{"title":"Culture","description":null,"products":[{"product_id":"user-experience-design-from-horror-games-to-virtual-reality","title":"User Experience Design From Horror Games to Virtual Reality","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eDino Ignacio has worn many hats through his professional career. Internet meme artist. Motion graphics producer. Art director. Horror game UX director. And finally, design lead for Facebook Reality Labs. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eModerated by Killscreen founder Jamin Warren, this talk included a wide-ranging discussion about Ignacio’s career and his approach to multidisciplinary design across a variety of mediums. \u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232412393636,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232412426404,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239072587940,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ignacio1-2.jpg?v=1709840088"},{"product_id":"choreographing-interactive-stories-through-digital-and-physical-architecture","title":"Choreographing Interactive Stories Through Digital and Physical Architecture","description":"\u003cp data-key=\"334\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"335\" data-mce-fragment=\"1\"\u003eArchitecture—tangible and virtual—emotionally shapes the environments we occupy. In the real world, architecture that prioritizes its occupants’ wellbeing makes a lasting impact on its community. Similarly, architecture in video games plays a crucial role as a character and instigator of story. Both realms highlight the importance of intentional architectural design in the outcomes of people’s experiences in those spaces. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"336\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"337\" data-mce-fragment=\"1\"\u003eStuart MacDonald (World Design Director, Control) and Ricardo Alvarez (Postdoctoral Researcher, MIT SENSEable City Lab) sat down with Killscreen founder Jamin Warren to discuss the impact of architectural design on gameplay and emotional resonance. They examined the resonances shared between their fields and reflected on what each realm can learn from the other. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"340\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"341\" data-mce-fragment=\"1\"\u003eIn \u003cem\u003eUrban Play\u003c\/em\u003e, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional but when it is still playful and open to experimentation. It is through play—in the sense of acting for one's own enjoyment rather than to achieve a goal—that we explore new territories, create new devices and languages, and transform ourselves. 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The use of simple cubes as building blocks, similar to a set of LEGO bricks, means that you are only limited by what your imagination can build. Creatives have built whole towns and countries, recreated lost palaces from old schematics, built a functional Disneyland, and even made a walkable version of the Earth. It is an endlessly customizable world.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"651\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"652\" data-mce-fragment=\"1\"\u003eThe Uncensored Library team recognized the potential and ran with it. They saw a space where they could build a library as a monument to house in 9 sections the writings of journalists whose works were banned in their home countries. In Minecraft, these works will live for as long as the servers do. 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data-slate-fragment=\"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data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"741\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"742\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"743\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"744\" data-mce-fragment=\"1\"\u003eTobias is a German senior copywriter located in Berlin and is currently employed at DDB Germany. Although he studied communication design, he quickly discovered his love for ideation and concepting and kept searching for better ideas. So he did the “BBDO Masterclass” traineeship. 18 month, 4 different cities and one challenge: becoming a copywriter. Since then, Tobias has been working for some renowned agencies and clients, including Audi, Volkswagen and Reporters Without Borders. The search for bigger and better ideas has become somewhat of a passion and his work is being recognized and awarded by multiple international creativity festivals such as the Cannes Lions and the D\u0026amp;AD.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is the founder and Managing Director of \u003ca href=\"https:\/\/www.blockworks.uk\/\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.blockworks.uk\/\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNGD_O1mOIvw3JGEgw0VTMHbqgzcBA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.blockworks.uk\/\"\u003eBlockWorks\u003c\/a\u003e, a collective of designers, artists, and developers from around the world with a shared passion for Minecraft. BlockWorks has grown from an informal group to a global design studio that has pioneered the use of Minecraft as a design tool with film studios, marketing firms, and educational institutions. In 2016, James published \u003ca href=\"https:\/\/nostarch.com\/beautifulminecraft\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/nostarch.com\/beautifulminecraft\u0026amp;source=gmail\u0026amp;ust=1631026840068000\u0026amp;usg=AFQjCNHo310J3j6jEEPSOuWzHMIE7o9XTA\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/nostarch.com\/beautifulminecraft\"\u003eBeautiful Minecraft\u003c\/a\u003e, a compendium of stunning artworks built in the game by the BlockWorks team.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames is also the Chairman of the Block by Block Foundation, a non-profit partnership between UNHabitat, Mojang and Microsoft which uses Minecraft as a community participation tool in urban design, engaging and enabling young people in developing countries to participate in the urban planning process.\u003c\/p\u003e\n\u003cp style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJames graduated with a degree in Architecture from Cambridge University and pursues a particular interest in the correlation between architecture and video games. He is an elected fellow of the Royal Society of Arts, and has given talks at the International Spatial Development Forum, The Bartlett School of Architecture, and the British Library, among others.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45240123130020,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240123162788,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240123195556,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Uncensored_Library_event_Instagram.png?v=1709840133"},{"product_id":"3-1-bridging-worlds-exploring-architecture-through-games","title":"Bridging Worlds: Exploring Architecture Through Games","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem\u003e﻿This includes a transcript.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOur closing talk for \u003cem data-mce-fragment=\"1\"\u003eRemaking Santa Monica\u003c\/em\u003e!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhy should architects be more interested in what happens in games?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBoth Yara and Caco will share their insights on the natural progression from traditional architectural design to the digital landscapes of gaming and AR. They will discuss the concept of play in architecture and how it parallels the immersive experiences created in video games.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe'll also discuss Caco's journey into coding and developing games using platforms like Unity, highlighting how these skills complement and expand his architectural work. Yara will help articulate how the modern practice of architecture involves crafting digital worlds long before they materialize in the physical realm. They will explore the notion of space design in architecture and gaming, emphasizing the shared narrative and spatial elements that make these fields so compatible.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJoin us for a thought-provoking discussion on narrative, spatiality, and representation, moderated by Killscreen director Jamin Warren.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eSpeakers\u003c\/h2\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMichael ‘Caco’ Peguero is a digital artist, educator and founder of \u003ca href=\"https:\/\/www.unitedfutur.es\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.unitedfutur.es\/\"\u003eUnited Futures\u003c\/a\u003e, a creative studio practicing at the confluence of visual art, new media, and environments. Leveraging his architectural education and penchant for new tech, his work encompasses world building, augmented and virtual reality, generative systems, and projection mapping.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/yarafeghali.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/yarafeghali.com\/\"\u003eYara Feghali\u003c\/a\u003e is a French Lebanese architectural designer working at the intersection of architecture pedagogy, transmedia, and immersive technologies. She is a Design Faculty at UCLA AUD and the creative director of \u003ca href=\"https:\/\/www.follyfeastlab.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.follyfeastlab.com\/\"\u003eFolly Feast Lab\u003c\/a\u003e co-founded with Viviane El Kmati based in Santa Monica, California.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJamin Warren is the director of Killscreen. He also served as an advisor for the Museum of Modern Art’s design department, acted as cluster chair for the Gaming category for the Webbys, and hosted Game\/Show for PBS Digital Studios. Prior to founding Killscreen, Jamin covered arts and entertainment for the Wall Street Journal.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243965735076,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243965767844,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45243965800612,"sku":"","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Yara-Feghali-Caco-Peguero-Talk-1.png?v=1709840492"},{"product_id":"7-30-24-generating-giallo-horror-a-saturnalia-post-mortem","title":"Generating Giallo Horror:  A 'Saturnalia' Post-Mortem","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin us for an unprecedented journey into the heart of game-making t as Pietro Righi Riva, Studio Director at Santa Ragione, peels back the curtain on the creation of 'Saturnalia'. It's a story of resilience, creativity, and the art of course correction in the face of daunting challenges.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom its humble beginnings as \u003cem\u003eMatchbox\u003c\/em\u003e in 2017 to its eventual release in 2022, Saturnalia underwent a metamorphosis that pushed the boundaries of procedural generation, visual style, and narrative design. Righi Riva will guide us through the labyrinthine process of bringing this unique horror experience to life, including:\u003c\/p\u003e\n\u003cul class=\"-mt-1 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eThe artistic journey to capture the essence of Italian 'giallo' horror in a digital medium\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eThe technical wizardry behind creating a procedurally generated Sardinian village that feels authentic and terrifying\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eThe narrative challenges of weaving multiple character stories into a cohesive, dynamic plot\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBut this isn't just a tale of triumphs. Righi Riva will candidly discuss the moments of crisis, the feedback that sparked major overhauls, and the difficult decisions made along the way. From reworking navigation systems to reimagining creature encounters, every challenge became an opportunity for innovation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis postmortem is a rare glimpse into the iterative nature of game development, showcasing how a passionate team can transform setbacks into strengths. Whether you're a seasoned creator, an aspiring creator, or simply curious about game design, this talk promises insights that will reshape your understanding of the craft.\u003c\/p\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003eBorn in Milan in 1985, Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as 'MirrorMoon EP', 'FOTONICA', 'Wheels of Aurelia', and 'Saturnalia'. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University, NABA, and IULM among others. His design philosophy is aimed at developing games that are not objective-driven and accessible to non-gamers. For the Triennale Milan museum he has curated the Triennale Game Collection volumes 1 \u0026amp; 2. He won the Innovation in Experience Design Award at IndieCade 2018 for his solo project 'Asta Grande'. Righi Riva lives and works in Milan, Italy.\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46042251428004,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46042251460772,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46042251493540,"sku":null,"price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Anitacolorstudy3.jpg?v=1720815944"},{"product_id":"7-27-24-exploring-digital-painting-in-the-mexican-landscape","title":"7.27.24 Exploring Digital Painting in the Mexican Landscape","description":"\u003cp\u003e\u003ca rel=\"noopener\" href=\"https:\/\/gameplayarts.org\/products\/playa-july-18-august-3-2024\" target=\"_blank\"\u003e\u003cem\u003eAs part of our exhibition Playa, on view through August 3rd.\u003c\/em\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eGameplayarts is pleased to host an artist talk with Mexico-based multidisciplinary artist Caro Lucero in conversation with PLAYA curator Bryan Munguia. \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eJoin us for an engaging discussion on the innovative use of digital painting and glitch aesthetics to depict the Mexican landscape. This talk will explore the evolution of digital imagery in Mexican art, highlighting how the aesthetics of error convey the spatial imagination. Learn more about Lucero's artistic practice, who uses postmodern logic to render perceptions, beliefs, myths, and narratives of Northwest Mexico into new horizons. \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eThis talk be take place in-person at Gameplayarts, 5511 W Pico Blvd, on Saturday, 7\/27, at 2 PM. Remote attendees will be able to access the talk via Zoom .\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e— \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eGameplayarts se complace en tener una charla con la artista multidisciplinar mexicana Caro Lucero en conversación con el curador Bryan Munguia. \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eAcompáñanos en un interesante debate sobre el uso innovador de la pintura digital y la estética glitch para representar el paisaje mexicano. Esta charla explorará la evolución de la imaginería digital en el arte mexicano, destacando cómo la estética del error transmite la imaginación espacial. Descubre más sobre la práctica artística de Lucero, quien utiliza la lógica posmoderna para plasmar percepciones, creencias, mitos y narrativas del noroeste de México en nuevos horizontes.\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eEsta charla tendrá lugar en persona en Gameplayarts, 5511 W Pico Blvd, el sábado 27 de julio a las 2 PM. Los asistentes remotos podrán acceder a la charla a través de Zoom.\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e— \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cstrong\u003eABOUT THE SPEAKERS\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eCaro Lucero (Sonora, 1989) holds a Master’s degree in Artistic Production from the Autonomous University of the State of Morelos and a Bachelor’s degree in Visual Arts from the National School of Painting, Sculpture, and Engraving ENPEG “La Esmeralda,” where she also teaches. \u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eHer work focuses on the relationships between pictorial, digital, and traditional languages, developing notions of the imaginary and the ethereal. Through various media, she explores the correspondence between virtual life and the physical world and how these spaces intersect and enrich each other. The use of vivid colors and light creates a sense of artificiality that invites the viewer to explore their own internal landscapes.\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eBryan Munguia (Los Angeles, 1998) is an independent curator working with Gameplayarts since 2022. He specializes in curatorial worldbuilding, approaching the exhibition-making process within a theatrical matrix. Currently, he consults on curatorial projects for organizations like CLAYDD, and is the former curator of Aparador LA. He’s deeply interested in trans-American artistic experimentation, organizing projects to bridge artistic scenes of Los Angeles and the Global South.\u003c\/div\u003e\n\u003cdiv class=\"TypographyPresentation TypographyPresentation--m RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics: \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDate: July 30th, 2024 Time: 2 PM PT \u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFormat: Hybrid - Online via Zoom and in-person at Gameplayarts, 5511 W Pico Blvd Length: 45 minutes plus Q\u0026amp;A. It will be recorded.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eCost: Free, but we ask for donations to offset the cost of the overall Playa program. \u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eExperience Level: This talk would be particularly relevant for professionals and enthusiasts in digital art, visual arts, and cultural studies. It would also appeal to those interested in glitch aesthetics, digital painting techniques, and contemporary Mexican art. Beginners welcome!\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eAdditional Info: There are no refunds or exchanges. Please review our Code of Conduct on our website. If you have any questions, email \u003ca href=\"mailto:info@gameplayarts.org\"\u003einfo@gameplayarts.org\u003c\/a\u003e.\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Free RSVP","offer_id":46076486385828,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46076486451364,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/CaroLucero-Playa-amanecedosveces.jpg?v=1721865741"},{"product_id":"designing-for-delight-and-discomfort-with-marshmallow-laser-feast","title":"Designing for Delight and Discomfort with Marshmallow Laser Feast","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin Robin McNicholas of \u003ca href=\"https:\/\/marshmallowlaserfeast.com\/information\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/information\/\"\u003eMarshmallow Laser Feast\u003c\/a\u003e for an illuminating journey into the creation of \"\u003ca href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\" data-mce-href=\"https:\/\/marshmallowlaserfeast.com\/project\/sweet-dreams\/\"\u003eSweet Dreams\u003c\/a\u003e,\" a groundbreaking immersive experience that blends animation, cinema, and interactivity. In this talk, McNicholas will unveil the innovative processes behind translating virtual designs into physical spaces, the challenges of character development using  game engine technology, and the art of designing audience experience,\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom the initial conceptualization using Unreal Engine to the final implementation in Manchester's \u003ca href=\"https:\/\/factoryinternational.org\/aviva-studios\/\" data-mce-href=\"https:\/\/factoryinternational.org\/aviva-studios\/\"\u003eAviva Studios\u003c\/a\u003e, McNicholas will share insights into the collaborative efforts that brought this surreal exploration of food culture to life. Learn how MLF pushed the boundaries of real-time graphics, spatial audio, and animation to create a multi-sensory narrative that challenges perceptions of consumption and desire.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll discuss the unique challenges and creative solutions employed in developing characters like Chicky Ricky using a combination of VR puppeteering, motion capture, and AI-driven facial animation. McNicholas will also discuss the delicate balance of managing audience flow and engagement in immersive spaces, drawing parallels to game design principles.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers a rare glimpse into the intersection of technology, art, and storytelling, providing valuable insights for creators looking to push the boundaries of immersive experiences.\u003c\/p\u003e\n\u003ch2\u003eSpeakers\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eRobin co-founded Marshmallow Laser Feast (MLF), an experiential artist collective that believes in the power of stories to tickle the senses and shift perceptions. Their work leads people on a multisensory journey, merging imagination and information.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-slate-fragment=\"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\" data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eFrom coders to poets, chemists to ventriloquists, brands to institutions, MLF collaborates with specialists in all disciplines. To explore new forms of culture, interrogate our relationship with the world around us and leave a glittery slug trail as we journey through the cosmos. Alive in galleries, museums, public spaces, parks, nature reserves, and the metaverse, Robin's work is grounded in research. It is designed to carve out space to expose, explore, and expand our relationship with the living world. MLF has exhibited internationally at institutions including; ACMI, Barbican Centre, YCAM, DDB Seoul, Sundance Film Festival, Factory International, Quartier des Spectacles, Montreal, SXSW, Phi Centre and Lisbon Architectural Triennale.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp 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data-slate-node=\"element\"\u003e\u003cem\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003eThis talk was held on Sept. 26th, 2024.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePhotos: \u003cem\u003eCopyright © Marshmallow Laser Feast and Factory International, 2024\u003c\/em\u003e)\u003c\/p\u003e\n\u003cp 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data-slate-node=\"element\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46237217423524,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46237217456292,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/5MarshmellowLaserFeast-SweetDreams.png?v=1726707641"},{"product_id":"balancing-fun-and-intimacy-with-risa-puno","title":"10.28.24 Balancing Fun and Intimacy with Risa Puno","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist \u003ca href=\"https:\/\/www.risapuno.com\/\" data-mce-href=\"https:\/\/www.risapuno.com\/\"\u003eRisa Puno\u003c\/a\u003e for an intimate exploration into \"\u003ca href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\" data-mce-href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\"\u003eGroup Hug\u003c\/a\u003e,\" her groundbreaking solo exhibition at the Fabric Workshop Museum that reimagines familiar games as vehicles for processing complex emotions. In this talk, Puno will reveal how she transforms arcade classics like Whack-a-Mole into powerful metaphors for caregiving and family dynamics while sharing insights into the delicate process of designing interactive experiences that balance engagement with emotional depth.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom collaborative design with fabricators to carefully selecting materials and sounds, Puno will guide us through the creative decisions that shaped this deeply personal exhibition. Learn how she adapted familiar game mechanics to create safe spaces for vulnerability, integrated pre-colonial Philippine concepts of 'kapwa' (shared humanity), and designed innovative physical interfaces that invite meaningful participation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll explore the unique challenges of translating personal experiences into public interactions, including how to craft experiences that respect both individual and collective needs. Puno will discuss her approach to creating \"coconut pods\" that offer comfort and protection, the importance of consent in interactive design, and how sound design can transform spatial experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers valuable insights into game design as a cultural practice. It provides inspiration for creators interested in using play to explore serious themes while maintaining accessibility and engagement.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eSpeaker\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRisa Puno is an interactive artist who takes play seriously. She packages complex social topics into disarmingly fun experiences to help people connect more openly and easily. Her work often involves game-like elements that give people the framework and permission to push their limits within a safe space, while allowing them the freedom to tap into genuine emotions.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBased in New York City, Puno has exhibited with institutions throughout the US and internationally, including the Aldrich Contemporary Art Museum, The Bronx Museum of the Arts, New Children's Museum, and Science Gallery Dublin. In 2019, her project The Privilege of Escape won Most Innovative Immersive Experience in the Immersion Awards. Her work has been featured across radio and print, including in The New York Times, NPR, The New Yorker, and The Boston Globe. Puno studied art and medicine at Brown University and earned her MFA from New York University.\u003c\/p\u003e\n\u003cp data-slate-node=\"element\" data-slate-fragment=\"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\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cem\u003ePhotos by Talisman Brolin. This event was held on\u003cspan\u003e Monday, October 28th at 10 AM.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50470113706148,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50470113738916,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Risa_Puno_-_Credit_Talisman_Brolin6.jpg?v=1729641220"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/culture.oembed","provider":"Gameplayarts","version":"1.0","type":"link"}