoin us for an engaging workshop that bridges the gap between traditional video production and the contemporary realm of 3D cinematics within game engines. This workshop is designed for time-based artists, including video producers and creators with a penchant for storytelling through dynamic visuals. Whether you have dabbled in After Effects and Premiere or want to expand your horizons into real-time rendering, this experience is tailored for you.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIdentifying where you are in your real-time process, from a structured direction to an exploratory approach\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eGetting comfortable with sourcing assets, placing items, and adding your unique touch\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eBuilding storyboards to deliver to a technical partner\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eUnderstanding a traditional vs. CGI approach\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eFraming a camera, finding a POV, and selecting the right shot\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eAnimating objects and lighting your scene\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eExporting your work with the correct format and resolution\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45520026927268,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45520026960036,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45520026992804,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Real-Time-Rendering-for-Video-Production-WP-Product-Post.png?v=1713482676"},{"product_id":"media-horror-emerging-technology-and-machine-intelligence","title":"Media Horror, Emerging Technology, and Machine Intelligence","description":"\u003cp data-mce-fragment=\"1\"\u003eJoin us for a discussion between Henrik Soederstroem, the artist of “Spirit Interface,” and Mikkel Rørbo, an interdisciplinary researcher and sometimes artist and curator. Mikkel is currently a Ph.D. candidate at the Peter Weibel Research Institute for Digital Cultures in Vienna. His work focuses on speculative methods for critical engagement with emerging technologies and hauntological aspects of machine intelligence. Henrik’s artistic practice centers around themes of virtuality and reality, often seen through the lens of horror and the supernatural.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHenrik’s 2023 MFA thesis, “Media Horror,” investigates how works of horror fiction engage with media technologies. Mikkel will give a short presentation, and then the two will discuss speculative fiction, haunted media, the digital eerie, and esotericism in the virtual plane.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThis talk was held in-person in Los Angeles and over Zoom. \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout the Exhibition\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eThis programming is part of Henrik Soederstrom’s “Spirit Interface\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003e” exhibition.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe spirit interface is a point of contact with extra-human subjectivities we cannot fully comprehend or define, forces that exert influence without fully revealing themselves; the occult flow of commodities and capital, arcane sub-layers of virtual space, the eerie allure of found objects, the haunting and the sublime in art.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSoederstroem’s mixed media installations dissect familiar motifs from digital media and games, transforming everyday items into unfamiliar artifacts. He draws on horror film and game aesthetics and viral online folklore, tapping into the subconscious anxieties and dark desires they express.\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA Swedish artist and musician based in LA, Henrik Soederstroem’s work spans computer graphics, generative programming, audio experimentation, immersive installation, drawing, and poetry. He holds an MFA in Media Art from UCLA (2023), is an active contributor to the Free The Land artist collective, and has performed extensively in the US and Europe with the noise music project Händer Som Vårdar.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMikkel Rørbo is an interdisciplinary researcher and, sometimes, artist and curator. He is currently a PhD candidate at the Peter Weibel Research Institute for Digital Cultures and holds degrees in philosophy and cultural studies from University of Copenhagen. His work focuses on the philosophical dimensions of living with machinic intelligences and speculative methods for critical engagement with emerging technologies. As an artist and curator, he has performed, released and exhibited internationally as well as collaborated with institutions, festivals and art spaces. He has written about and presented work on technology, philosophy and contemporary experiments in music.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45568875757732,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/HenrikSoederstrom-SpiritInterface-dunya_hi.png?v=1712686862"},{"product_id":"sahej-rahal-talk","title":"System - Story - Spectre: Playtesting myths and machines in game-based art with Sahej Rahal","description":"\u003cdiv\u003e\n\u003cp\u003eCome listen to an online talk with Sahej Rahal, a Mumbai-based cross-disciplinary artist, as he discusses his latest game-based art project with Jamin Warren, director of Gameplayarts.\u003cbr\u003e\u003cbr\u003eThis 35-minute talk, followed by a Q\u0026amp;A session, will delve into Rahal's unique approach to creating counter-mythologies that interrogate narratives shaping the present. Rahal's myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, drawing upon sources ranging from local legends to science fiction. In this talk, he will explore the enmeshed nature of mythological narratives and machinic intelligence that have come to shape the self in relation to society, through the lens of his game-based art practice.\u003c\/p\u003e\n\u003cp\u003eKey takeaways from the talk include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUnderstanding how game-based art can serve as a discursive tool in exploring sociopolitical systems through speculative worldbuilding.\u003c\/li\u003e\n\u003cli\u003eGaining insights into Rahal's creative process and the role of interdisciplinary practices in his work\u003c\/li\u003e\n\u003cli\u003eExploring the relationship between art, freedom, and the cultural conditions that shape artistic expression\u003c\/li\u003e\n\u003cli\u003eDiscovering how AI and game-based art can be used to reimagine socio-structural narratives of being, becoming, and belonging in the world, through immersive gameplay experiences.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis talk is particularly relevant for digital creatives, technologists, architects, graphic designers, directors, animators, and creative coders interested in integrating game-based practices into their work. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eRahal's unique perspective and experience will provide valuable insights for those exploring the untapped potential interdisciplinary approaches to working with games.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003ci\u003e\u003c\/i\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eAbout The Artist\u003c\/h2\u003e\n\u003cp class=\"p1\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Sahej_Rahal_-_Anhad_-_Profile_Sahej_Hi_Res.jpg?v=1717018258\"\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003ca href=\"https:\/\/sahejrahal.com\/\"\u003eSahej Rahal\u003c\/a\u003e (b. 1988, lives and works in Mumbai, India) is primarily a storyteller. He weaves together fact and fiction, to create counter-mythologies that interrogate narratives shaping the present.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eHis myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, that he creates by drawing upon sources ranging from local legends to science fiction, rendering scenarios where indeterminate beings emerge from the cracks in our civilization.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eRahal’s participation in group and solo exhibitions includes the Gwangju Biennale, the Liverpool Biennial, the Kochi Biennale, the Vancouver Biennale, MACRO Museum Rome, Kadist SF, ACCA Melbourne, CCA Glasgow. He is the recipient of the Cove Park\/Henry Moore Fellowship, Akademie Schloss Solitude Fellowship, the Sher-Gil Sundaram Arts Foundation Installation Art Grant, the Digital Earth Fellowship, and the first Human-Machine Fellowship organized by Junge Akademie ADK.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cem\u003eThis talk will be recorded.\u003c\/em\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student \/ Yes","offer_id":45839434547364,"sku":"","price":20.0,"currency_code":"USD","in_stock":true},{"title":"Artist \/ Student \/ No","offer_id":45839438413988,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional \/ Yes","offer_id":45839434580132,"sku":"","price":30.0,"currency_code":"USD","in_stock":true},{"title":"Professional \/ No","offer_id":45839438446756,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button \/ Yes","offer_id":45839434612900,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button \/ No","offer_id":45839438479524,"sku":"","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/SahejRahal-Anhad-Hi_res_Anhad2023002.jpg?v=1717374184"},{"product_id":"media-horror-emerging-technology-and-machine-intelligence-copy","title":"The Weird, the Eerie, and Video Games","description":"\u003cp\u003eJoin us for a discussion between artists \u003ca href=\"https:\/\/gil-lawson.info\/\"\u003eGil Lawson\u003c\/a\u003e, Micheal Luo, and \u003cspan class=\"il\"\u003eVinny\u003c\/span\u003e Roca. Building off the work of Mark Fisher, this discussion will focus on the criss-crossings between their game-based practices and the weird and eerie - dislocated ecologies, grotesque beings, sequences of unexplained labor. This talk will explore how video games can make use of corrupted agency and strange presence to elucidate contemporary subjectivity and life under the eerie entity of capital. This discussion will be moderated by the Executive Director of Gameplayarts, Jamin Warren\u003cem\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cem\u003eThis talk was recording in Los Angeles on June 13th, 2024.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2 dir=\"ltr\"\u003e\u003cspan\u003eAbout the Speakers\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGil Lawson is an artist, game designer, and writer based in Queens, New York. His most recent release is \u003c\/span\u003e\u003cspan\u003eROGUE LIGHT DECK BUILDER\u003c\/span\u003e\u003cspan\u003e, a digital carpentry game. He is currently developing\u003c\/span\u003e\u003cspan\u003e goblinAmerica\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eMichael Luo is a game maker \u0026amp; media artist. Born as an anchor baby in Michigan, and grew up in Southwestern China, he spends his time teaching and making computer games about diaspora, hallucination, vulgarity, digital lethargy, and anything else that doesn't fit with the gamer culture. He focuses his practice on making short, eccentric, experimental video games, or working with the game engine to create interactive or generative works of art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cspan class=\"il\"\u003eVinny\u003c\/span\u003e Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games, his works seek to make sense of our ever-morphing and changing subjectivity under capitalism.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"No","offer_id":45902514290852,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Yes","offer_id":45902626291876,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Gameplayarts_Vinny_Roca_001.jpg?v=1718044215"},{"product_id":"now-play-this-game-design-lab-microtalks","title":"Now Play This Game Design Lab Microtalks [6\/27\/24]","description":"\u003cp\u003eGameplayarts is participating in the Now Play This Game Design Labs. \u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eApril’s Now Play This Festival investigated the concept of liminality, from shifting borders to digital histories. Continuing some of the insightful discussions started there, the Game Design Labs will delve deeper into how games can be used to explore the in-between spaces, both for players and developers. Combining a creative conference and a game jam, the Labs use practical making as a method for experimentation and investigation. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn the spirit of exploring the in-between spaces of game design, we're thrilled to invite our community to take the stage (virtual or IRL at our project space) for a series of 5-minute \"microtalk\" presentations. This is your chance to share something you're passionate about - whether it's a game-related project, an unconventional artistic idea, or a completely unexpected topic.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe only limit is your imagination! This is a unique opportunity to spark new connections, uncover hidden synergies, and push the boundaries of what's possible at the intersection of games, art, and culture. So come prepared to captivate, inspire, and challenge your fellow attendees. Who knows what unexpected insights and collaborations might emerge when diverse perspectives collide?\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDon't miss this exciting moment to showcase your creativity and join the conversation around the limitless potential of liminal game design. Sign up to give a microtalk and get ready to leave a lasting impression! Or come and attend to hear others!\u003c\/p\u003e\n\u003ch2 dir=\"ltr\"\u003e\u003cspan\u003eLogistics\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDates: \u003c\/span\u003e\u003cspan\u003eJune 27th, 7pm PST Online and in-person.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eFormat: \u003c\/span\u003e\u003cspan\u003eOnline webinar via Zoom and in-person. If you'd like to give a talk, you'll receive additional details.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e Beginners! Previous creative experience in another field (i.e. architecture, design) is helpful but not necessary. This event is designed explicitly for adults but is fine for all ages.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAdditional Info: \u003c\/span\u003e\u003cspan\u003ePlease review our Code of Conduct\u003c\/span\u003e\u003ca href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\"\u003e\u003cspan\u003e here\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Email info@gameplayarts.org for any questions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"IRL at 5511 W. Pico Blvd. LA \/ Yes","offer_id":45950203134116,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"IRL at 5511 W. Pico Blvd. LA \/ No","offer_id":45950203166884,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Online \/ Yes","offer_id":45950203199652,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Online \/ No","offer_id":45950203232420,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Killscreen_Alice_Bucknell_The_Alluvials_001_Credit_ChrisHanke.jpg?v=1713047259"},{"product_id":"decolonization-cultural-cyborgs-and-the-future-of-game-design-in-india-copy","title":"Exploring Liminal Spaces through the Immersive Art of Lauren Moffatt","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this conversation, Jamin Warren, founder of Gameplayarts, engaged with Australian artist Lauren Moffatt about her captivating exploration of liminality and the blurred boundaries between digital and organic life through her game-based artworks.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eMoffatt's diverse training in painting, new media theory, and audiovisual creation informs her hybrid, iterative works that prompt participants to \"play between worlds.\" Across her practice, she crafts immersive environments that challenge notions of singularity and individuality, inviting audiences to consider the paradoxical subjectivity of connected bodies and our embeddedness within complex, adaptive ecosystems.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThroughout the discussion, Moffatt and Warren explored into the thematic threads that unite three of Moffatt's seminal projects: \u003cem\u003eBubble Vision\u003c\/em\u003e, \u003cem\u003eLocal Binaries\u003c\/em\u003e, and \u003cem\u003eOf Hybrids and Strings\u003c\/em\u003e. These works collectively explore the fragility of the \"bubbles\" - both physical and conceptual - that we construct around ourselves, as well as the liminal spaces between self and other, human and non-human.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough this thought-provoking dialogue, Moffatt and Warren illuminated how game-based art can serve as a powerful medium for exploring the liminality at the heart of the human experience - the porous boundaries between the real and the virtual, the individual and the collective, the natural and the technological. Their conversation inspires new ways of understanding the world and our place within it.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eThis event was part of \u003ca href=\"https:\/\/gameplayarts.org\/collections\/now-play-this-design-labs-2024\"\u003eNow Play This Game Design Labs\u003c\/a\u003e.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3 class=\"whitespace-pre-wrap break-words\"\u003eAbout The Artist\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eLauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In 2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her studies in painting, in theory and practice of new media art and in audiovisual creation at the College of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains (FR) respectively.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLauren's works have been exhibited at Haus der Kulturen der Welt (DE), Centre Pompidou (FR), La Gaïté Lyrique (FR), SXSW (US), Haus am Lützowplatz (DE), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Ephémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) ZKM (DE), Q21 Freiraum (AT) and at Hartware MedienkunstVerein (DE). She lives and works in Berlin and\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eValencia.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45950223286436,"sku":null,"price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45950223351972,"sku":null,"price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45950223384740,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Of_Hybrids_and_Strings_-_Flowers-for-Suzanne-ClairFlowerHybrid.jpg?v=1720223063"},{"product_id":"8-27-24-introduction-to-experience-design-with-ida-benedetto","title":"Introduction to Experience Design with Ida Benedetto","description":"\u003cp\u003e\u003cspan\u003eIn this two-part workshop, participants will explore innovative approaches to experience design under the guidance of Ida Benedetto, renowned for creating transformative experiences for cultural icons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDrawing from her extensive research and practice, Ida will introduce participants to the key components of experience design: risk, the magic circle, structure, and transformation. Her work examines how these elements interact to create meaningful and impactful experiences across various contexts, from wilderness adventures to social gatherings.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe sessions will delve into four core concepts:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eRisk: Understanding and managing different types of risk in experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eThe Magic Circle: Creating boundaries and conditions for immersive experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eStructure: Designing frameworks that support transformative experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eTransformation: Facilitating meaningful change through experience design\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe workshop consists of two 2-hour sessions separated by one week.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEach session will include a short lecture introducing key concepts, followed by small group discussions and hands-on exercises. Participants will apply these concepts to hypothetical scenarios and their experiences, gaining practical tools for experience design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThis workshop aims to equip participants with a new vocabulary and framework for creating impactful experiences by engaging with these fundamental principles in various personal and professional contexts.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eLogistics\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e This workshop is designed as an introduction to experience design, making it suitable for beginners and those with limited experience in the field. Participants from various creative and professional backgrounds are welcome. While no specific experience in experience design is required, a general interest in design, creativity, or event planning will be beneficial. The course is also valuable for professionals in related fields looking to expand their skill set or gain a new perspective on their work. More experienced designers may find value in the unique framework and vocabulary presented, which can enhance their existing practice.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda Benedetto is an experience director, design strategist, and researcher. She designs high-stakes meetings, adventures, and celebrations, creating opportunities for insight, innovation, and change. Ida is most delighted when people surprise themselves by stretching beyond their known limits, and she believes good design can make this possible.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eShe is recognized as an innovator in the field of experience design for creating intrepid adventures for cultural icons and transformative strategy sessions for heads of corporations. Industry clients have included BlackRock, Activision, IBM, Starbucks, Google, NBCUniversal, Ogilvy, Pfizer, and Ralph Lauren. Her research on the design of transformative social experiences has been used in coursework at Harvard, Carnegie Mellon, and NYU, among others. She has been featured in multiple New York Times Bestselling books, Businessweek, Fast Company, NPR, and the New Yorker.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEarlier in her career, Ida co-founded two design practices, in game design and adventure design, originating creative methodologies grounded in the experience of the participants. She traveled extensively doing documentary and collaborative media projects in Guatemala, India, and Brazil and was a Fulbright Fellow to Ethiopia.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda holds an MA in Design Research, Writing, and Criticism from the School of Visual Arts, a BFA in Design and Technology from Parsons, and a BA in History from the New School. She is a volunteer conflict mediator for the New York Peace Institute. In junior high, she was voted “most likely to discover time travel.” Ida is a 5th-generation New Yorker who loves to kayak and read library books. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46036239188132,"sku":"","price":50.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46036239220900,"sku":null,"price":25.0,"currency_code":"USD","in_stock":false},{"title":"Professional","offer_id":46036239253668,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IdaBenedetto-TheSmokeMachine2.jpg?v=1720670004"},{"product_id":"9-16-24-introduction-to-music-for-game-based-art","title":"Introduction to Music for Game-Based Art","description":"\u003cp\u003eEnter the captivating world of game audio with acclaimed composer Salil Bhayani in this immersive two-hour workshop. This session will explore the fundamentals of creating compelling soundscapes for interactive experiences, perfect for digital creatives, aspiring composers, and anyone curious about the intersection of music and interactive media.\u003c\/p\u003e\n\u003cp\u003eSalil Bhayani is a versatile Los Angeles-based composer and founder of cAMP Studio, a boutique post-audio and music production studio. With a passion for telling compelling stories through music, Salil has scored Emmy award-winning productions, feature documentaries, and films that have been selected for prestigious festivals like SXSW and acquired by major networks. \u003c\/p\u003e\n\u003cp\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHow to craft moods and atmospheres using scales, harmonies, and layering techniques\u003c\/li\u003e\n\u003cli\u003eThe art of seamless transitions between ambient and action sequences\u003c\/li\u003e\n\u003cli\u003eStrategies for creating adaptive music that responds to participants\u003c\/li\u003e\n\u003cli\u003eBasic sound design techniques to enhance your compositions\u003c\/li\u003e\n\u003cli\u003eApproaches to sketching and orchestrating interactive music\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDrawing from his extensive experience in orchestral, hybrid, and electronic music, Salil will guide you through practical exercises and share insights from his diverse portfolio. His unique approach of blending traditional soundscapes with contemporary techniques, inspired by a wide array of musical genres, will provide you with fresh perspectives on game audio creation.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e  \u003cmeta charset=\"utf-8\"\u003e\u003c\/span\u003eNo advanced musical training is required, but a basic understanding of music theory will be helpful. Join us for an engaging exploration of game audio and take the first step towards bringing your musical visions to life in interactive worlds.\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cmeta charset=\"utf-8\"\u003e \u003cspan style=\"color: #3f3f3f;\"\u003eSalil Bhayani is a composer based in Los Angeles. He is the founder and lead composer of \u003c\/span\u003e\u003ca href=\"http:\/\/www.campstudio.co\/\" target=\"_blank\"\u003e\u003cspan style=\"color: #299eeb;\"\u003ecAMP Studio\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"color: #3f3f3f;\"\u003e, a boutique post-audio and music production studio based in Los Angeles. His vision as a composer is to tell compelling stories through the emotive quality of music, which he believes comes through a delicate balance of craft, skill, and intuition.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eHis recent projects include his scores for Emmy award winning production \u003cem\u003eSorry, Mom\u003c\/em\u003e by Rope Line Media, \u003cem\u003eThe Path of the Shepherd\u003c\/em\u003e, a feature documentary (nominated for the Green Film Network Award), and thriller\/horror film \u003cem\u003eLandfill\u003c\/em\u003e featuring Academy Award nominated Linda Blair, among others.​\u003cbr\u003e​\u003cbr\u003eHe has composed music for numerous animation films with studios such as TED-Ed Animation, Totem Creative, and Gumboyo, and has collaborated with directors and animators from Disney and Marvel.\u003cbr\u003e​\u003cbr\u003eFilms, documentaries, and web series scored by Bhayani have been official selections at prestigious film festivals such as SXSW, Los Angeles Cinefest, Beverly Hills Film Festival, and Hollywood Reel Independent Film Festival to name a few. Films he scored have been acquired by PBS, Lifetime Movie Network, Amazon Prime and have seen worldwide distributions.\u003cbr\u003e\u003cbr\u003eSalil continues to work on a wide range of creative and impactful projects around the globe whilst constantly exploring different styles to bring a fresh perspective to each project. He improvises on existing genres incorporating traditional soundscapes with contemporary techniques not just from the film music world, but deriving inspirations from a wide array of musical genres including classical, rock, pop, blues, jazz, etc. and crossovers between them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042093289636,"sku":null,"price":50.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":46042093322404,"sku":null,"price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042093355172,"sku":null,"price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/2.jpg?v=1720819555"},{"product_id":"7-30-24-generating-giallo-horror-a-saturnalia-post-mortem","title":"Generating Giallo Horror:  A 'Saturnalia' Post-Mortem","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin us for an unprecedented journey into the heart of game-making t as Pietro Righi Riva, Studio Director at Santa Ragione, peels back the curtain on the creation of 'Saturnalia'. It's a story of resilience, creativity, and the art of course correction in the face of daunting challenges.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom its humble beginnings as \u003cem\u003eMatchbox\u003c\/em\u003e in 2017 to its eventual release in 2022, Saturnalia underwent a metamorphosis that pushed the boundaries of procedural generation, visual style, and narrative design. Righi Riva will guide us through the labyrinthine process of bringing this unique horror experience to life, including:\u003c\/p\u003e\n\u003cul class=\"-mt-1 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eThe artistic journey to capture the essence of Italian 'giallo' horror in a digital medium\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eThe technical wizardry behind creating a procedurally generated Sardinian village that feels authentic and terrifying\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eThe narrative challenges of weaving multiple character stories into a cohesive, dynamic plot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBut this isn't just a tale of triumphs. Righi Riva will candidly discuss the moments of crisis, the feedback that sparked major overhauls, and the difficult decisions made along the way. From reworking navigation systems to reimagining creature encounters, every challenge became an opportunity for innovation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis postmortem is a rare glimpse into the iterative nature of game development, showcasing how a passionate team can transform setbacks into strengths. Whether you're a seasoned creator, an aspiring creator, or simply curious about game design, this talk promises insights that will reshape your understanding of the craft.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003eBorn in Milan in 1985, Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as 'MirrorMoon EP', 'FOTONICA', 'Wheels of Aurelia', and 'Saturnalia'. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University, NABA, and IULM among others. His design philosophy is aimed at developing games that are not objective-driven and accessible to non-gamers. For the Triennale Milan museum he has curated the Triennale Game Collection volumes 1 \u0026amp; 2. He won the Innovation in Experience Design Award at IndieCade 2018 for his solo project 'Asta Grande'. Righi Riva lives and works in Milan, Italy.\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042251428004,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042251460772,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46042251493540,"sku":null,"price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Anitacolorstudy3.jpg?v=1720815944"},{"product_id":"designing-for-delight-and-discomfort-with-marshmallow-laser-feast","title":"Designing for Delight and Discomfort with Marshmallow Laser Feast","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin Robin McNicholas of \u003ca href=\"https:\/\/marshmallowlaserfeast.com\/information\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/information\/\"\u003eMarshmallow Laser Feast\u003c\/a\u003e for an illuminating journey into the creation of \"\u003ca href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\"\u003eSweet Dreams\u003c\/a\u003e,\" a groundbreaking immersive experience that blends animation, cinema, and interactivity. In this talk, McNicholas will unveil the innovative processes behind translating virtual designs into physical spaces, the challenges of character development using  game engine technology, and the art of designing audience experience,\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom the initial conceptualization using Unreal Engine to the final implementation in Manchester's \u003ca href=\"https:\/\/factoryinternational.org\/aviva-studios\/\" data-mce-href=\"https:\/\/factoryinternational.org\/aviva-studios\/\"\u003eAviva Studios\u003c\/a\u003e, McNicholas will share insights into the collaborative efforts that brought this surreal exploration of food culture to life. Learn how MLF pushed the boundaries of real-time graphics, spatial audio, and animation to create a multi-sensory narrative that challenges perceptions of consumption and desire.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll discuss the unique challenges and creative solutions employed in developing characters like Chicky Ricky using a combination of VR puppeteering, motion capture, and AI-driven facial animation. McNicholas will also discuss the delicate balance of managing audience flow and engagement in immersive spaces, drawing parallels to game design principles.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers a rare glimpse into the intersection of technology, art, and storytelling, providing valuable insights for creators looking to push the boundaries of immersive experiences.\u003c\/p\u003e\n\u003ch2\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eRobin co-founded Marshmallow Laser Feast (MLF), an experiential artist collective that believes in the power of stories to tickle the senses and shift perceptions. Their work leads people on a multisensory journey, merging imagination and information.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eFrom coders to poets, chemists to ventriloquists, brands to institutions, MLF collaborates with specialists in all disciplines. To explore new forms of culture, interrogate our relationship with the world around us and leave a glittery slug trail as we journey through the cosmos. Alive in galleries, museums, public spaces, parks, nature reserves, and the metaverse, Robin's work is grounded in research. It is designed to carve out space to expose, explore, and expand our relationship with the living world. MLF has exhibited internationally at institutions including; ACMI, Barbican Centre, YCAM, DDB Seoul, Sundance Film Festival, Factory International, Quartier des Spectacles, Montreal, SXSW, Phi Centre and Lisbon Architectural Triennale.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"JTVCJTdCJTIydHlwZSUyMiUzQSUyMnBhcmFncmFwaCUyMiUyQyUyMmNoaWxkcmVuJTIyJTNBJTVCJTdCJTIydGV4dCUyMiUzQSUyMlJvYmluJTIwY28tZm91bmRlZCUyME1hcnNobWFsbG93JTIwTGFzZXIlMjBGZWFzdCUyMChNTEYpJTJDJTIwYW4lMjBleHBlcmllbnRpYWwlMjBhcnRpc3QlMjBjb2xsZWN0aXZlJTIwdGhhdCUyMGJlbGlldmVzJTIwaW4lMjB0aGUlMjBwb3dlciUyMG9mJTIwc3RvcmllcyUyMHRvJTIwdGlja2xlJTIwdGhlJTIwc2Vuc2VzJTIwYW5kJTIwc2hpZnQlMjBwZXJjZXB0aW9ucy4lMjBUaGVpciUyMHdvcmslMjBsZWFkcyUyMHBlb3BsZSUyMG9uJTIwYSUyMG11bHRpc2Vuc29yeSUyMGpvdXJuZXklMkMlMjBtZXJnaW5nJTIwaW1hZ2luYXRpb24lMjBhbmQlMjBpbmZvcm1hdGlvbi4lMjIlN0QlNUQlN0QlMkMlN0IlMjJ0eXBlJTIyJTNBJTIycGFyYWdyYXBoJTIyJTJDJTIyY2hpbGRyZW4lMjIlM0ElNUIlN0IlMjJ0ZXh0JTIyJTNBJTIyJTVDbkZyb20lMjBjb2RlcnMlMjB0byUyMHBvZXRzJTJDJTIwY2hlbWlzdHMlMjB0byUyMHZlbnRyaWxvcXVpc3RzJTJDJTIwYnJhbmRzJTIwdG8lMjBpbnN0aXR1dGlvbnMlMkMlMjBNTEYlMjBjb2xsYWJvcmF0ZXMlMjB3aXRoJTIwc3BlY2lhbGlzdHMlMjBpbiUyMGFsbCUyMGRpc2NpcGxpbmVzLiUyMFRvJTIwZXhwbG9yZSUyMG5ldyUyMGZvcm1zJTIwb2YlMjBjdWx0dXJlJTJDJTIwaW50ZXJyb2dhdGUlMjBvdXIlMjByZWxhdGlvbnNoaXAlMjB3aXRoJTIwdGhlJTIwd29ybGQlMjBhcm91bmQlMjB1cyUyMGFuZCUyMGxlYXZlJTIwYSUyMGdsaXR0ZXJ5JTIwc2x1ZyUyMHRyYWlsJTIwYXMlMjB3ZSUyMGpvdXJuZXklMjB0aHJvdWdoJTIwdGhlJTIwY29zbW9zLiU1Q25BbGl2ZSUyMGluJTIwZ2FsbGVyaWVzJTJDJTIwbXVzZXVtcyUyQyUyMHB1YmxpYyUyMHNwYWNlcyUyQyUyMHBhcmtzJTJDJTIwbmF0dXJlJTIwcmVzZXJ2ZXMlMkMlMjBhbmQlMjB0aGUlMjBtZXRhdmVyc2UlMkMlMjBSb2JpbidzJTIwd29yayUyMGlzJTIwZ3JvdW5kZWQlMjBpbiUyMHJlc2VhcmNoLiUyMEl0JTIwaXMlMjBkZXNpZ25lZCUyMHRvJTIwY2FydmUlMjBvdXQlMjBzcGFjZSUyMHRvJTIwZXhwb3NlJTJDJTIwZXhwbG9yZSUyQyUyMGFuZCUyMGV4cGFuZCUyMG91ciUyMHJlbGF0aW9uc2hpcCUyMHdpdGglMjB0aGUlMjBsaXZpbmclMjB3b3JsZC4lNUNuTUxGJTIwaGFzJTIwZXhoaWJpdGVkJTIwaW50ZXJuYXRpb25hbGx5JTIwYXQlMjBpbnN0aXR1dGlvbnMlMjBpbmNsdWRpbmclM0IlMjBBQ01JJTJDJTIwQmFyYmljYW4lMjBDZW50cmUlMkMlMjBZQ0FNJTJDJTIwRERCJTIwU2VvdWwlMkMlMjBTdW5kYW5jZSUyMEZpbG0lMjBGZXN0aXZhbCUyQyUyMEZhY3RvcnklMjBJbnRlcm5hdGlvbmFsJTJDJTIwUXVhcnRpZXIlMjBkZXMlMjBTcGVjdGFjbGVzJTJDJTIwTW9udHJlYWwlMkMlMjBTWFNXJTJDJTIwUGhpJTIwQ2VudHJlJTIwYW5kJTIwTGlzYm9uJTIwQXJjaGl0ZWN0dXJhbCUyMFRyaWVubmFsZS4lMjIlN0QlNUQlN0QlNUQ=\" data-slate-node=\"element\"\u003e\u003cem\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eThis talk was held on Sept. 26th, 2024.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePhotos: \u003cem\u003eCopyright © Marshmallow Laser Feast and Factory International, 2024\u003c\/em\u003e)\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46237217423524,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46237217456292,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/5MarshmellowLaserFeast-SweetDreams.png?v=1726707641"},{"product_id":"balancing-fun-and-intimacy-with-risa-puno","title":"10.28.24 Balancing Fun and Intimacy with Risa Puno","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist \u003ca href=\"https:\/\/www.risapuno.com\/\" data-mce-href=\"https:\/\/www.risapuno.com\/\"\u003eRisa Puno\u003c\/a\u003e for an intimate exploration into \"\u003ca href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\" data-mce-href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\"\u003eGroup Hug\u003c\/a\u003e,\" her groundbreaking solo exhibition at the Fabric Workshop Museum that reimagines familiar games as vehicles for processing complex emotions. In this talk, Puno will reveal how she transforms arcade classics like Whack-a-Mole into powerful metaphors for caregiving and family dynamics while sharing insights into the delicate process of designing interactive experiences that balance engagement with emotional depth.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom collaborative design with fabricators to carefully selecting materials and sounds, Puno will guide us through the creative decisions that shaped this deeply personal exhibition. Learn how she adapted familiar game mechanics to create safe spaces for vulnerability, integrated pre-colonial Philippine concepts of 'kapwa' (shared humanity), and designed innovative physical interfaces that invite meaningful participation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll explore the unique challenges of translating personal experiences into public interactions, including how to craft experiences that respect both individual and collective needs. Puno will discuss her approach to creating \"coconut pods\" that offer comfort and protection, the importance of consent in interactive design, and how sound design can transform spatial experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers valuable insights into game design as a cultural practice. It provides inspiration for creators interested in using play to explore serious themes while maintaining accessibility and engagement.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eSpeaker\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRisa Puno is an interactive artist who takes play seriously. She packages complex social topics into disarmingly fun experiences to help people connect more openly and easily. Her work often involves game-like elements that give people the framework and permission to push their limits within a safe space, while allowing them the freedom to tap into genuine emotions.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBased in New York City, Puno has exhibited with institutions throughout the US and internationally, including the Aldrich Contemporary Art Museum, The Bronx Museum of the Arts, New Children's Museum, and Science Gallery Dublin. In 2019, her project The Privilege of Escape won Most Innovative Immersive Experience in the Immersion Awards. Her work has been featured across radio and print, including in The New York Times, NPR, The New Yorker, and The Boston Globe. Puno studied art and medicine at Brown University and earned her MFA from New York University.\u003c\/p\u003e\n\u003cp data-slate-node=\"element\" data-slate-fragment=\"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\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cem\u003ePhotos by Talisman Brolin. This event was held on\u003cspan\u003e Monday, October 28th at 10 AM.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50470113706148,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50470113738916,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Risa_Puno_-_Credit_Talisman_Brolin6.jpg?v=1729641220"},{"product_id":"storytelling-through-systems-game-ui-design-for-artists","title":"Storytelling Through Systems: Game UI Design for Artists","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin Darion McCoy for a hands-on workshop exploring the intersection of game design and interface design. As artists and creators increasingly look to games for inspiration, this workshop offers practical insights for designers ready to break free from conventional UI patterns and create more engaging interactive experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough a combination of historical context, real-world examples, and interactive exercises, participants will learn how to leverage their existing interface design skills while pushing beyond the constraints of traditional product design. Darion brings unique expertise as a professional front-end developer and game creator, offering valuable perspectives on bridging these two worlds.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul class=\"-mt-1 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow game UI\/UX has evolved and what makes it distinct from product interfaces\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eMethods for translating your existing design skills into compelling game experiences\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eTechniques for breaking free from standardized interface patterns while maintaining usability\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003ePractical approaches to sketching and prototyping game UI elements\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eWays to balance creativity and functionality in interactive experiences\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eTraditional interface design emphasizes clarity and efficiency, but games offer opportunities to make the interface itself part of the experience. Through guided exercises, you'll practice transforming essential UI elements into elements that enhance narrative and atmosphere. You'll learn to think beyond the clean, minimal aesthetics everyday in product design toward more prosperous visual approaches that serve both function and world-building.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis workshop emphasizes hands-on creation, with participants working on individual designs and receiving peer feedback. You'll leave with practical techniques for bringing more creativity and experimentation to your interface work, whether for games or other interactive projects.\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eLogistics\u003c\/h2\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eTime: 1 hour\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eArtist Information\u003c\/h2\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/darionmccoy.com\/\"\u003eDarion McCoy\u003c\/a\u003e is a UI\/UX Designer \u0026amp; Front-End Developer in Richmond, VA. He is a multidisciplinary creative who makes art and works on game design development. Darion also runs local art courses focused on marginalized communities. He is currently developing Angel's Nest, a folk-horror survival game set in an alternative, pre-colonial Africa.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis was held December 3rd, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":50471890747556,"sku":"","price":23.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50471890780324,"sku":"","price":42.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50471890813092,"sku":"","price":75.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Darion_McCoy_-_Re-_Body_1.webp?v=1730332565"},{"product_id":"dec-2-workshop-physical-interfaces-as-material-controller-vinny-roca","title":"Physical Interfaces as Material Practice: Controller Design with Vinny Roca","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this hands-on workshop, Vinny Roca guides participants through the intersection of game design, media art, and physical interfaces. Drawing from his experience creating works like \u003ca href=\"https:\/\/vinnyroca.info\/slot-waste-1\" data-mce-href=\"https:\/\/vinnyroca.info\/slot-waste-1\"\u003e\u003cem\u003eSlot Waste\u003c\/em\u003e\u003c\/a\u003e and \u003ca href=\"https:\/\/vinnyroca.info\/tearshapeddoor\" data-mce-href=\"https:\/\/vinnyroca.info\/tearshapeddoor\"\u003e\u003cem\u003eTear Shaped Door,\u003c\/em\u003e\u003c\/a\u003e Roca demonstrates how thoughtful controller design can transform digital experiences into meaningful gallery installations. This workshop bridges the gap between screen-based media and physical space, offering fresh perspectives on how interfaces shape audience engagement.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow physical interfaces mediate between viewers and digital artwork\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eUsing material constraints to generate new creative possibilities\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eStrategies for designing site-specific installations with custom controllers\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for adapting digital works across different exhibition contexts\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eMethods for creating approachable yet meaningful physical interfaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe workshop combines theory and practice through hands-on exercises. In the first hour, participants analyze existing interfaces and collaborate to generate game concepts driven by physical constraints. The second hour focuses on exhibition design, where participants apply curatorial strategies to realize their concepts in different spaces, from white cube galleries to arcade settings.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eLength\u003c\/em\u003e: 2 Hours\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eVinny Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games and simulations, his works seek to make sense of our ever-morphing and changing subjectivity under capital.\u003cbr\u003e\u003cbr\u003eHe is currently an MFA student at UCLA.\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003ePhotos by Chris Hanke and Vinny Roca. This workshop was held on December 1st, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50485871018148,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50485871083684,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50485939372196,"sku":"","price":150.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":50557051044004,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Gameplayarts_Vinny_Roca_016.jpg?v=1718044214"},{"product_id":"depths-of-possibility-game-engines-for-live-cinema-performance","title":"Depths of Possibility: Game Engines for Live Cinema Performance","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cmeta charset=\"utf-8\"\u003eJoin multimedia artist Ina Chen for an immersive exploration of how game engines can transform environmental storytelling with a focus on real-time performance. Through an in-depth look at her groundbreaking work \"4993 Feet Under\"—a meditation on the Deepwater Horizon disaster—Chen will reveal how real-time tools can create powerful narratives about our relationship with the natural world.\u003c\/p\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhat You'll Learn\u003c\/h5\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow to blend documentary footage with virtual production techniques\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eApproaches to environmental storytelling using game engines\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethods for creating dynamic, performative experiences in real-time\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for developing narrative depth in virtual environments\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eWays to translate research and data into compelling visual stories\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhy Attend\u003c\/h5\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWhether you're a filmmaker, digital artist, or environmental storyteller, this talk offers unique insights into how game engines can amplify impact. Learn how Chen transforms scientific data and environmental research into emotionally resonant experiences through virtual production.\u003c\/p\u003e\n\u003ch4 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eAbout the Artist\u003c\/h4\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna is a Creative Technologist who artfully weaves together art, technology, and storytelling to explore speculative futures and the ancestral past.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eHer multidisciplinary background has profoundly shaped her interest in philosophy, music, and history, all of which influence her artistic vision. Ina’s work deconstructs traditional storytelling, utilizing real-time technology to create films, hybrid documentaries, immersive experiences, and live cinema performances that challenge perceptions and provoke conversations. Her projects blend cultural and historical contexts with cutting-edge technology, bringing untold stories to life.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eCommitted to pushing the boundaries of worldbuilding and narrative exploration, she consistently creates work that evokes critical responses and opens new possibilities.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna has collaborated with both Academy Award-winning VFX studios and bespoke creative teams. She has been a part of the New Inc incubator at the New Museum and currently teaches at the Southern California Institute of Architecture. Her work has been featured on prestigious platforms such as NOWNESS, HYPEBEAST, the History Channel, Hulu, MTV, Coachella, Wired, ONX Studio, Slamdance Film Festival, and Art Basel.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eThis was held November 18th, 2024 10 AM PT \/ 1 PM ET \/ 7 PM CET\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":50491009433764,"sku":"","price":7.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50491009466532,"sku":"","price":26.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50491009499300,"sku":"","price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ina_Chen_-_4993_Feet_under4.jpg?v=1730160269"},{"product_id":"breathing-life-into-game-worlds-understanding-and-mastering-game-feel","title":"Breathing Life Into Game Worlds: Understanding and Mastering Game Feel","description":"\u003chr\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this two-hour workshop, explore how to breathe life into digital worlds with artist and technologist Michael Overton Brown. Currently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael specializes in creating expressive interactive experiences through careful attention to feel and responsiveness.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his experimental practice of \"surfing the machine,\" Michael will guide participants through the often overlooked but crucial element of interactive works: the feel of digital interaction. Participants will discover how small adjustments to movement, timing, and response can transform lifeless systems into emotionally resonant experiences.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe session will explore three core concepts:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eWhat is Feel?: Understanding the fundamental elements that make digital interactions feel alive and responsive\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eHow to Adjust It: Hands-on exploration of tools and techniques for fine-tuning interactive experiences\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eIntegration into Practice: Frameworks for incorporating these principles into your creative work\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough a combination of discussion, demonstration, and hands-on experimentation in Unity, participants will develop sensitivity to the nuances of digital interaction while building practical skills for enhancing their own work.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis workshop aims to equip artists and creators with both conceptual understanding and practical tools for crafting more engaging interactive experiences, whether in games, installations, or other digital media.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eLogistics\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRequirements: Unity (latest LTS version) installed prior to workshop. Basic familiarity with Unity interface recommended but not required.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eExperience Level: This workshop is designed for creators interested in making their digital work more engaging through better interaction design. While no specific game development experience is required, basic comfort with digital tools is recommended. The workshop is particularly valuable for artists, designers, and creators looking to incorporate interactive elements into their practice.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003eArtist Information\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eMichael Overton Brown is an artist, technologist, and game designer exploring the intersection of procedural systems and emotional resonance. His practice focuses on creating experimental interactive experiences that probe the boundaries between human intention and machine behavior. Through his work, he investigates how we can form meaningful relationships with computational systems, treating them as co-creators rather than just tools. His approach emphasizes the importance of feel and responsiveness in digital interactions, creating experiences that surprise and delight while remaining carefully crafted.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eCurrently pursuing an MFA in Interactive Media at USC's School of Cinematic Arts, Michael brings both technical expertise and artistic sensitivity to his teaching practice, helping others discover the expressive potential of game engines and interactive systems.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50519297556644,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521282642084,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50519297622180,"sku":"","price":100.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Michael_Overton_Brown_-_Screenshot_2024-02-03_153334.png?v=1730770940"},{"product_id":"nov-26-breaking-the-social-contract-collective-bodies-and-experimental-play","title":"Breaking the Social Contract: Collective Bodies and Experimental Play","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eArtist Theo Triantafyllidis presents a critical examination of his latest work \"Feral Metaverse,\" investigating the intersections of contemporary art practice and multiplayer game environments. This post-mortem discussion reveals how traditional artistic concerns can be transformed through experimental game mechanics, creating new possibilities for collective experience and social engagement in virtual spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his extensive practice bridging installation art and game development, Triantafyllidis will unpack the conceptual and technical frameworks that shape his approach to participatory digital environments. The session examines how emerging technologies can transcend conventional gaming paradigms to create meaningful artistic encounters.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll discover:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eConceptual approaches to translating artistic practice into interactive mechanics\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCritical frameworks for designing non-traditional social interactions\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethodologies for world-building that challenge traditional gaming vernacular\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eStrategies for developing experimental movement and collective embodiment\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eContemporary approaches to public engagement in virtual spaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe program consists of a 30-minute artist interview with Gameplayarts director Jamin Warren followed by participatory exercises where attendees will examine the relationship between individual artistic expression and collective experience. Through guided collaborative drawing sessions, participants will investigate new possibilities for social interaction within virtual environments.\u003c\/p\u003e\n\u003ch3 class=\"whitespace-pre-wrap break-words\"\u003eYour Instructor\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eTheo Triantafyllidis is an artist who works with digital and physical media to explore the experience of space and the mechanics of embodiment in hybrid realities. Utilizing algorithms and game engines, virtual reality headsets and experimental performance processes, he creates interactions within immersive environments. In Triantafyllidis’s worlds awkward interactions and precarious physics mingle with uncanny, absurd and poetic situations, inviting the viewer to engage with new realities.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThrough the lens of monster theory, he investigates themes of isolation, sexuality and violence in their visceral extremities. He offers computational humor and AI improvisation as a response to the tech industry’s agenda. He tries to give back to the online and gaming communities that he considers both the inspiration and context for his work by remaining an active participant and contributor.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTheo holds an MFA from UCLA, Design Media Arts and a Diploma of Architecture from the National Technical University of Athens. He has shown work in museums, including Centre Pompidou in Metz, Buk-SEMA in Seoul, House of electronic Arts in Basel and NRW Forum in Dusseldorf and galleries such as Meredith Rosen Gallery, The Breeder, Nagel Draxler and Eduardo Secci. He was part of the 2021 Athens Biennale: Eclipse, Berliner Festspiele 2021, Sundance New Frontier 2020 and Hyper Pavilion in the 2017 Venice Biennale.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis event was held on Nov. 26th, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50521288638628,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521288671396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50521288704164,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":50550531457188,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Theo_Triantafyllidis_-_Feral_Metaverse_18.jpg?v=1731459530"},{"product_id":"from-sunlight-to-servers-building-sustainable-frameworks-for-game-based-art","title":"Dec. 18: From Sunlight to Servers: Building Sustainable Frameworks for Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist and scholar \u003ca href=\"https:\/\/karastonesite.com\/\" data-mce-href=\"https:\/\/karastonesite.com\/\"\u003eKara Stone\u003c\/a\u003e for an illuminating conversation about Solar Server, an autonomous solar-powered web server hosting low-carbon video games. This discussion will reveal how environmental consciousness shapes creative practice and challenge conventional assumptions about digital art and game development.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone demonstrates how ecological constraints spark innovation rather than limitation through her experimental work. She'll share insights from building Solar Server, including the technical specifications of her solar setup, the creative decisions behind compression techniques, and how early computing practices inform contemporary sustainable game design.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this conversation with Gameplayarts executive director Jamin Warren, Stone unpacks the relationships between environmental activism, artistic practice, and game development. Learn how conscious constraints - from file size limitations to energy usage - generate new aesthetic possibilities and creative frameworks for game artists.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eKey Topics:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eTechnical implementation of solar-powered game servers using Raspberry Pi and marine batteries\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCreative approaches to file compression and optimization in Unity\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eHistorical connections between early computing constraints and contemporary sustainable practices\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eDesigning durational gameplay experiences that respect both player time and environmental impact\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone's work demonstrates how game artists can address environmental concerns while maintaining creative vision. Her approach synthesizes technical innovation, artistic experimentation, and ecological consciousness - offering a blueprint for sustainable creative practice in digital spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eDec. 18th, 10 AM PT \/ 1 PM ET \/ 7 PM CEST\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eThis talk will be online and recorded on Zoom\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003e\n\u003cmeta charset=\"utf-8\"\u003e \u003cmeta charset=\"utf-8\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePlease review our Code of Conduct \u003c\/span\u003e\u003ca href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\" data-mce-href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\"\u003e\u003cspan\u003ehere\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Email info@gameplayarts.org for any questions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cb id=\"docs-internal-guid-d7c9ec8a-7fff-9ca0-f7fd-f17e783cf1f6\"\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\"\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eKara Stone creates work examining the intersections of environment, mental health, and sexuality through interactive art and experimental videogames. Her current project Solar Server represents a breakthrough in sustainable game development, hosting low-carbon videogames on an autonomous solar-powered web server. Her work has been featured in The Atlantic, Wired, and VICE, with exhibitions at Athens Digital Art Festival (Greece), Vector Game Art Festival (Toronto), and a solo show at Babycastles (New York City). She serves as Assistant Professor at Alberta University of the Arts in Calgary and is a member of the Different Games Collective, advancing inclusive game culture and industry practices.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Pay What You Can - Click Green Button","offer_id":50595779149988,"sku":null,"price":7.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Kara_Stone_-_Solar_Server_1.png?v=1732302515"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/events-and-talks.oembed","provider":"Gameplayarts","version":"1.0","type":"link"}