{"title":"Cinema and Performing Arts","description":"","products":[{"product_id":"building-an-informed-virtual-reality-with-team-rolfes","title":"Building an Informed Virtual Reality with Team Rolfes","description":"\u003cp data-mce-fragment=\"1\"\u003eVirtual reality is becoming more accessible to larger audiences. Often, however, thrown to the wayside is artistic merit and the medium's philosophical implications. Brothers Sam and Andy Rolfes use VR along with other emerging technologies to highlight the absurdity of life, dream up ironic characters, and make anti-capitalist statements. In their hands, VR becomes an envoy for a greater purpose.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis lecture went not just into the how but the why of the Team Rolfes approach to VR. Here, they demonstrated their tools, performance, and practice—and the mindset they approach them with. Sam and Andy gave a real-time demonstration of the techniques they are discussing; merging the philosophical with the physical.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Team Rolfes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTeam Rolfes is a pioneering virtual performance studio based in NYC, founded by directors Sam Rolfes and Andy Rolfes which pioneered real-time animation with VR puppets, motion-captured abstract avatars, and viscerally intense imagery derived directly from the nuances of human motion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTeam Rolfes' practice has expressed itself across a spectrum of formats, from livestream improvisational comedy, to live animation on stage, print design for fashion collections, album covers, and music videos for collaborators including Lady Gaga, Danny Elfman, Holly Herndon, Danny L Harle, Metallica, Amnesia Scanner, Lunice, Denzel Curry, Arca, Nike, Adult Swim, and music festivals across the world.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45243927396516,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45243927429284,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can","offer_id":45243927462052,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Rolfes_Homepage_621.png?v=1709840074"},{"product_id":"how-to-translate-a-person-into-pixels-and-the-art-of-digital-dance","title":"How to Translate a Person into Pixels and the Art of Digital Dance","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\" data-mce-fragment=\"1\"\u003eFrom rotoscoping to video game engines, real-world motion has long been used as a template for fictional recreation. While used widely, it’s rare to find creative uses of these tools that push beyond the body as a software activator. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\" data-mce-fragment=\"1\"\u003eArtist, programmer, and dancer Maya Man explores the concept of the body as a medium for artistic expression through motion and volumetric capture. She sees herself as not just the activator of the software but an integral part of its process and the source of a project’s meaning. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\" data-mce-fragment=\"1\"\u003eIn this post-mortem, Maya explores three past projects, two versions of \u003c\/span\u003e\u003ca href=\"https:\/\/feralfile.com\/\" data-mce-href=\"https:\/\/feralfile.com\/\" data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\" data-mce-fragment=\"1\"\u003eFeral File\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\" data-mce-fragment=\"1\"\u003e project “Can I Go Where You Go” and musician Joji’s  “777” music video. Foran audience that is at beginner to intermediate level familiarity with mocap and volumetric capture, this post-mortem will examine not only the functionality of these softwares but the higher utility of them as obsearvers of self and conveyors of practice.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eAbout Maya\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMaya Man is an artist focused on contemporary identity culture on the internet. Her websites, generative series, and installations examine dominant narratives around femininity, authenticity, and the performance of self online. She is the creator of the browser extension\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/glanceback.info\/\"\u003eGlance Back\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand the Art Blocks curated collection\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/fakeittillyoumakeit.lol\/\"\u003eFAKE IT TILL YOU MAKE IT\u003c\/a\u003e. She has exhibited internationally at bitforms, NYC; SOOT, Tokyo; Vellum, Los Angeles; Power Station of Art, Shanghai; and Feral File, online. Her work has been featured in Art in America, Forbes, Zora Zine, Dirt, Various Artists, and more. Maya holds Bachelor of Arts degrees in Computer Science and Media Studies from Pomona College and an MFA in Media Art from UCLA.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45240137154724,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240137220260,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240137253028,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/777_still_4.jpg?v=1710894949"},{"product_id":"using-green-screen-to-make-believe-new-worlds","title":"Using Green Screen to Make-Believe New Worlds","description":"\u003cdiv class=\"style-scope qowt-page\" id=\"pageBorders\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contentsContainer\"\u003e\n\u003cdiv class=\"style-scope qowt-page\" id=\"contents\"\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eImagining a new story or world is one thing, but it can be difficult to make that world come to life on a digital screen. While there are many different methods to bring these worlds into existence, a fair number of systems are difficult to use, expensive, and don’t quite tap into the creative, hands-in-the-mud, feeling of playing make-believe as a kid.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArtist Natalie Paneng hopes to change that with her workshop on accessible world-building. This workshop is focused on using models against a greenscreen to make exciting, playful, and digital stories. It requires just a few arts and crafts materials, all of which can be found easily and affordably, to help workshop attendees gain perspective on realizing their world to scale. These models can then be digitally translated and accessed through virtual means. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe workshop started with basic world-building instructions and an introduction to world-building from Natalie’s perspective as a digital artist. Then it dove into the basics of greenscreen principles and how to put together a simple project. The main structure then focused on how to build models, and how to prepare and execute a vision in miniature. Finally, the workshop was ended by bringing these elements together.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"323\"\u003e\u003cspan data-key=\"324\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"509\"\u003e\u003cspan data-key=\"508\"\u003eShe is awkward, complex, and has a quirk to her expression. She lives in Johannesburg and the cyber village called the Internet. Natalie Paneng (b. 1996, South Africa) is a digital artist who completed a BADA(Hons)from the University of Witwatersrand in 2018. She majors in Production Design (Set and Costume Design) and Art Management. Natalie uses both her self-taught digital skills and her theatre background to create multidisciplinary digital art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"527\"\u003e\u003cspan data-key=\"526\"\u003ePaneng’s work has been exhibited at the TMRW Gallery, The National Arts Festival, Blank Projects, Michaelis School of Fine Art, BKHz Gallery, Le Lieu Unique, and Galerie Eigen Art Leipzig. Along with this, she has participated in local artist residencies such as Bubblegumclub Future 76 Residency(2018), Floating Reverie(2019), and Fak'ugesi Digital Innovation Artist Residency (2019). Natalie also published creative research through Ellipses Journal and Artist Research Africa and was a 2020 Fellow with the Institute of Creative Arts and UCT.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"547\"\u003e\u003cspan data-key=\"546\"\u003eThrough her work, she explores what it means to have an online presence, the personas we develop online, and how the Internet and its algorithms control and influence us and our perceived reality. Her video work and art become a way for her to interrogate and share how she manifests and navigates the world she lives in and creates for herself. The internet is MTV, and she welcomes you to her crib.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232153690276,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232153723044,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239076552868,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/natalie_paneng_event_website_InstagramPost.png?v=1710796961"},{"product_id":"how-to-lead-a-team-at-an-inter-dimensional-space-station","title":"Team-Building and Collaboration with Meow Wolf","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eGood, well-run teams are hard to come by. Perhaps because they are built rather than stumbled upon. A functional team needs a leader who is confident, kind, and firm, and team members who can take initiative while still following guidance. Everyone involved needs to know how to actively listen. When that team is constructing part of an interdimensional travel station, these requirements remain largely the same.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this post-mortem, researcher, designer, game developer, and artist F. Ria Khan explores how they managed a team as they built the Galactic Autoquarium for Meow Wolf’s \u003c\/span\u003e\u003ci data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eConvergence Station\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e in Denver, CO. They talk about what kind of attitudes make for the best collaboration and how sometimes having the most experience doesn’t necessarily mean you are the best person for the job. They also reflect on other projects they’ve done that prepared them to lead this team and the things they would’ve done differently.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"305\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"306\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"339\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"338\" data-mce-fragment=\"1\"\u003eMy name is F. Ria Khan (they\/them) and I am a researcher, game developer, and designer for tech equity. My interests revolve around Human-Computer Interaction where I express my passion for exploring the intersections between fine art, critical design, science, and gamified interaction for social reflection. These explorations involve developing alternative technologies, games, and applications that enable better intersectional engagement and comfort within tech, academia, and game communities through analyzing, mitigating, and provocatively exposing discrimination. Intersectional discrimination, for me, means the nuanced and politically entwined issues of race, gender, ableism, and sexuality in tech, and how these issues stunt creative diversity and inclusivity in both technological advancements and in academia. I want to focus on using play and expression specifically as a vehicle for these alt-tech and games because I find a unique persuasion in the abstract concept of play. Especially when designed as a core component of interaction within a technology, play is unique in its power to engage a wide range of a community and evoke participation and experiences that elicit thinking about different perspectives and lessons. I aim to develop technologies and playful interactions that tap into that persuasion, as I believe there's a real potential for it to enable social change and better and safer intersectional engagement in tech communities.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45240159764644,"sku":"","price":20.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45240159797412,"sku":"","price":45.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45240159830180,"sku":"","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RiaKhanInstagram.png?v=1710981435"},{"product_id":"using-blender-to-build-digital-gardens","title":"Using Blender to Build Digital Gardens","description":"\u003cp data-mce-fragment=\"1\" data-key=\"118\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"117\"\u003eGrowing a plant seems easy enough; put it in the ground, water it, and give it enough sunlight. Unless you’re trying to grow a fiddle leaf fig in a small Brooklyn apartment, plant care is fairly uninvolved. But three-dimensional digital gardens need focused tending. They need to be constructed from scratch within a digital environment, with thought behind the shape, color, and animation. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\" data-key=\"122\"\u003e\u003cspan data-mce-fragment=\"1\" data-key=\"121\"\u003eIn this workshop, artist Rachel Li will teach participants the basics of creating plants in 3D using Blender and Unity. Attendees will learn the basics of how to construct different types of plants before being taught how to animate them to properly react to light. Interested participants must have access to Blender (2.8 and above) and Unity (2018 and above). They will be expected to have a basic understanding of 3D modeling and animation, as well as game development tools in Unity. It will be helpful, but not required, to have some knowledge of game programming and Unity Shader Graph.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45232248619172,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45232248651940,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239075274916,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RachelLiInstagram_2.png?v=1710869794"},{"product_id":"generating-community-and-thought-with-gaming-avatars","title":"Generating Community and Thought With Gaming Avatars","description":"\u003cp data-key=\"117\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"116\" data-mce-fragment=\"1\"\u003eAs the pandemic raged on across the globe, much of the art world has lagged behind in creating meaningful and unique digital spaces to host exhibitions and performances. Digitally recreating the brick-and-mortar blue chip gallery white cube in 3D amplifies the slew of problems that already exist. More than that, they shy away from encouraging a sense of community and interaction between audience members. One solution to creating meaningful digital spaces is by using the videogame tools we already have. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"119\" data-mce-fragment=\"1\"\u003e\u003cspan data-slate-fragment=\"JTdCJTIyb2JqZWN0JTIyJTNBJTIyZG9jdW1lbnQlMjIlMkMlMjJkYXRhJTIyJTNBJTdCJTdEJTJDJTIybm9kZXMlMjIlM0ElNUIlN0IlMjJvYmplY3QlMjIlM0ElMjJibG9jayUyMiUyQyUyMnR5cGUlMjIlM0ElMjJwYXJhZ3JhcGglMjIlMkMlMjJkYXRhJTIyJTNBJTdCJTIyY2xhc3NOYW1lJTIyJTNBbnVsbCU3RCUyQyUyMm5vZGVzJTIyJTNBJTVCJTdCJTIyb2JqZWN0JTIyJTNBJTIydGV4dCUyMiUyQyUyMmxlYXZlcyUyMiUzQSU1QiU3QiUyMm9iamVjdCUyMiUzQSUyMmxlYWYlMjIlMkMlMjJ0ZXh0JTIyJTNBJTIySW4lMjB0aGlzJTIwaW50ZXJ2aWV3JTJDJTIwYXJ0aXN0JTIwS2FyYSUyMEclQzMlQkN0JTIwd2lsbCUyMHNpdCUyMGRvd24lMjBhcyUyMGFuJTIwYXZhdGFyJTIwd2l0aGluJTIwUmVkJTIwRGVhZCUyMFJlZGVtcHRpb24lMjAyJTIwdG8lMjBkaXNjdXNzJTIwd2l0aCUyMEtpbGxzY3JlZW4lMjBmb3VuZGVyJTIwSmFtaW4lMjBXYXJyZW4lMjAlMjB0aGUlMjBjb25jZXB0JTIwb2YlMjB2aWRlb2dhbWVzJTIwYXMlMjBtYXRlcmlhbCUyMGZvciUyMGFuJTIwYXJ0JTIwcHJhY3RpY2UuJTIwS2FyYSUyMHdpbGwlMjBnbyUyMG92ZXIlMjBoZXIlMjBjdXJyZW50JTIwcHJhY3RpY2UlMjBvZiUyMGxvb2tpbmclMjBhdCUyMG1vZGRpbmclMjBhbmQlMjBnYW1pbmclMjBhcyUyMGFydCUyMGFuZCUyMHN0b3J5dGVsbGluZyUyMHByYWN0aWNlcyUyQyUyMGFuZCUyMGhvdyUyMHRoZSUyMGFjdGl2ZSUyMHdvcmslMjBvZiUyMG92ZXJzZWVpbmclMjBhJTIwY29tbXVuaXR5JTIwYW5kJTIwZm9zdGVyaW5nJTIwdGhvc2UlMjBjb252ZXJzYXRpb25zJTIwaXMlMjBpbnRlZ3JhbCUyMHRvJTIwaG93JTIwc2hlJTIwY3JlYXRlcyUyQyUyMGludGVycHJldHMlMkMlMjBhbmQlMjB0ZWxscyUyMHN0b3JpZXMuJTIyJTJDJTIybWFya3MlMjIlM0ElNUIlNUQlN0QlNUQlN0QlNUQlN0QlNUQlN0Q=\" data-mce-fragment=\"1\"\u003eIn this interview, artist Kara Güt sat down as an avatar within Red Dead Redemption 2 to discuss with Gameplayarts founder Jamin Warren the concept of video games as material for an art practice. Kara reviewed her current practice of looking at modding and gaming as art and storytelling practices, and how the active work of overseeing a community and fostering those conversations is integral to how she creates, interprets, and tells stories.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"82\" data-slate-fragment=\"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\" data-mce-fragment=\"1\"\u003e\u003c!--more--\u003e\u003c\/p\u003e\n\u003cp data-key=\"207\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"208\" data-mce-fragment=\"1\"\u003e\u003cstrong data-slate-leaf=\"true\" data-mce-fragment=\"1\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-key=\"237\" data-mce-fragment=\"1\"\u003e\u003cspan data-key=\"236\" data-mce-fragment=\"1\"\u003eKara Güt is a multidisciplinary artist whose primary focus is image-based, digital media. Her work investigates the new shape of human intimacy formed by internet lifestyle, constructed detachment from reality, and the power dynamics of the virtual. She received an MFA from Cranbrook Academy of Art in 2016. Solo shows include \"Presence\" at IRL Gallery in Cincinnati, Ohio, and \"Crystal Magic Weapon\" at Open Space, Baltimore, Maryland. Recent group shows include \"Daily Rush: Proxy\" at the Museum of Contemporary Art, Detroit, and \"Wheaton Biennial_final_final_FINAL\" at Wheaton College in Norton, MA. She has exhibited internationally, at The Chromatic Festival, Montreal, The Tbilisi Architecture Biennial, and Azkuna Zentroa, Bilbao, among others. Most recently, she was awarded the Ohio Arts Council Individual Excellence Award, and The Mohawk Show Judge’s Choice Award for her publication \"RPG Gothic\". She is a 2021 alumni of the Pioneer Works Tech Residency. Her videos are editioned by Daata Editions and she is represented by Lava Project. Kara currently lives and works in Cleveland, Ohio.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45242236174500,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45242236240036,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45242236272804,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/tumblr_inline_r4h5yyxU5M1qapryf_1280.jpg?v=1710951399"},{"product_id":"exploring-safety-and-creating-inclusive-spaces","title":"Precision and Comfort: Embracing the Tension in Creating Safe Spaces","description":"\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eWhen we speak of safety, we must ask ourselves: what type of safety are we referring to? And for whom, and from whom, do we seek to ensure this safety? How can and should we extend this concept into other parts of our work for exploring safety and creating inclusive spaces? Additionally, how do we select partners in our projects digital tools to physical installation?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.instagram.com\/arafa.builds\/\"\u003eArafa Hamadi\u003c\/a\u003e (they\/them) has spun a whirlwind of diverse and imaginative endeavors spanning architecture, exhibition, and virtual spaces. They have obviously dedicated their creative journey to addressing this deeply personal question. We’ll walk through their path from Tanzania to Scotland and back again.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eBuilding Bridges of Safety and Inclusion\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThroughout this talk, the challenges arise when working within the festival landscape and contemplating the integration of physical and virtual realms. We’ll discuss the intricacies of selecting partners and tools. More importantly, we'll reflect on Hamadi’s creative vision and lean into the tension between precision and comfort.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eHamadi's work, like \u003ca href=\"https:\/\/icaonline.net\/artwork\/arafa-c-hamadi\/\"\u003eLetu\u003c\/a\u003e (2021), pulls deeply from gaming to showcase how to usher a participant from one internal dialogue to another. \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003eTheir ongoing multimedia project titled \"Kiburi\" (2021-present) takes center stage. Hamadi delves into the intricate design and thematic elements of pre-colonial East African indigenous tattoo practices within this extraordinary body of work. They skillfully blend contemporary Swahili coast-inspired symbols with aesthetic drawing techniques. Specifically, Hamadi draws on the rich cultural traditions of the Makonde and the Barabaig tribes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eAbove all, as we navigate the journey of creating safe spaces, we face significant questions. How can we construct spaces that foster inclusivity for marginalized communities? How do we approach this process with thoughtfulness and intentionality, ensuring we do not unintentionally harm those we seek to represent and welcome? Lastly, join us to keep exploring safety and creating inclusive spaces in this dynamic talk.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 data-key=\"207\"\u003e\u003cspan data-key=\"208\"\u003e\u003cstrong data-slate-leaf=\"true\"\u003eAbout Your Speaker\u003c\/strong\u003e\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eArafa Cynthia Hamadi (they\/them) is a multidisciplinary artist working in Tanzania and Kenya. Hamadi works in the physical world, designing festival sets and installation pieces. They also create within the digital realm, building digital worlds while delving into the immersive VR space and moving images. Arafa’s work also explores their queerness in relation to space and occupancy, focusing on joy and tangible ways of connecting the East African queer community. They do this not just through their art, but also through organising small-scale events, curation, research and active participation in the growing Ballroom scene in their region.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThey have been featured in exhibitions in Mozambique, Tanzania, the USA and online. Hamadi was also part of the cohort of 2020 fellows for the ICA Fellowship (SA) and the Bakanal de Afrique Festival (USA). In 2021, they completed a Digital Arts Residency at Nafasi Art-Space (TZ), the New Dimensions Lab by Electric South (SA), and participated in the Pro-Helvetica Residency in Switzerland in Summer 2022. They have also curated various residencies and exhibitions in Tanzania, most notably the 2022 UMOJA Residency in Tanzania.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eCurrently, they are developing their 3D\/VR work titled “LETU 2.0” with the support of Electric South (SA), as well as developing a physical event in Dar-es-Salaam with Aichieli Temu. The space, ALTÆR, aims to be a model for events prioritising community, focusing on the safety of its marginalised attendees. Arafa is also part of the 2023 Building Beyond Mentorship programme by the Prince Claus Fund \u0026amp; Creative Industries Fund NL.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":45239346659492,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239346692260,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45239346725028,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Arafa-Hamadi-2020-The-Digital-Self2.png?v=1710873952"},{"product_id":"introduction-to-vtubing","title":"Introduction to vTubing with Off World Live","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eThis hands-on two-hour workshop is a practical introduction to vTubing with visionary designer Jasper Golding. vTubing is a dynamic and captivating form of self-presentation for artists and streamers, but can be intimidating to start on one’s own. Jasper will lead you through the Off World Live process to start brainstorming, implementing, and fine-tuning a vTubing character.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn a curated history of vTubing, pulling from some of Jasper's favorite works\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Dive into the building blocks of self-expression\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e+ Learn about production styles of motion-capture\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ See how to work Mixamo and Metahuman into your first digital character\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e+ Get started with Unreal's rigging system, working from a model and a new project\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003eAbout the Speaker\u003c\/h4\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper is a visual and technical artist working freelance for Off World Live, a plug-in that enables creators to delve into Unreal Engine and create next-generation content. Jasper’s work began analogue, with illustration, but like a lot of artists, has recently exploded into rendered 3D graphics, real-time graphics, and creative parametric and game-based systems. With these skills, he has produced previs, final artworks, and technical advice for companies and art houses around the world. Jasper’s practice quickly became based on learning and growth as a result of programming and now is as amorphous as the ever-changing technological realities we exist among. \u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eJasper has been supplying educational content for Off World Live for 3 years and has delved into many aspects of technical art, specifically within Unreal Engine. One of his more popular tutorials is based around nDisplay, a system built for Virtual Production that allows filmmakers to immerse their talent within a series of LED walls to create in-camera VFX with real-time interactive CGI backgrounds. He took this approach and reworked it for interactive art installations. He hacked together the powers of multi-machine synced rendering and real-time viewpoint-based mapping to create a new technique for real-time anamorphic billboard illusions that he has been teaching many artists to produce since.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eAs well as his technical work, Jasper works with his local thriving underground music scene. The art and music community in his hometown of Bristol have welcomed him in with open arms, and he helps them realize their visions, such as 90s\/00s imaginings of local Bristol spots and exaggerated characters to represent the flourishing and rich culture the city has to offer. To learn with each new task, Jasper makes an effort to uncover the veil between this world and the next, whatever that reality may be.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45168214868132,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214835364,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45239762124964,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IGAnnounce-IntroductiontovTubing_2.png?v=1710882340"},{"product_id":"12-4-making-experimental-cinema-with-unity","title":"Making Experimental Cinema With Unity","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eTaught by Berlin-based visual artist and filmmaker Mario Mu\u003c\/span\u003e, this workshop is an excellent introduction to using game engines to create cinema. Mario's practice merges several disciplines from game design to 3D animation to live-action role play and he brings a multidisciplinary approach to this session.\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/b\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003eIn this workshop, participants learn the basics of how cinema interacts with gaming, including a historical focus on what's come before. You'll also be able to answer the big question of \"What is real-time world-building\" before jumping into Unity. You'll learn to set a scene, composite and bring models to life, and experiment with the camera.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan style=\"font-weight: 400;\" data-mce-fragment=\"1\" data-mce-style=\"font-weight: 400;\"\u003e- Look to the past for the groundwork for cinema and gaming\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Learn the characteristics of world-building in context and group discussion\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Get into Unity! Start a project, open up 3D models, work with files, and learn some shortcuts\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e- Set your camera up, choose parameters like focal length and focus, move the camera, and work through different points of view\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Instructor\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario Mu is a visual artist and director living in Berlin, Germany.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMario works on various research projects which are often constructed as extended gaming platforms. Apart from frequently incorporating sound and drawing, his practice mainly shifts between game design, 3D animation and performance.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHe received a BFA from Academy of Fine Arts in Zagreb, Croatia and an MFA from University of Arts in Berlin, Germany. During 2016. and 2017. Mu was an active member of the Research Center for Proxy Politics, and since 2017. he has been working on a series of events as an author and collaborator at the TAP-Théâtre auditorium de Poitiers, France; V2 Rotterdam, The Netherlands; MGLC Ljubljana, Slovenia; MAAT Lisbon, Portugal; Play Co London, UK; Pakhuis de Zwijger in Amsterdam, The Netherlands; Ufer Studios, Galerie gr_und and Silent Green in Berlin, Germany; MSU, Pogon and GMK in Zagreb, Croatia among others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eDigital and online projects include collaborations with AVYSS, Mizuha, The Killscreen, The Carillon, BoCA Biennial, Milan Machinima Festival, Gamescenes, Itch.io, Gestalten Publishing, FACT Magazine, Wrong Biennale, The School of Machines, Making \u0026amp; Make-Believe, STYLY, Lima Sky,  Pivilion, and Inquiry Inc.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45244178989220,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45168214999204,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45168214966436,"sku":"","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Mario-Mu-Architecture-with-Games-in-the-Title12-scaled.jpg?v=1710971463"},{"product_id":"zheng-fang-a-collection-of-work","title":"Zheng Fang: A Collection of Work (Feb. 15-17, 2024)","description":"\u003cp\u003eArtist Zheng Fang has turned a traditional printmaking and painting background into an evocative and dynamic practice using video games as an engine for creative expression.\u003c\/p\u003e\n\u003cp\u003eWith a foundation in drawing, painting, and sculpture, Fang began experimenting with games during the pandemic while searching for a place to create within the confines of his apartment. Zheng's PC became his virtual workshop, prompting him to think about how to showcase his art and connect with his friends in their own spaces. Games emerged as the answer.\u003c\/p\u003e\n\u003cp\u003eFor two nights, Killscreen was proud to showcase a selection of Zheng's work, pulling from a wide-ranging and diverse approach to game-based art and culture.\u003c\/p\u003e\n\u003ch4\u003e\u003cem\u003eCorona Time (2020)\u003c\/em\u003e\u003c\/h4\u003e\n\u003cp\u003eAn exploration of loneliness and release. Fang created this during the pandemic to connect with friends he could no longer see abroad.\u003c\/p\u003e\n\u003ch4\u003e\n\u003cem style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003eAs You Wish (2020)\u003c\/em\u003e\u003cbr\u003e\n\u003c\/h4\u003e\n\u003cp\u003e\"A place of nowhere. People and objects fall from the sky. They could be your comrades, friends, guests, or enemies. You could have a party here, or make it a battlefield, a torture chamber, or just try to get rid of everything and keep it clean. Enjoy your time here...as you wish.\"\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eNight Running (2021)\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003eFang's capstone project at UClA. Night Running is a video game about softness, hardness, opaqueness, transparency, sex, violence, love, hate, confusion, and misinterpretation. Zheng's deliberate use of lighting techniques and particle effects emphasizes the corporeal nature of his digital creations, adding depth and a human touch to the experiences.\u003c\/p\u003e\n\u003ch3 class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\"\u003e\u003cem\u003eRu Cun Chu Cheng (2022)\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003eA documentary of the last exhibition in a South China village. We leave the urban and then enter the village.\u003c\/p\u003e\n\u003ch3\u003e\u003cem\u003eLocal Academy of Fine Arts Undergraduate Exhibition (2023)\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003eThe students are real. The artist statements aren't real. The artwork isn't real. And yet...\u003c\/p\u003e\n\u003cp\u003eAll student photos, artwork images, names, artwork titles, and descriptions in this collection are generated by Midjourney and ChatGPT, and they are filled with biases and stereotypes. It's part of Fang's larger exploration into generative tools. By using AI to generate artwork reminiscent of student projects, Fang challenges the notion of artistic genuineness and sparks discussions about the nature of creativity in an increasingly technologically-driven world.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eAbout the Artist\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eZheng Fang (方政) was the youngest person in the world.\u003c\/p\u003e\n\u003cp\u003eAs an old media artist and co-founder of \u003ca data-id=\"www.jasagala.com\" data-type=\"URL\" href=\"http:\/\/www.jasagala.com\/\"\u003eJasagala (夹山改梁)\u003c\/a\u003e, Zheng Fang began his journey at the intersection of interactive installations, game design, generative art, performance, experimental video, painting, experimental theater, curation, and education, among others.\u003c\/p\u003e\n\u003cp\u003eAfter graduating from the Central Academy of Fine Arts with a B.F.A. in Printmaking in 2018 and UCLA with an M.F.A. in Design Media Arts in 2021, he is now a freelance artist and lecturer based in both Los Angeles and Guangzhou.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45168222077092,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Zheng-Fang-A-Collection-of-Works-FB-Cover-Instagram-Post-1.png?v=1709840452"},{"product_id":"exhibition-henrik-soederstroem-spirit-interface","title":"Henrik Soederstroem - Spirit Interface [March 7th to 23rd, 2024]","description":"\u003cp\u003eOn March 7th, Henrik Soederstroem presented the solo exhibition “Spirit Interface” at Killscreen.\u003c\/p\u003e\n\u003cp\u003eThe spirit interface is a point of contact with extra-human subjectivities we cannot fully comprehend or define, forces that exert influence without fully revealing themselves; the occult flow of commodities and capital, arcane sub-layers of virtual space, the eerie allure of found objects, the haunting and the sublime in art.\u003c\/p\u003e\n\u003cp\u003eSoederstroem’s mixed media installations dissect familiar motifs from digital media and games, transforming everyday items into unfamiliar artifacts. He draws on horror film and game aesthetics and viral online folklore, tapping into the subconscious anxieties and dark desires they express.\u003c\/p\u003e\n\u003ch2\u003eWorks\u003c\/h2\u003e\n\u003cp\u003eHenrik presented the works “Dunya” from 2021 and “Troubles of Presence I-IV” from 2023. Both were created in the Unity 3D gaming platform and presented live as generative video or non-interactive games.“Dunya” shows two planes of existence in the same simulated world—one influenced by simple 2D automata and another in a gothic 3D style reminiscent of PlayStation 2-era horror games. Though separate at first glance, after watching the piece, it becomes apparent that events and characters cross over between the two worlds.\u003c\/p\u003e\n\u003cp\u003e“Troubles of Presence” is a four-part generative video about the hidden agencies of objects inspired by discarded items and disused spaces around Los Angeles. The objects used in the video are also displayed in the space, mirroring the virtual and physical worlds.\u003c\/p\u003e\n\u003cp\u003eHenrik presented a work in progress titled “Sufferer’s Courage” (a loose translation of the Swedish word for patience: tålamod). This kinetic fabric sculpture is part of exploring the poetics of computer graphics software and simulated objects. The piece turned the states and parameters of CG fabric simulation – tension and release, rigidity and flexibility – into conceptual and material metaphors.\u003c\/p\u003e\n\u003ch2\u003eAbout the Artist\u003c\/h2\u003e\n\u003cp\u003eA Swedish artist and musician based in LA, Soederstroem’s work spans computer graphics, generative programming, audio experimentation, immersive installation, drawing, and poetry. He holds an MFA in Media Art from UCLA (2023), is an active contributor to the Free The Land artist collective, and has performed extensively in the US and Europe with the noise music project Händer Som Vårdar.\u003c\/p\u003e\n\u003ch2\u003eProgramming\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eOpening reception: Thursday March 7th, 6 PM – 9 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArtist talk (with Mikkel Rørbo): Saturday, March 16th, 1 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eClosing reception and music performances: Saturday, March 23nd, 6 PM – 10 PM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe night featured music performances that complemented the exhibition with Lawrence Chit, Jaded Chakra, and Henrik Soederstroem.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.instagram.com\/chitfun\/\"\u003eLawrence Chit\u003c\/a\u003e is an LA-based artist, musician, and underground scene legend. He has shown work at \u003ca href=\"https:\/\/www.phasegallery.com\/\"\u003ePhase Gallery\u003c\/a\u003e and Ingrams and performed as Contorted Corpse, Malamygdala, and FxTxL, to name a few.\u003c\/p\u003e\n\u003cp\u003eJaded Chakra is a new venture by the operator behind the experimental techno project \u003ca href=\"https:\/\/soundcloud.com\/avenuezero0o\"\u003eAvenue Zero\u003c\/a\u003e, known for performances at Dust LA and United Selector Network\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45168226697380,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/HenrikSoederstrom-SpiritInterface-troubles_of_presence_hi.png?v=1712686862"},{"product_id":"exhbition-alice-bucknell-the-alluvials-april-4th-may-4th-2024","title":"Alice Bucknell | The Alluvials [April 4th - May 4th, 2024]","description":"\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe Alluvials is a video work and playable video game that explores the politics of drought and water scarcity in a near-future version of Los Angeles. Leveraging ecological theory, speculative fiction, and queer game theory, the narrative is told through a variety of nonhuman and elemental perspectives, including the Los Angeles River, wildfire, a 400-year-old sycamore called El Aliso, and the ghost of the city’s celebrity mountain lion, P-22. \u003c\/span\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe Alluvials film (2023) is a work of nonlinear, non-narrative storytelling. Spread across seven chapters and as many worlds, the film oscillates forwards and backwards in time, exploring multiple possible futures and revisited pasts for the region known today as Los Angeles. The film leverages game engine worldbuilding, custom stable diffusion models trained on historical and future images of the LA River, cinematic “modding” of the Grand Theft Auto V engine, and drone mapping to generate a kaleidoscopic imaginary to storytell Los Angeles. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe Alluvials video game (2024) spans four levels set in four different environments. Players take on the agency of conventionally non-playable and nonhuman characters, including wildfire, the LA River, a Yucca Moth and Joshua Tree, and a pack of wolves. The Alluvials is also a game about gaming; each level takes on a different gaming genre (first-person shooter, walking simulator, open world, racing game) and reimagines it through a speculative ecological lens.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe game aims to expand on Bucknell’s ongoing research into game ecologies: or how “nature”, ecology, and the environment are portrayed by and interacted with inside game worlds. Acknowledging Indigenous relationships to water, particularly the Tongva People of the Greater Los Angeles Basin and their understanding of the LA River as an ever-morphing entity, the project reinscribes the idea that nature is an intelligent system, a technology in its own right. Through the interactive capacities of game interfaces, The Alluvials asks its audience to consider their role in the future of water systems in Los Angeles by looking into the region’s deep past.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e—\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe Alluvials was commissioned by \u003ca href=\"https:\/\/mudac.ch\/en\/\"\u003emudac\u003c\/a\u003e in Lausanne with support from \u003ca href=\"https:\/\/transmediale.de\/en\"\u003etransmediale\u003c\/a\u003e, \u003ca href=\"https:\/\/www.artscouncil.org.uk\/\"\u003eArts Council England\u003c\/a\u003e, and the \u003ca href=\"https:\/\/www.lapl.org\/\"\u003eLos Angeles Public Library\u003c\/a\u003e.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe game was developed with the Berlin-based game developer, \u003ca href=\"https:\/\/neoxentertainment.com\/\"\u003eNeox Entertainment\u003c\/a\u003e.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe project was scored by the electronic musician Ken Yama.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003ca href=\"https:\/\/tomjoyes.studio\/\"\u003eTom Joyes\u003c\/a\u003e designed the Alluvials logo. Exhibition photograph by Chris Hanke.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45251893493924,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Killscreen_Alice_Bucknell_The_Alluvials_027_Credit_ChrisHanke.jpg?v=1713047259"},{"product_id":"sing-generative-ai-for-world-building-and-storytelling","title":"Using Generative AI for World-Building and Storytelling","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow do you work AI into your design process and still maintain your unique style and approach?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eJoin artist and creator Pearlyn Lii for hands-on workshop designed to unlock the potential of your great ideas through the collaboration of human creativity and artificial intelligence. This session promises a practice-led experience into the art of world-building, tailored for creatives, storytellers, and anyone eager to explore the frontiers of narrative construction.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eParticipants will be guided through the initial stages of conceptualizing their world-building process, starting from a nascent script or story idea replete with a basic plot structure. This serves as the bedrock for the subsequent development of key elements such as characters, scenes, and environments.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eWe’ll then look at treatments and how to translate abstract concepts into real elements. Specifically, we’ll talk about prompts that generate great results and how to move into scripting and storyboarding.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePearlyn addresses the challenges of working with AI systems, including managing uncertainty and fostering breakthroughs. A significant focus is placed on intentionality in collaboration, emphasizing the importance of clear communication and the journey from concept to project realization.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eThrough a blend of Pearlyn’s experience and practical exercises, attendees will leave equipped with the knowledge and inspiration to transform their ideas into captivating worlds.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eWhat you’ll learn:\u003c\/b\u003e\u003c\/h3\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eAn introduction to generative AI through Pearlyn’s work\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eHow to sketch up your process from an initial script through a plot structure\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eBest approaches tp defining your key elements of characters, scenes, and environments and creating applications\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCollaborating with your “AI dance partner,” iterating on script, storyboard, and back again\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003ePicking an output and exploring how the nature of the project determines who you work with\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eDealing with uncertainty in AI systems and how to break through\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\" aria-level=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003eCommunicating with collaborators through treatments and briefs and going from your concept to a project\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv style=\"position: relative; padding-bottom: 100%; height: 0;\"\u003e\u003ciframe src=\"https:\/\/www.loom.com\/embed\/40fd391dbb6543aab66128bbb918346b?sid=b079c147-d2ea-43e0-91bc-144f56ee0134\" style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" frameborder=\"0\" webkitallowfullscreen=\"\" mozallowfullscreen=\"\" allowfullscreen=\"\"\u003e\u003c\/iframe\u003e\u003c\/div\u003e\n\u003ch4\u003e\u003cbr\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cb data-mce-fragment=\"1\"\u003eExperience Level:\u003c\/b\u003e\u003cspan data-mce-fragment=\"1\" style=\"font-weight: 400;\" data-mce-style=\"font-weight: 400;\"\u003e Beginners! Previous creative experience in another field (i.e. architecture, design) is helpful but not necessary. Those most interested in narrative and story-telling will get the most out of this workshop. This event is designed explicitly for adults but is fine for all-ages.\u003c\/span\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Professional","offer_id":45364227932324,"sku":"","price":99.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45364227866788,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Artist \/ Student","offer_id":45364227899556,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Pearlyn-Lii-Infinite-Mother1.png?v=1712203716"},{"product_id":"zheng-fang-a-collection-of-work-zine","title":"Zheng Fang: A Collection of Work Zine","description":"\u003cp\u003eArtist Zheng Fang has turned a traditional printmaking and painting background into an evocative and dynamic practice using video games as an engine for creative expression.\u003c\/p\u003e\n\u003cp\u003eWith a foundation in drawing, painting, and sculpture, Fang began experimenting with games during the pandemic while searching for a place to create within the confines of his apartment. Zheng's PC became his virtual workshop, prompting him to think about how to showcase his art and connect with his friends in their own spaces. Games emerged as the answer.\u003c\/p\u003e\n\u003cp\u003eFor two nights, Killscreen was proud to showcase a selection of Zheng's work, pulling from a wide-ranging and diverse approach to game-based art and culture.\u003c\/p\u003e\n\u003cp\u003eThis digital zine features a conversation with Zheng and a collection of his work\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45385246638244,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Zheng-Fang-A-Collection-of-Works-FB-Cover-Instagram-Post-1_1daafaaf-cab7-48f4-b79a-2c20f17ab177.png?v=1712358291"},{"product_id":"introduction-to-real-time-rendering-for-video-production","title":"Introduction to Real-Time Rendering for Video Production","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eJoin us for an engaging workshop that bridges the gap between traditional video production and the contemporary realm of 3D cinematics within game engines. This workshop is designed for time-based artists, including video producers and creators with a penchant for storytelling through dynamic visuals. Whether you have dabbled in After Effects and Premiere or want to expand your horizons into real-time rendering, this experience is tailored for you.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIdentifying where you are in your real-time process, from a structured direction to an exploratory approach\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eGetting comfortable with sourcing assets, placing items, and adding your unique touch\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eBuilding storyboards to deliver to a technical partner\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eUnderstanding a traditional vs. CGI approach\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eFraming a camera, finding a POV, and selecting the right shot\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eAnimating objects and lighting your scene\u003c\/span\u003e\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eExporting your work with the correct format and resolution\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45520026927268,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45520026960036,"sku":"","price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45520026992804,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction-to-Real-Time-Rendering-for-Video-Production-WP-Product-Post.png?v=1713482676"},{"product_id":"media-horror-emerging-technology-and-machine-intelligence","title":"Media Horror, Emerging Technology, and Machine Intelligence","description":"\u003cp data-mce-fragment=\"1\"\u003eJoin us for a discussion between Henrik Soederstroem, the artist of “Spirit Interface,” and Mikkel Rørbo, an interdisciplinary researcher and sometimes artist and curator. Mikkel is currently a Ph.D. candidate at the Peter Weibel Research Institute for Digital Cultures in Vienna. His work focuses on speculative methods for critical engagement with emerging technologies and hauntological aspects of machine intelligence. Henrik’s artistic practice centers around themes of virtuality and reality, often seen through the lens of horror and the supernatural.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHenrik’s 2023 MFA thesis, “Media Horror,” investigates how works of horror fiction engage with media technologies. Mikkel will give a short presentation, and then the two will discuss speculative fiction, haunted media, the digital eerie, and esotericism in the virtual plane.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eThis talk was held in-person in Los Angeles and over Zoom. \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout the Exhibition\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eThis programming is part of Henrik Soederstrom’s “Spirit Interface\u003cspan style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003e” exhibition.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe spirit interface is a point of contact with extra-human subjectivities we cannot fully comprehend or define, forces that exert influence without fully revealing themselves; the occult flow of commodities and capital, arcane sub-layers of virtual space, the eerie allure of found objects, the haunting and the sublime in art.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSoederstroem’s mixed media installations dissect familiar motifs from digital media and games, transforming everyday items into unfamiliar artifacts. He draws on horror film and game aesthetics and viral online folklore, tapping into the subconscious anxieties and dark desires they express.\u003c\/p\u003e\n\u003ch4 data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAbout Your Speakers\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA Swedish artist and musician based in LA, Henrik Soederstroem’s work spans computer graphics, generative programming, audio experimentation, immersive installation, drawing, and poetry. He holds an MFA in Media Art from UCLA (2023), is an active contributor to the Free The Land artist collective, and has performed extensively in the US and Europe with the noise music project Händer Som Vårdar.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMikkel Rørbo is an interdisciplinary researcher and, sometimes, artist and curator. He is currently a PhD candidate at the Peter Weibel Research Institute for Digital Cultures and holds degrees in philosophy and cultural studies from University of Copenhagen. His work focuses on the philosophical dimensions of living with machinic intelligences and speculative methods for critical engagement with emerging technologies. As an artist and curator, he has performed, released and exhibited internationally as well as collaborated with institutions, festivals and art spaces. He has written about and presented work on technology, philosophy and contemporary experiments in music.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Default Title","offer_id":45568875757732,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/HenrikSoederstrom-SpiritInterface-dunya_hi.png?v=1712686862"},{"product_id":"sahej-rahal-talk","title":"System - Story - Spectre: Playtesting myths and machines in game-based art with Sahej Rahal","description":"\u003cdiv\u003e\n\u003cp\u003eCome listen to an online talk with Sahej Rahal, a Mumbai-based cross-disciplinary artist, as he discusses his latest game-based art project with Jamin Warren, director of Gameplayarts.\u003cbr\u003e\u003cbr\u003eThis 35-minute talk, followed by a Q\u0026amp;A session, will delve into Rahal's unique approach to creating counter-mythologies that interrogate narratives shaping the present. Rahal's myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, drawing upon sources ranging from local legends to science fiction. In this talk, he will explore the enmeshed nature of mythological narratives and machinic intelligence that have come to shape the self in relation to society, through the lens of his game-based art practice.\u003c\/p\u003e\n\u003cp\u003eKey takeaways from the talk include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUnderstanding how game-based art can serve as a discursive tool in exploring sociopolitical systems through speculative worldbuilding.\u003c\/li\u003e\n\u003cli\u003eGaining insights into Rahal's creative process and the role of interdisciplinary practices in his work\u003c\/li\u003e\n\u003cli\u003eExploring the relationship between art, freedom, and the cultural conditions that shape artistic expression\u003c\/li\u003e\n\u003cli\u003eDiscovering how AI and game-based art can be used to reimagine socio-structural narratives of being, becoming, and belonging in the world, through immersive gameplay experiences.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis talk is particularly relevant for digital creatives, technologists, architects, graphic designers, directors, animators, and creative coders interested in integrating game-based practices into their work. \u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eRahal's unique perspective and experience will provide valuable insights for those exploring the untapped potential interdisciplinary approaches to working with games.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003ci\u003e\u003c\/i\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eAbout The Artist\u003c\/h2\u003e\n\u003cp class=\"p1\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Sahej_Rahal_-_Anhad_-_Profile_Sahej_Hi_Res.jpg?v=1717018258\"\u003e\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003ca href=\"https:\/\/sahejrahal.com\/\"\u003eSahej Rahal\u003c\/a\u003e (b. 1988, lives and works in Mumbai, India) is primarily a storyteller. He weaves together fact and fiction, to create counter-mythologies that interrogate narratives shaping the present.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eHis myth-world takes the shape of sculptures, performances, films, paintings, installations, and AI programs, that he creates by drawing upon sources ranging from local legends to science fiction, rendering scenarios where indeterminate beings emerge from the cracks in our civilization.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003eRahal’s participation in group and solo exhibitions includes the Gwangju Biennale, the Liverpool Biennial, the Kochi Biennale, the Vancouver Biennale, MACRO Museum Rome, Kadist SF, ACCA Melbourne, CCA Glasgow. He is the recipient of the Cove Park\/Henry Moore Fellowship, Akademie Schloss Solitude Fellowship, the Sher-Gil Sundaram Arts Foundation Installation Art Grant, the Digital Earth Fellowship, and the first Human-Machine Fellowship organized by Junge Akademie ADK.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cem\u003eThis talk will be recorded.\u003c\/em\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student \/ Yes","offer_id":45839434547364,"sku":"","price":20.0,"currency_code":"USD","in_stock":true},{"title":"Artist \/ Student \/ No","offer_id":45839438413988,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional \/ Yes","offer_id":45839434580132,"sku":"","price":30.0,"currency_code":"USD","in_stock":true},{"title":"Professional \/ No","offer_id":45839438446756,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button \/ Yes","offer_id":45839434612900,"sku":"","price":10.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button \/ No","offer_id":45839438479524,"sku":"","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/SahejRahal-Anhad-Hi_res_Anhad2023002.jpg?v=1717374184"},{"product_id":"media-horror-emerging-technology-and-machine-intelligence-copy","title":"The Weird, the Eerie, and Video Games","description":"\u003cp\u003eJoin us for a discussion between artists \u003ca href=\"https:\/\/gil-lawson.info\/\"\u003eGil Lawson\u003c\/a\u003e, Micheal Luo, and \u003cspan class=\"il\"\u003eVinny\u003c\/span\u003e Roca. Building off the work of Mark Fisher, this discussion will focus on the criss-crossings between their game-based practices and the weird and eerie - dislocated ecologies, grotesque beings, sequences of unexplained labor. This talk will explore how video games can make use of corrupted agency and strange presence to elucidate contemporary subjectivity and life under the eerie entity of capital. This discussion will be moderated by the Executive Director of Gameplayarts, Jamin Warren\u003cem\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cem\u003eThis talk was recording in Los Angeles on June 13th, 2024.\u003c\/em\u003e\u003c\/p\u003e\n\u003ch2 dir=\"ltr\"\u003e\u003cspan\u003eAbout the Speakers\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eGil Lawson is an artist, game designer, and writer based in Queens, New York. His most recent release is \u003c\/span\u003e\u003cspan\u003eROGUE LIGHT DECK BUILDER\u003c\/span\u003e\u003cspan\u003e, a digital carpentry game. He is currently developing\u003c\/span\u003e\u003cspan\u003e goblinAmerica\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eMichael Luo is a game maker \u0026amp; media artist. Born as an anchor baby in Michigan, and grew up in Southwestern China, he spends his time teaching and making computer games about diaspora, hallucination, vulgarity, digital lethargy, and anything else that doesn't fit with the gamer culture. He focuses his practice on making short, eccentric, experimental video games, or working with the game engine to create interactive or generative works of art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\u003cspan class=\"il\"\u003eVinny\u003c\/span\u003e Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games, his works seek to make sense of our ever-morphing and changing subjectivity under capitalism.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"No","offer_id":45902514290852,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Yes","offer_id":45902626291876,"sku":"","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Gameplayarts_Vinny_Roca_001.jpg?v=1718044215"},{"product_id":"decolonization-cultural-cyborgs-and-the-future-of-game-design-in-india-copy","title":"Exploring Liminal Spaces through the Immersive Art of Lauren Moffatt","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this conversation, Jamin Warren, founder of Gameplayarts, engaged with Australian artist Lauren Moffatt about her captivating exploration of liminality and the blurred boundaries between digital and organic life through her game-based artworks.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eMoffatt's diverse training in painting, new media theory, and audiovisual creation informs her hybrid, iterative works that prompt participants to \"play between worlds.\" Across her practice, she crafts immersive environments that challenge notions of singularity and individuality, inviting audiences to consider the paradoxical subjectivity of connected bodies and our embeddedness within complex, adaptive ecosystems.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThroughout the discussion, Moffatt and Warren explored into the thematic threads that unite three of Moffatt's seminal projects: \u003cem\u003eBubble Vision\u003c\/em\u003e, \u003cem\u003eLocal Binaries\u003c\/em\u003e, and \u003cem\u003eOf Hybrids and Strings\u003c\/em\u003e. These works collectively explore the fragility of the \"bubbles\" - both physical and conceptual - that we construct around ourselves, as well as the liminal spaces between self and other, human and non-human.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThrough this thought-provoking dialogue, Moffatt and Warren illuminated how game-based art can serve as a powerful medium for exploring the liminality at the heart of the human experience - the porous boundaries between the real and the virtual, the individual and the collective, the natural and the technological. Their conversation inspires new ways of understanding the world and our place within it.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eThis event was part of \u003ca href=\"https:\/\/gameplayarts.org\/collections\/now-play-this-design-labs-2024\"\u003eNow Play This Game Design Labs\u003c\/a\u003e.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3 class=\"whitespace-pre-wrap break-words\"\u003eAbout The Artist\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eLauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In 2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her studies in painting, in theory and practice of new media art and in audiovisual creation at the College of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains (FR) respectively.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLauren's works have been exhibited at Haus der Kulturen der Welt (DE), Centre Pompidou (FR), La Gaïté Lyrique (FR), SXSW (US), Haus am Lützowplatz (DE), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Ephémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) ZKM (DE), Q21 Freiraum (AT) and at Hartware MedienkunstVerein (DE). She lives and works in Berlin and\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eValencia.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":45950223286436,"sku":null,"price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":45950223351972,"sku":null,"price":25.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":45950223384740,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Of_Hybrids_and_Strings_-_Flowers-for-Suzanne-ClairFlowerHybrid.jpg?v=1720223063"},{"product_id":"8-27-24-introduction-to-experience-design-with-ida-benedetto","title":"Introduction to Experience Design with Ida Benedetto","description":"\u003cp\u003e\u003cspan\u003eIn this two-part workshop, participants will explore innovative approaches to experience design under the guidance of Ida Benedetto, renowned for creating transformative experiences for cultural icons.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDrawing from her extensive research and practice, Ida will introduce participants to the key components of experience design: risk, the magic circle, structure, and transformation. Her work examines how these elements interact to create meaningful and impactful experiences across various contexts, from wilderness adventures to social gatherings.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eWorkshop Outline\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe sessions will delve into four core concepts:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eRisk: Understanding and managing different types of risk in experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eThe Magic Circle: Creating boundaries and conditions for immersive experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eStructure: Designing frameworks that support transformative experiences\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli dir=\"ltr\" aria-level=\"1\"\u003e\n\u003cp dir=\"ltr\" role=\"presentation\"\u003e\u003cspan\u003eTransformation: Facilitating meaningful change through experience design\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe workshop consists of two 2-hour sessions separated by one week.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEach session will include a short lecture introducing key concepts, followed by small group discussions and hands-on exercises. Participants will apply these concepts to hypothetical scenarios and their experiences, gaining practical tools for experience design.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThis workshop aims to equip participants with a new vocabulary and framework for creating impactful experiences by engaging with these fundamental principles in various personal and professional contexts.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eLogistics\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eExperience Level:\u003c\/span\u003e\u003cspan\u003e This workshop is designed as an introduction to experience design, making it suitable for beginners and those with limited experience in the field. Participants from various creative and professional backgrounds are welcome. While no specific experience in experience design is required, a general interest in design, creativity, or event planning will be beneficial. The course is also valuable for professionals in related fields looking to expand their skill set or gain a new perspective on their work. More experienced designers may find value in the unique framework and vocabulary presented, which can enhance their existing practice.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch4 dir=\"ltr\"\u003e\u003cspan\u003eArtist Information\u003c\/span\u003e\u003c\/h4\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda Benedetto is an experience director, design strategist, and researcher. She designs high-stakes meetings, adventures, and celebrations, creating opportunities for insight, innovation, and change. Ida is most delighted when people surprise themselves by stretching beyond their known limits, and she believes good design can make this possible.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eShe is recognized as an innovator in the field of experience design for creating intrepid adventures for cultural icons and transformative strategy sessions for heads of corporations. Industry clients have included BlackRock, Activision, IBM, Starbucks, Google, NBCUniversal, Ogilvy, Pfizer, and Ralph Lauren. Her research on the design of transformative social experiences has been used in coursework at Harvard, Carnegie Mellon, and NYU, among others. She has been featured in multiple New York Times Bestselling books, Businessweek, Fast Company, NPR, and the New Yorker.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEarlier in her career, Ida co-founded two design practices, in game design and adventure design, originating creative methodologies grounded in the experience of the participants. She traveled extensively doing documentary and collaborative media projects in Guatemala, India, and Brazil and was a Fulbright Fellow to Ethiopia.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIda holds an MA in Design Research, Writing, and Criticism from the School of Visual Arts, a BFA in Design and Technology from Parsons, and a BA in History from the New School. She is a volunteer conflict mediator for the New York Peace Institute. In junior high, she was voted “most likely to discover time travel.” Ida is a 5th-generation New Yorker who loves to kayak and read library books. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c!----\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":46036239188132,"sku":"","price":50.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":46036239220900,"sku":null,"price":25.0,"currency_code":"USD","in_stock":false},{"title":"Professional","offer_id":46036239253668,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/IdaBenedetto-TheSmokeMachine2.jpg?v=1720670004"},{"product_id":"experience-design-in-interactive-art","title":"Experience Design in Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJump into the world of creating meaningful, immersive experiences in interactive art and game design. This course focuses on the principles and practices of experience design, exploring how to craft environments and interactions that engage, challenge, and inspire audiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom architectural approaches to virtual reality applications, students will learn how to design spaces and interactions that tell stories, evoke emotions, and create lasting impressions. The course also covers important considerations such as safety, inclusivity, and the integration of physical and digital elements in experience design.\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eModules:\u003c\/h2\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Making_More_Artful_Games_with_Playmaker_Banner.png?v=1727287964\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Making_More_Artful_Games_with_Playmaker_Banner.png?v=1727287964\"\u003e\u003c\/p\u003e\n\u003cp\u003eExplore experience design fundamentals with \u003ca href=\"https:\/\/uncommonplaces.com\/\" data-mce-href=\"https:\/\/uncommonplaces.com\/\"\u003eIda Benedetto\u003c\/a\u003e, an acclaimed experience director and strategist. Ida's work has been featured in multiple New York Times Bestselling books, and she has created transformative experiences for cultural icons and major corporations. Learn critical concepts like risk management, creating immersive environments, and facilitating meaningful change through experience design.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Exploring_Safety_and_Creating_Inclusive_SpacesCourse_Banner.png?v=1727376482\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Exploring_Safety_and_Creating_Inclusive_SpacesCourse_Banner.png?v=1727376482\"\u003e\u003c\/p\u003e\n\u003cp\u003eJoin \u003ca href=\"https:\/\/www.instagram.com\/arafa.builds\/?hl=en\" data-mce-href=\"https:\/\/www.instagram.com\/arafa.builds\/?hl=en\"\u003eArafa Hamadi\u003c\/a\u003e, a multidisciplinary artist featured in exhibitions worldwide, as they discuss creating safe and inclusive interactive experiences. Drawing from their work in festivals and immersive VR spaces, Arafa will guide you through the complexities of designing for diverse audiences and fostering welcoming environments in both physical and virtual realms.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Reflecting_on_19_Years_of_Playful_Studio_Practice_Live_Banner_2.png?v=1727376795\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Reflecting_on_19_Years_of_Playful_Studio_Practice_Live_Banner_2.png?v=1727376795\"\u003e\u003c\/p\u003e\n\u003cp\u003eGain insights into collaborative experience design from \u003ca href=\"https:\/\/www.iamfriak.com\/\" data-mce-href=\"https:\/\/www.iamfriak.com\/\"\u003eF. Ria Khan\u003c\/a\u003e, a researcher and game developer at the innovative Meow Wolf. Learn how this renowned immersive art collective approaches team dynamics and creative collaboration in large-scale, interactive installations. Khan's background in human-computer interaction brings a unique perspective to the collaborative process.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/User_Experience_Design_From_Horror_Games_to_Virtual_Reality_BAnner.png?v=1726857411\"\u003e\u003c\/p\u003e\n\u003cp\u003eExamine UX design principles across different interactive media with Dino Ignacio, a design lead at Facebook Reality Labs with extensive experience in horror game UX direction. Ignacio's background, which includes work on acclaimed horror games and cutting-edge VR experiences, offers a unique perspective on creating engaging and impactful user experiences across various platforms.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Integrating_Game-Thinking_into_Your_Architectural_Practice_Course_Banner.png?v=1727377007\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Integrating_Game-Thinking_into_Your_Architectural_Practice_Course_Banner.png?v=1727377007\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eLearn how to apply game design principles to architectural projects with Sandra Youkhana and Luke Caspar Pearson, founders of You+Pea studio and leaders of the Videogame Urbanism studio at the prestigious Bartlett School of Architecture, UCL. Explore innovative approaches to spatial design influenced by video game technologies and mechanics.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/The_Human_Dimension_of_Virtual_Reality_Course_Banner.png?v=1727377084\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/The_Human_Dimension_of_Virtual_Reality_Course_Banner.png?v=1727377084\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eDelve into creating deeply human experiences in VR with \u003ca href=\"http:\/\/rossin.co\/\" data-mce-href=\"http:\/\/rossin.co\/\"\u003eRachel Rossin\u003c\/a\u003e, a pioneering artist whose work has been exhibited at major institutions including the Zabludowicz Collection and The Whitney Museum. Rossin's unique background in painting and virtual reality offers insights into bridging traditional and digital art forms in immersive experiences.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Exploring_Liminal_Spaces_through_the_Immersive_Art_Course_Banner.png?v=1727377145\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Exploring_Liminal_Spaces_through_the_Immersive_Art_Course_Banner.png?v=1727377145\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eUnderstand the concept of liminality in immersive art experiences with \u003ca href=\"https:\/\/deptique.net\/\"\u003eLauren Moffatt\u003c\/a\u003e, an Australian artist whose work has been screened and exhibited at renowned venues like Palais de Tokyo and FACT Liverpool. Moffatt's expertise in video, performance, and immersive technologies provides a rich foundation for exploring the boundaries between virtual and physical worlds.\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdditional Information\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWe do not offer refunds and exchanges\u003c\/li\u003e\n\u003cli\u003eWe do offer educational scholarships based on need. \u003ca href=\"https:\/\/i9srwglkfm5.typeform.com\/to\/w04UrYkg\"\u003ePlease email fill out this form to apply.\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":46227744948388,"sku":null,"price":390.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46227744981156,"sku":null,"price":550.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/ExperienceDesigninGame-BasedArt.png?v=1726676293"},{"product_id":"world-building-in-game-based-art","title":"World-Building in Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDiscover the art and technology behind creating rich, immersive worlds for games and interactive experiences. This course covers a wide range of tools and techniques used in world-building, from 3D modeling and rendering to game engine fundamentals.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStudents will explore how to use software like Blender, ZBrush, and VRChat to bring their creative visions to life. The course also delves into the conceptual aspects of world-building, examining how to create coherent, engaging environments that support narrative and gameplay. By the end, students will have a comprehensive understanding of both the technical and creative aspects of world-building in game-based art.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Using_Blender_to_Build_Digital_Gardens_Banner.png?v=1727286752\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Using_Blender_to_Build_Digital_Gardens_Banner.png?v=1727286752\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eLearn how to create lush, interactive digital environments using Blender. Taught by Rachel Li, an \u003cstrong\u003einterdisciplinary game designer and artist whose work has received critical acclaim, including a BAFTA Student Award nomination\u003c\/strong\u003e. Rachel, currently a \u003cstrong\u003eVR Game Designer at Skydance Interactive\u003c\/strong\u003e, will guide you through 3D modeling techniques specific to creating organic, plant-based environments, drawing from her experience in creating emotion-driven and autobiographical projects.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/ZBrush_for_Beginners_Developing_Your_Unique_Style_in_2_Hours_Banner_1.png?v=1727287005\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/ZBrush_for_Beginners_Developing_Your_Unique_Style_in_2_Hours_Banner_1.png?v=1727287005\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eGet started with ZBrush and develop your personal artistic style. Led by \u003ca href=\"https:\/\/nicoleruggiero.com\/info\/\" data-mce-href=\"https:\/\/nicoleruggiero.com\/info\/\"\u003eNicole Ruggerio\u003c\/a\u003e, an \u003cstrong\u003eacclaimed multimedia artist known for her work exploring internet culture\u003c\/strong\u003e. Nicole will introduce core ZBrush tools and workflows while encouraging participants to develop their unique artistic voice.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_Real-Time_Rendering_for_Video_Production_Banner.png?v=1727287069\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_Real-Time_Rendering_for_Video_Production_Banner.png?v=1727287069\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eUnderstand the basics of real-time rendering for interactive media. Instructed by Prashast Thapan, founder of \u003cstrong\u003ePariah Interactive, an independent games and XR development studio based in Brooklyn\u003c\/strong\u003e. Prashast will demonstrate how to leverage real-time rendering techniques for dynamic video content, drawing from his experience in transforming narratives into digital immersive experiences.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/A_Visual_Artist_s_Introduction_to_Building_Worlds_in_VRChat_Banner.png?v=1727287336\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/A_Visual_Artist_s_Introduction_to_Building_Worlds_in_VRChat_Banner.png?v=1727287336\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eExplore world-building techniques in the popular VR platform VRChat. Facilitated by Jasper Golding, a visionary designer working with Off World Live, a leading company in VR content creation. Jasper will show how to translate 2D art concepts into immersive 3D VR environments.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Using_Green_Screen_to_Make-Believe_New_Worlds_Banner.png?v=1727287408\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Using_Green_Screen_to_Make-Believe_New_Worlds_Banner.png?v=1727287408\"\u003e\u003c\/strong\u003e\u003cmeta charset=\"utf-8\"\u003eDiscover how green screen technology can enhance world-building. Workshop led by Natalie Paneng, a new media artist whose work has been exhibited at prestigious venues including the \u003cstrong\u003eTMRW Gallery and the National Arts Festival.\u003c\/strong\u003e Natalie, recipient of the Humanities Leon Gluckman Prize, will demonstrate accessible techniques for creating fantastical worlds using green screen, drawing from her unique approach of blending digital skills with her theatre background.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Safeguarding_Journalism_through_Minecraft_Banner.png?v=1727287814\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Safeguarding_Journalism_through_Minecraft_Banner.png?v=1727287814\"\u003e\u003c\/strong\u003e\u003cmeta charset=\"utf-8\"\u003eExplore how Minecraft can be used to create interactive journalistic worlds. Presented by Tobias Natterer of DDB Berlin and James Delaney of Blockworks UK, who worked on The Uncensored Library project. \u003cstrong\u003eLearn how to use Minecraft as a tool for preserving and presenting important information.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Making_More_Artful_Games_with_Playmaker_Banner.png?v=1727287964\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Making_More_Artful_Games_with_Playmaker_Banner.png?v=1727287964\"\u003e\u003c\/strong\u003eLearn how to use Playmaker to create more artistic and expressive games. Taught by Stephen Scott Day, filmmaker and game developer, Stephen will demonstrate how to use Playmaker to create unique, artistically-driven game mechanics and interactions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdditional Information\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWe do not offer refunds and exchanges\u003c\/li\u003e\n\u003cli\u003eWe do offer educational scholarships based on need. \u003ca href=\"https:\/\/i9srwglkfm5.typeform.com\/to\/w04UrYkg\"\u003ePlease email fill out this form to apply.\u003c\/a\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":46233930989732,"sku":null,"price":390.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46233931022500,"sku":null,"price":550.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/World-BuildinginGame-BasedArt.png?v=1726678379"},{"product_id":"performance-in-game-based-art","title":"Performance in Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis innovative course, pulled from our collection of talks and workshops, explores the intersection of performance art and interactive media. Students will learn how to incorporate elements of dance, music, and live performance into digital environments and game-based experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe course covers a range of topics including motion capture, vtubing, live-action role-playing, and the use of VR in performance art. Participants will also examine how to create immersive soundscapes and atmospheric environments that enhance performative elements. This course challenges students to push the boundaries of what's possible in game-based art, blending traditional performance techniques with cutting-edge technology.\u003c\/p\u003e\n\u003ch2 class=\"whitespace-pre-wrap break-words\"\u003eModules:\u003c\/h2\u003e\n\u003ch3\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/How_to_Translate_a_Person_Into_Pixels_Course_Banner.png?v=1726853400\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/How_to_Translate_a_Person_Into_Pixels_Course_Banner.png?v=1726853400\"\u003e\u003c\/h3\u003e\n\u003cp\u003eExplore the intersection of dance and technology with artist Maya Man. Learn techniques for capturing human movement and translating it into digital form using motion capture and 3D animation. This module covers the creation of digital avatars, real-time animation, and the artistic possibilities of blending physical and virtual performance.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eAbout Maya Man: Maya is an artist focused on contemporary identity culture on the internet. Her work examines dominant narratives around femininity, authenticity, and the performance of self online through websites, generative series, and installations.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_vTubing_with_Off_World_Live_Banner.png?v=1726853526\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_vTubing_with_Off_World_Live_Banner.png?v=1726853526\"\u003e\u003c\/p\u003e\n\u003cp\u003eDive into the world of virtual YouTubing (vTubing) with designer Jasper Golding. Learn how to create and animate digital avatars, set up live streaming environments, and engage with audiences in real-time. This module covers both the technical aspects of vTubing and the creative possibilities of this emerging medium.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.instagram.com\/jasper.golding\/\" data-mce-href=\"https:\/\/www.instagram.com\/jasper.golding\/\"\u003eAbout Jasper Golding:\u003c\/a\u003e Jasper is a visual and technical artist working freelance for Off World Live. His work spans from traditional illustration to rendered 3D graphics and real-time systems, with a focus on innovative uses of game engines for creative projects.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/The_Politics_of_Live-Action_Role_Play_Experiences_Banner_1.png?v=1726854234\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/The_Politics_of_Live-Action_Role_Play_Experiences_Banner_1.png?v=1726854234\"\u003e\u003c\/p\u003e\n\u003cp\u003eExamine the intersection of politics, performance, and play with artist Mario Mu. This module explores how live-action role-playing (LARP) can be used as a tool for social commentary, political engagement, and community building. Learn techniques for designing meaningful LARP experiences and integrating them with digital media.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003e\u003ca href=\"http:\/\/mariomu.com\/\" data-mce-href=\"http:\/\/mariomu.com\/\"\u003eAbout Mario Mu:\u003c\/a\u003e Mario is a visual artist and director based in Berlin. His practice shifts between game design, 3D animation, and performance, often constructing extended gaming platforms as a form of artistic expression.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Building_an_Informed_Virtual_Reality.png?v=1726853848\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Building_an_Informed_Virtual_Reality.png?v=1726853848\"\u003e\u003c\/em\u003eLearn how to create purposeful and artistically rich virtual reality experiences with Team Rolfes. This module covers advanced VR design techniques, real-time animation with VR puppets, and the integration of motion capture into virtual environments. Explore how to use VR as a medium for artistic expression and social commentary.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eAbout Team Rolfes: Sam and Andy Rolfes are pioneers in virtual performance, specializing in real-time animation with VR puppets, motion-captured abstract avatars, and viscerally intense imagery derived from human motion.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_Merging_Music_with_Moving_Image_with_Unity_2.png?v=1726854055\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Introduction_to_Merging_Music_with_Moving_Image_with_Unity_2.png?v=1726854055\"\u003e\u003c\/p\u003e\n\u003cp\u003eDiscover how to create dynamic audiovisual experiences using the Unity game engine. Learn techniques for synchronizing music with visual elements, creating interactive soundscapes, and designing immersive musical performances. This module covers both technical implementation in Unity and artistic approaches to audiovisual composition.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003e\u003ca href=\"https:\/\/ryan.nu\/\" data-mce-href=\"https:\/\/ryan.nu\/\"\u003eAbout Ryan Scaino\u003c\/a\u003e: Known by DJ Ghostdad, Ryan is an artist specializing in combining music and moving images. He has over a decade of experience creating impactful experiences for live performances and digital platforms.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Generating_Giallo_Horror_A_Saturnalia_Post-Mortem_1.png?v=1726854156\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Generating_Giallo_Horror_A_Saturnalia_Post-Mortem_1.png?v=1726854156\"\u003e\u003c\/p\u003e\n\u003cp\u003eAnalyze the development process of the horror game 'Saturnalia' with studio director Pietro Righi Riva. This module examines how traditional horror aesthetics, particularly from the Italian giallo genre, can be translated into interactive experiences. Learn about narrative design, environmental storytelling, and creating atmosphere in game environments.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003ca href=\"https:\/\/www.santaragione.com\/\" data-mce-href=\"https:\/\/www.santaragione.com\/\"\u003eAbout Pietro Righi Riva\u003c\/a\u003e: Pietro is the co-founder and studio director at Santa Ragione, an independent game studio known for creating innovative and artistically driven games. He has a background in interaction design and focuses on developing games that are accessible to non-gamers.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eAdditional Information\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eWe do not offer refunds and exchanges\u003c\/li\u003e\n\u003cli\u003eWe do offer educational scholarships based on need. \u003ca href=\"https:\/\/i9srwglkfm5.typeform.com\/to\/w04UrYkg\"\u003ePlease email fill out this form to apply.\u003c\/a\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":46234134872228,"sku":null,"price":390.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":46234134904996,"sku":null,"price":550.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/PerformanceinGame-BasedArt.png?v=1726852487"},{"product_id":"margin-for-error-theremin-performance-by-randy-george","title":"10.25.24 Theremin Performance by Randy George [Margin for Error]","description":"\u003cdiv\u003eIn collaboration with \u003cspan style=\"box-sizing: border-box; margin: 0px; padding: 0px;\" data-mce-style=\"box-sizing: border-box; margin: 0px; padding: 0px;\"\u003eEunice Choi's solo art exhibition \"\u003ca href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" rel=\"noopener\" data-mce-href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" target=\"_blank\"\u003eMargin For Error\u003c\/a\u003e\" at Gameplayarts, Randy George will present a program of classical and contemporary compositions for theremin and electronic accompaniment. The selection will comprise works by C. Debussy, C.Saint-Saëns, G.Fauré, R. Schwimmer, N.Uematsu, Y. Kananno, K. Kondo, and J. Morris\u003c\/span\u003e. \u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eThe program aims to draw parallels from the exhibition works to the dual constructs in live musical expression\u003cmeta charset=\"utf-8\"\u003e \u003cspan\u003e—\u003c\/span\u003ebalance\/collapse, function\/aesthetics, and struggle\/acceptance. The theremin, a musical instrument best described as an insane physics problem turned inside out, challenges viewer-listeners to find the invisible connections between the ballet of complex hand motions seen and the human voice-like sounds heard.\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003ePlease join and add an unforgettable experience.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003ch3\u003eInformation\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eAddress is 5511 W. Pico Blvd. There are four spots to park in the rear directly behind our gallery space as well as ample street. P\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cem\u003eReserved seating will be first come, first serve.\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\u003cem\u003eThe gallery will be closed without a ticket from 6-8 pm and resume normal hours at 8 pm. To RSVP for a free viewing, please click \u003ca href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\" data-mce-href=\"https:\/\/gameplayarts.org\/products\/eunice-choi-margin-for-error-october-11\"\u003ehere\u003c\/a\u003e.\u003c\/em\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eTickets Only Gallery Open: 6 pm\u003c\/div\u003e\n\u003cdiv\u003ePerformance: 7 pm.\u003c\/div\u003e\n\u003cdiv\u003eFree RSVP Open Hours: 8 pm\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003ch3\u003eArtist Bio\u003c\/h3\u003e\n\u003cp\u003eRandy George is one of a small handful of the world’s finest theremin performers. Having appeared as theremin soloist, chamber artist, studio player, lecturer and video maker, Randy has created waves in the awareness and advancement of the space controlled instrument. His YouTube videos featuring the theremin have been viewed over 21 million times. He has worked with among others: Danny Elfman, John Massari, Timo Chen, Nick Sena, Bleeding Fingers Music, Hollywood Symphony, Redlands Symphony, Santa Monica Symphony, Dilijan Chamber Music, Gaudete Brass, SUNY Fredonia School of Music, Polytechnic University of Valencia Fine Arts.\u003c\/p\u003e\n\u003cp\u003eRandy holds a Bachelor of Music degree from University of North Texas College of Music where he studied bassoon performance, music theory, and live sound recording arts. Following university studies, a career shift to film music post production brought him to Los Angeles where he worked for music products industry leader Avid M-Audio. During his stint as technical events specialist, surrounded by musical instruments and tech, fate ran its course and Randy was introduced to the theremin, which naturally bridged his passions for technology, problem solving and music.\u003c\/p\u003e\n\u003cp\u003eRandy George resides in Los Angeles and records, performs, and presents worldwide. His theremin playing can be heard in recent TV\/Film soundtracks for FOX The Simpsons Treehouse of Horror (2023), Apple TV+ The Big Door Prize (2023) and Sung Kang’s Shaky Shivers (2022).\u003c\/p\u003e\n\u003ch2\u003eAbout the Theremin\u003c\/h2\u003e\n\u003cp\u003eThe theremin is one of the earliest electronic musical instruments. It is the only instrument in the world that is played continuously, without any physical contact. It was developed in the 1920’s by Russian scientist and inventor Lev Sergeyevich Termen as a direct product of his innovations in radio physics and his musical upbringing as a classical cellist. A performer of the theremin uses their arms and hands to influence the motion sensitive space surrounding the instrument to continuously modulate the pitch and loudness of its voice. The tone can range from sounding human-like to string-like or flute\/wind-like depending on subtleties in the performer’s gestures. Because of its unconventional playing interface that is void of tactile reference, the theremin is extremely difficult to master. The craft of melodic theremin playing requires a unique combination of skills including finely tuned relative pitch acuity, zen-like mastery of body stillness and coordination, and problem solving ability.\u003c\/p\u003e\n\u003cp\u003eThe theremin was originally conceived as a melodic musical instrument that could be approached similarly to a violin or cello, but the combination of its learning curve and unusual playing interface also made it appealing in applications where refined control was not important. A default approach, when absent of any musical inclination involves a player moving their arm carelessly while sustaining an agitated shake of the wrist. The method yields a distinct warbling sound that evokes feelings of uneasiness, other-worldliness and fear. This default sound “effect” naturally became synonymous with the spooky character of Hollywood science fiction and horror movie soundtracks in the 1940’s and 1950’s. Most notably, it was used in Bernard Herrmann’s score from “The Day the Earth Stood Still” (1951) and Miklós Rózsa’s score from “Spellbound” (1945).\u003c\/p\u003e\n\u003cp\u003eOver the past twenty years, there has been a surge in awareness of the theremin and it is currently seeing a renaissance, especially in the contexts of modern composition and live performance. Although it seems its novelty has worn down since its inception, there is a considerable interest in the instrument. There has never been more people attracted to the theremin, composing music for theremin, or playing the theremin than there are in the world today. In 2020, the theremin performers, builders, collectors, and enthusiasts celebrated the 100 year anniversary of Lev Termen’s magical impossible invention.\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Reserved seating","offer_id":50479495643300,"sku":"","price":0.0,"currency_code":"USD","in_stock":false},{"title":"Standing room","offer_id":50479495676068,"sku":"","price":0.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/RandyGeorgeTHVpost-light.jpg?v=1729890568"},{"product_id":"balancing-fun-and-intimacy-with-risa-puno","title":"10.28.24 Balancing Fun and Intimacy with Risa Puno","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist \u003ca href=\"https:\/\/www.risapuno.com\/\" data-mce-href=\"https:\/\/www.risapuno.com\/\"\u003eRisa Puno\u003c\/a\u003e for an intimate exploration into \"\u003ca href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\" data-mce-href=\"https:\/\/www.risapuno.com\/projects#\/group-hug\/\"\u003eGroup Hug\u003c\/a\u003e,\" her groundbreaking solo exhibition at the Fabric Workshop Museum that reimagines familiar games as vehicles for processing complex emotions. In this talk, Puno will reveal how she transforms arcade classics like Whack-a-Mole into powerful metaphors for caregiving and family dynamics while sharing insights into the delicate process of designing interactive experiences that balance engagement with emotional depth.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eFrom collaborative design with fabricators to carefully selecting materials and sounds, Puno will guide us through the creative decisions that shaped this deeply personal exhibition. Learn how she adapted familiar game mechanics to create safe spaces for vulnerability, integrated pre-colonial Philippine concepts of 'kapwa' (shared humanity), and designed innovative physical interfaces that invite meaningful participation.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWe'll explore the unique challenges of translating personal experiences into public interactions, including how to craft experiences that respect both individual and collective needs. Puno will discuss her approach to creating \"coconut pods\" that offer comfort and protection, the importance of consent in interactive design, and how sound design can transform spatial experiences.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThis conversation with Gameplayarts executive director Jamin Warren offers valuable insights into game design as a cultural practice. It provides inspiration for creators interested in using play to explore serious themes while maintaining accessibility and engagement.\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003eSpeaker\u003c\/h2\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eRisa Puno is an interactive artist who takes play seriously. She packages complex social topics into disarmingly fun experiences to help people connect more openly and easily. Her work often involves game-like elements that give people the framework and permission to push their limits within a safe space, while allowing them the freedom to tap into genuine emotions.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eBased in New York City, Puno has exhibited with institutions throughout the US and internationally, including the Aldrich Contemporary Art Museum, The Bronx Museum of the Arts, New Children's Museum, and Science Gallery Dublin. In 2019, her project The Privilege of Escape won Most Innovative Immersive Experience in the Immersion Awards. Her work has been featured across radio and print, including in The New York Times, NPR, The New Yorker, and The Boston Globe. Puno studied art and medicine at Brown University and earned her MFA from New York University.\u003c\/p\u003e\n\u003cp data-slate-node=\"element\" data-slate-fragment=\"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\"\u003e\u003cspan data-slate-node=\"text\"\u003e\u003cspan data-slate-leaf=\"true\"\u003e\u003cspan data-slate-string=\"true\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cem\u003ePhotos by Talisman Brolin. This event was held on\u003cspan\u003e Monday, October 28th at 10 AM.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50470113706148,"sku":null,"price":5.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50470113738916,"sku":null,"price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Risa_Puno_-_Credit_Talisman_Brolin6.jpg?v=1729641220"},{"product_id":"dec-2-workshop-physical-interfaces-as-material-controller-vinny-roca","title":"Physical Interfaces as Material Practice: Controller Design with Vinny Roca","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this hands-on workshop, Vinny Roca guides participants through the intersection of game design, media art, and physical interfaces. Drawing from his experience creating works like \u003ca href=\"https:\/\/vinnyroca.info\/slot-waste-1\" data-mce-href=\"https:\/\/vinnyroca.info\/slot-waste-1\"\u003e\u003cem\u003eSlot Waste\u003c\/em\u003e\u003c\/a\u003e and \u003ca href=\"https:\/\/vinnyroca.info\/tearshapeddoor\" data-mce-href=\"https:\/\/vinnyroca.info\/tearshapeddoor\"\u003e\u003cem\u003eTear Shaped Door,\u003c\/em\u003e\u003c\/a\u003e Roca demonstrates how thoughtful controller design can transform digital experiences into meaningful gallery installations. This workshop bridges the gap between screen-based media and physical space, offering fresh perspectives on how interfaces shape audience engagement.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll learn:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow physical interfaces mediate between viewers and digital artwork\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eUsing material constraints to generate new creative possibilities\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eStrategies for designing site-specific installations with custom controllers\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for adapting digital works across different exhibition contexts\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eMethods for creating approachable yet meaningful physical interfaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe workshop combines theory and practice through hands-on exercises. In the first hour, participants analyze existing interfaces and collaborate to generate game concepts driven by physical constraints. The second hour focuses on exhibition design, where participants apply curatorial strategies to realize their concepts in different spaces, from white cube galleries to arcade settings.\u003c\/p\u003e\n\u003ch4 class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eLength\u003c\/em\u003e: 2 Hours\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eAbout your Instructor\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eVinny Roca is an artist and game maker based in Los Angeles, California. Through absurdist video games and simulations, his works seek to make sense of our ever-morphing and changing subjectivity under capital.\u003cbr\u003e\u003cbr\u003eHe is currently an MFA student at UCLA.\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003ePhotos by Chris Hanke and Vinny Roca. This workshop was held on December 1st, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50485871018148,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50485871083684,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50485939372196,"sku":"","price":150.0,"currency_code":"USD","in_stock":true},{"title":"Scholarship - Click Green Button","offer_id":50557051044004,"sku":"","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Gameplayarts_Vinny_Roca_016.jpg?v=1718044214"},{"product_id":"depths-of-possibility-game-engines-for-live-cinema-performance","title":"Depths of Possibility: Game Engines for Live Cinema Performance","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cmeta charset=\"utf-8\"\u003eJoin multimedia artist Ina Chen for an immersive exploration of how game engines can transform environmental storytelling with a focus on real-time performance. Through an in-depth look at her groundbreaking work \"4993 Feet Under\"—a meditation on the Deepwater Horizon disaster—Chen will reveal how real-time tools can create powerful narratives about our relationship with the natural world.\u003c\/p\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhat You'll Learn\u003c\/h5\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eHow to blend documentary footage with virtual production techniques\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eApproaches to environmental storytelling using game engines\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethods for creating dynamic, performative experiences in real-time\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eTechniques for developing narrative depth in virtual environments\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eWays to translate research and data into compelling visual stories\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch5 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eWhy Attend\u003c\/h5\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eWhether you're a filmmaker, digital artist, or environmental storyteller, this talk offers unique insights into how game engines can amplify impact. Learn how Chen transforms scientific data and environmental research into emotionally resonant experiences through virtual production.\u003c\/p\u003e\n\u003ch4 class=\"font-600 text-xl font-bold\" level=\"2\"\u003eAbout the Artist\u003c\/h4\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna is a Creative Technologist who artfully weaves together art, technology, and storytelling to explore speculative futures and the ancestral past.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eHer multidisciplinary background has profoundly shaped her interest in philosophy, music, and history, all of which influence her artistic vision. Ina’s work deconstructs traditional storytelling, utilizing real-time technology to create films, hybrid documentaries, immersive experiences, and live cinema performances that challenge perceptions and provoke conversations. Her projects blend cultural and historical contexts with cutting-edge technology, bringing untold stories to life.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eCommitted to pushing the boundaries of worldbuilding and narrative exploration, she consistently creates work that evokes critical responses and opens new possibilities.\u003c\/p\u003e\n\u003cp class=\"TypographyPresentation TypographyPresentation--medium RichText3-paragraph--withVSpacingNormal RichText3-paragraph\"\u003eIna has collaborated with both Academy Award-winning VFX studios and bespoke creative teams. She has been a part of the New Inc incubator at the New Museum and currently teaches at the Southern California Institute of Architecture. Her work has been featured on prestigious platforms such as NOWNESS, HYPEBEAST, the History Channel, Hulu, MTV, Coachella, Wired, ONX Studio, Slamdance Film Festival, and Art Basel.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cem\u003eThis was held November 18th, 2024 10 AM PT \/ 1 PM ET \/ 7 PM CET\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Student \/ Artist","offer_id":50491009433764,"sku":"","price":7.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50491009466532,"sku":"","price":26.0,"currency_code":"USD","in_stock":true},{"title":"Generous Supporter","offer_id":50491009499300,"sku":"","price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Ina_Chen_-_4993_Feet_under4.jpg?v=1730160269"},{"product_id":"lauren-moffatt-fragmentation-engine","title":"Lauren Moffatt: Fragmentation Engine","description":"\u003cp dir=\"ltr\"\u003e\u003cspan\u003eLAUREN MOFFATT\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eFRAGMENTATION ENGINE\u003cbr\u003eNOVEMBER 15-30, 2024\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e\"Fragmentation Engine\" refers to breaking down larger systems into smaller, interconnected parts, allowing an overview through segmentation and reassembly. The exhibition uses video game technology as a fragmentation engine to explore world-building, image worlds, and avatar creation, dissecting complex systems into smaller facets or building smaller facets into complex systems to reveal new layers of meaning. As Moffatt explains: \"My relationship with game worlds is not so much about game playing. I build into a universe that I can then share with others through game engine-based work.\"\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eDrawing from real and fictional myths of Los Angeles, the works in this exhibition are fragmentary in both literal and figurative senses. Together, they create an environment of controlled dismantling and reconfiguration—sometimes reflective, sometimes outward-facing. Through close attention to details, moods, and surfaces, Moffatt crafts intricate virtual worlds that invite careful observation, conveying an underlying sense that forms are always on the verge of shifting and transforming. She notes: \"I'm obsessive about the details and the surfaces of things. They have a sensory experience.” She aims for viewers to \"feel like they're going through a journey with it that's uncomfortable, even if it is fascinating. People feel pulled in and alienated by the work.\"\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3 dir=\"ltr\"\u003e\u003cspan\u003eWorks\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eNobody Never Mind\u003c\/strong\u003e (2023): A\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003e group of figures are collected in an underground bar. The characters’ spectral presence and looping monologues evoke a world where these ghostly figures are trapped, waiting in a shadowy reflection of what once was. Their fragmented dialogues echo in perpetual loops, suggesting an artificial mental ecology where memories and emotions endlessly recycle.\u003cbr\u003e\u003c\/span\u003e\u003cbr\u003e\u003cem\u003eVideo and Augmented Reality Installation\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eiOS AR-enabled device, television monitor\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e\u003c\/em\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLocal Binaries\u003c\/strong\u003e (2022)\u003cbr\u003eAugmented Reality Installation\u003cbr\u003eiOS AR-enabled device\u003cbr\u003eDimensions variable\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003ca data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/vimeo.com\/deptique\/image-technology-echoes?share%3Dcopy\u0026amp;source=gmail\u0026amp;ust=1731519897078000\u0026amp;usg=AOvVaw0rxCOjrBkA_zoMsONC2ZVT\" href=\"https:\/\/vimeo.com\/deptique\/image-technology-echoes?share=copy\" target=\"_blank\"\u003eImage Technology Echoes\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(2021, Virtual Reality Installation)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eimmerses viewers in a quiet, almost surreal gallery space, where two characters engage in a stilted, looping exchange. When stepping into their inner worlds, viewers encounter chaotic rooms filled with fragmented thoughts and AI-generated monologues, revealing the disparity between polished appearances and tangled, broken thoughts beneath. This work reflects how perception and understanding evolve within individual mental ecologies, shaped by internal and external influences.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003ca data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/vimeo.com\/deptique\/compostviii?share%3Dcopy\u0026amp;source=gmail\u0026amp;ust=1731519897078000\u0026amp;usg=AOvVaw0sCQQ8hDdRaBwf1IGED5Qw\" href=\"https:\/\/vimeo.com\/deptique\/compostviii?share=copy\" target=\"_blank\"\u003eCompost\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(2019 - ongoing, Video and Photogrammetry Installation)\u003c\/strong\u003e\u003cspan\u003e explores themes of regeneration and decay, transforming digital errors into forms that blend the sublime with the imperfect. The photogrammetry process introduces distortions, resulting in sculptures that embody a strange, decaying beauty. The series suggests a kind of ecological decay, where imperfections foster new, distorted forms, as if the digital environment itself were alive and constantly reshaping.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003ca data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/vimeo.com\/deptique\/theunbinding2014?share%3Dcopy\u0026amp;source=gmail\u0026amp;ust=1731519897078000\u0026amp;usg=AOvVaw2IsByQ8AdPAHD70PnbZ8G8\" href=\"https:\/\/vimeo.com\/deptique\/theunbinding2014?share=copy\" target=\"_blank\"\u003eThe Unbinding\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(2014, Digital Video Installation)\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexamines self-construction as a process of continuous reinvention. The protagonist reconfigures herself through fragments of found images, embodying an illusion of control and beauty. This cyclical and fleeting act reveals how the pursuit of glamour can lead to a fractured identity. The work invites viewers to consider an ecology of fragmented consciousness, where each reinvention draws from and reshapes the surrounding environment.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLilies\u003c\/strong\u003e (2024) Single-channel Video, Vertical HD Display (1080 x 1920)\u003cmeta charset=\"utf-8\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch4\u003e\u003cstrong\u003eAbout Lauren Moffatt\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003eLauren Moffatt is an Australian artist working with immersive environments and experimental narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In 2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her studies in painting, in theory and practice of new media art and in audiovisual creation at the College of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains (FR) respectively.\u003c\/p\u003e\n\u003cp\u003eLauren's works have been exhibited at Haus der Kulturen der Welt (DE), Centre Pompidou (FR), La Gaïté Lyrique (FR), SXSW (US), Haus am Lützowplatz (DE), UNSW Galleries (AU), Daegu Art Museum (KOR), Le Grand Palais Ephémère (FR), SAVVY Contemporary (DE), FACT Liverpool (UK) The Sundance Film Festival (US) ZKM (DE), Q21 Freiraum (AT) and at Hartware MedienkunstVerein (DE). She lives and works in Berlin and\u003cbr\u003eValencia.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"11\/21 6-8 PM","offer_id":50518597599396,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"11\/23 12-3 PM","offer_id":50518597632164,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true},{"title":"11\/30 12-3 PM","offer_id":50518597664932,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/LocalBinariesMKVTarget.png?v=1731194366"},{"product_id":"nov-26-breaking-the-social-contract-collective-bodies-and-experimental-play","title":"Breaking the Social Contract: Collective Bodies and Experimental Play","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eArtist Theo Triantafyllidis presents a critical examination of his latest work \"Feral Metaverse,\" investigating the intersections of contemporary art practice and multiplayer game environments. This post-mortem discussion reveals how traditional artistic concerns can be transformed through experimental game mechanics, creating new possibilities for collective experience and social engagement in virtual spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eDrawing from his extensive practice bridging installation art and game development, Triantafyllidis will unpack the conceptual and technical frameworks that shape his approach to participatory digital environments. The session examines how emerging technologies can transcend conventional gaming paradigms to create meaningful artistic encounters.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this workshop, you'll discover:\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eConceptual approaches to translating artistic practice into interactive mechanics\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCritical frameworks for designing non-traditional social interactions\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eMethodologies for world-building that challenge traditional gaming vernacular\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eStrategies for developing experimental movement and collective embodiment\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"4\"\u003eContemporary approaches to public engagement in virtual spaces\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eThe program consists of a 30-minute artist interview with Gameplayarts director Jamin Warren followed by participatory exercises where attendees will examine the relationship between individual artistic expression and collective experience. Through guided collaborative drawing sessions, participants will investigate new possibilities for social interaction within virtual environments.\u003c\/p\u003e\n\u003ch3 class=\"whitespace-pre-wrap break-words\"\u003eYour Instructor\u003c\/h3\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eTheo Triantafyllidis is an artist who works with digital and physical media to explore the experience of space and the mechanics of embodiment in hybrid realities. Utilizing algorithms and game engines, virtual reality headsets and experimental performance processes, he creates interactions within immersive environments. In Triantafyllidis’s worlds awkward interactions and precarious physics mingle with uncanny, absurd and poetic situations, inviting the viewer to engage with new realities.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThrough the lens of monster theory, he investigates themes of isolation, sexuality and violence in their visceral extremities. He offers computational humor and AI improvisation as a response to the tech industry’s agenda. He tries to give back to the online and gaming communities that he considers both the inspiration and context for his work by remaining an active participant and contributor.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTheo holds an MFA from UCLA, Design Media Arts and a Diploma of Architecture from the National Technical University of Athens. He has shown work in museums, including Centre Pompidou in Metz, Buk-SEMA in Seoul, House of electronic Arts in Basel and NRW Forum in Dusseldorf and galleries such as Meredith Rosen Gallery, The Breeder, Nagel Draxler and Eduardo Secci. He was part of the 2021 Athens Biennale: Eclipse, Berliner Festspiele 2021, Sundance New Frontier 2020 and Hyper Pavilion in the 2017 Venice Biennale.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis event was held on Nov. 26th, 2024.\u003c\/em\u003e\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Artist \/ Student","offer_id":50521288638628,"sku":"","price":15.0,"currency_code":"USD","in_stock":true},{"title":"Professional","offer_id":50521288671396,"sku":"","price":25.0,"currency_code":"USD","in_stock":true},{"title":"Supporter","offer_id":50521288704164,"sku":"","price":75.0,"currency_code":"USD","in_stock":true},{"title":"Pay What You Can - Click Green Button","offer_id":50550531457188,"sku":"","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Theo_Triantafyllidis_-_Feral_Metaverse_18.jpg?v=1731459530"},{"product_id":"dec-6th-a-cell-is-a-carnival","title":"Dec. 6th-8th: A Cell is a Carnival","description":"\u003cdiv\u003e\n\u003cspan\u003eA CELL IS A CARNIVAL\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eDECEMBER 6-8, 2024\u003c\/span\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eOPENING NIGHT EVENT: FRIDAY DEC 6 \/\/ 7 PM\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eSix games at the arcade, six candles for the summoning, and six stars in the constellation. Six ghosts in the shell. Six artists in transit.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThere are infinite ways of mapping any six points in the spacetime continuum. This is but all of them.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eA Cell is a Carnival\u003c\/span\u003e\u003cspan\u003e is an experiment in nested proximities and mixed metaphors: body as fairground, ritual as network, wormhole as world. Featuring new works by six media artists from UCLA’s Design|Media Arts MFA program (Chelly Jin, Rowena Kou, Sadia Quddus, Sagan Yee, Stamatis Hamouzas, and Xiner Lan), the show celebrates the osmotic ability of art and technology to move through permeable boundaries of selfhood and community.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eAs emerging artists, we operate as organelles, barkers, and daemons. We seek to replicate, merge, and evolve in concert with friends and familiar strangers, while maintaining tenuous boundaries of individual autonomy. Inspired by images of organic membranes and the cloth walls of circus tents, our collective practice also functions as a fluid structure, shifting endlessly between solitude and belonging.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eWe especially invite you to join us for our \u003c\/span\u003e\u003cspan\u003eOpening Night event on Friday, December 6 at 7 PM\u003c\/span\u003e\u003cspan\u003e. As you cross the gallery threshold, you will discover such curious delights as: an encrypted hand puppet, divinatory technologies, consensual eavesdropping, teeth as a symbol of eroded time, the gamification of the mammalian reward system, and kaleidoscopic fragments of self and memory. We invite you to enter, to circulate and celebrate, to absorb and be absorbed in turn … and then to break away, retreat, and say our fond farewells. Until the next time.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #111111; font-family: Arial, sans-serif;\" data-mce-style=\"color: #111111; font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eFEATURING ART BY\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/chellyj.in\/\" data-mce-href=\"https:\/\/chellyj.in\/\"\u003e\u003cspan\u003eChelly Jin\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.instagram.com\/greenish._.rowena\/\" data-mce-href=\"https:\/\/www.instagram.com\/greenish._.rowena\/\"\u003e\u003cspan\u003eRowena Kou\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/sadia.space\/\" data-mce-href=\"https:\/\/sadia.space\/\"\u003e\u003cspan\u003eSadia Quddus\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.saganyee.com\/\" data-mce-href=\"https:\/\/www.saganyee.com\/\"\u003e\u003cspan\u003eSagan Yee\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.instagram.com\/dredgeops\/\" data-mce-href=\"https:\/\/www.instagram.com\/dredgeops\/\"\u003e\u003cspan\u003eStamatis Hamouzas\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/xinerlan.com\/\" data-mce-href=\"https:\/\/xinerlan.com\/\"\u003e\u003cspan\u003eXiner Lan\u003c\/span\u003e\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan id=\"m_9121052597684911013gmail-docs-internal-guid-6762a251-7fff-d570-aefd-accc7fd38b1e\"\u003e\u003cspan\u003eThis show is part of A CELL IS A CARNIVAL, a three-part series of events taking place across Los Angeles during the first week of December. It was conceived as a means to cultivate a community-building and exhibition practice beyond the university campus. For updates and more information, follow us on Instagram \u003c\/span\u003e\u003ca data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.instagram.com\/subtangled_complex\u0026amp;source=gmail\u0026amp;ust=1732297342943000\u0026amp;usg=AOvVaw0Tv0Lk6D06ak2RYmmsKOSC\" href=\"https:\/\/www.instagram.com\/subtangled_complex\" target=\"_blank\"\u003e\u003cspan\u003e@subtangled_complex\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e and visit our website at \u003c\/span\u003e\u003ca data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/cellisacarnival.cargo.site\u0026amp;source=gmail\u0026amp;ust=1732297342943000\u0026amp;usg=AOvVaw3KI79eyfQxmc5SK0mspSXx\" href=\"http:\/\/cellisacarnival.cargo.site\/\" target=\"_blank\"\u003e\u003cspan\u003ecellisacarnival.cargo.site\u003c\/span\u003e\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003ch3\u003eInformation\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eAddress is 5511 W. Pico Blvd. There are four spots to park in the rear directly behind our gallery space as well as ample street. \u003c\/em\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Gameplayarts","offers":[{"title":"Dec. 6th - Opening","offer_id":50539198873764,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Dec. 7th","offer_id":50539198906532,"sku":"","price":0.0,"currency_code":"USD","in_stock":true},{"title":"Dec. 8th","offer_id":50539198939300,"sku":"","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/1_SHOW.jpg?v=1732223920"},{"product_id":"from-sunlight-to-servers-building-sustainable-frameworks-for-game-based-art","title":"Dec. 18: From Sunlight to Servers: Building Sustainable Frameworks for Game-Based Art","description":"\u003cp class=\"whitespace-pre-wrap break-words\"\u003eJoin artist and scholar \u003ca href=\"https:\/\/karastonesite.com\/\" data-mce-href=\"https:\/\/karastonesite.com\/\"\u003eKara Stone\u003c\/a\u003e for an illuminating conversation about Solar Server, an autonomous solar-powered web server hosting low-carbon video games. This discussion will reveal how environmental consciousness shapes creative practice and challenge conventional assumptions about digital art and game development.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone demonstrates how ecological constraints spark innovation rather than limitation through her experimental work. She'll share insights from building Solar Server, including the technical specifications of her solar setup, the creative decisions behind compression techniques, and how early computing practices inform contemporary sustainable game design.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eIn this conversation with Gameplayarts executive director Jamin Warren, Stone unpacks the relationships between environmental activism, artistic practice, and game development. Learn how conscious constraints - from file size limitations to energy usage - generate new aesthetic possibilities and creative frameworks for game artists.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eKey Topics:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul class=\"-mt-1 [li\u0026gt;\u0026amp;]:mt-2 list-disc space-y-2 pl-8\" depth=\"0\"\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"0\"\u003eTechnical implementation of solar-powered game servers using Raspberry Pi and marine batteries\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"1\"\u003eCreative approaches to file compression and optimization in Unity\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"2\"\u003eHistorical connections between early computing constraints and contemporary sustainable practices\u003c\/li\u003e\n\u003cli class=\"whitespace-normal break-words\" index=\"3\"\u003eDesigning durational gameplay experiences that respect both player time and environmental impact\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eStone's work demonstrates how game artists can address environmental concerns while maintaining creative vision. Her approach synthesizes technical innovation, artistic experimentation, and ecological consciousness - offering a blueprint for sustainable creative practice in digital spaces.\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cstrong\u003eLogistics\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eDec. 18th, 10 AM PT \/ 1 PM ET \/ 7 PM CEST\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003eThis talk will be online and recorded on Zoom\u003c\/li\u003e\n\u003cli class=\"whitespace-pre-wrap break-words\"\u003e\n\u003cmeta charset=\"utf-8\"\u003e \u003cmeta charset=\"utf-8\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003ePlease review our Code of Conduct \u003c\/span\u003e\u003ca href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\" data-mce-href=\"https:\/\/gameplayarts.org\/pages\/code-of-conduct\"\u003e\u003cspan\u003ehere\u003c\/span\u003e\u003c\/a\u003e\u003cspan\u003e. Email info@gameplayarts.org for any questions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cb id=\"docs-internal-guid-d7c9ec8a-7fff-9ca0-f7fd-f17e783cf1f6\"\u003e\u003c\/b\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/From_Sunlight_to_Servers_Building_Sustainable_Frameworks_for_Game-Based_Art_Speaker_Info.png?v=1733952226\"\u003e\u003c\/p\u003e\n\u003cp class=\"whitespace-pre-wrap break-words\"\u003eKara Stone creates work examining the intersections of environment, mental health, and sexuality through interactive art and experimental videogames. Her current project Solar Server represents a breakthrough in sustainable game development, hosting low-carbon videogames on an autonomous solar-powered web server. Her work has been featured in The Atlantic, Wired, and VICE, with exhibitions at Athens Digital Art Festival (Greece), Vector Game Art Festival (Toronto), and a solo show at Babycastles (New York City). She serves as Assistant Professor at Alberta University of the Arts in Calgary and is a member of the Different Games Collective, advancing inclusive game culture and industry practices.\u003c\/p\u003e","brand":"Gameplayarts","offers":[{"title":"Pay What You Can - Click Green Button","offer_id":50595779149988,"sku":null,"price":7.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/3125\/0852\/files\/Kara_Stone_-_Solar_Server_1.png?v=1732302515"}],"url":"https:\/\/ecc08a-2c.myshopify.com\/collections\/cinema-and-performing-arts.oembed?page=2","provider":"Gameplayarts","version":"1.0","type":"link"}